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authorXiaohong Bao <bao@lindenlab.com>2010-08-18 11:33:01 -0600
committerXiaohong Bao <bao@lindenlab.com>2010-08-18 11:33:01 -0600
commit247ca1660bf4029d4e5bb701654433f14c785ab5 (patch)
tree1bcc6a234b1c3dd6908c9a1999a3dce19a4da566 /indra/newview/lltexturefetch.cpp
parent2afe1f3999f85e21f2cdfcb614670b89762dfeef (diff)
EXT-8673: FIXED: UDP texture loading is slower in 2.x viewers than 1.23.5
Improved the following: 1, make sure the texture callback queue is properly handled and cleaned in time; 2, estimate the LLVOTree pixel area more accurately; 3, eliminate the possibility of back and forth stopping/restarting a texture fetching
Diffstat (limited to 'indra/newview/lltexturefetch.cpp')
-rw-r--r--indra/newview/lltexturefetch.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index f4899d0d5d..bd0a43cd54 100644
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -597,7 +597,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
return true; // abort
}
}
- if(mImagePriority < 1.0f)
+ if(mImagePriority < F_ALMOST_ZERO)
{
if (mState == INIT || mState == LOAD_FROM_NETWORK || mState == LOAD_FROM_SIMULATOR)
{