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| author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2026-03-12 00:18:29 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-12 00:18:29 -0400 |
| commit | 18db816ef7552785ffa26d6d0397efbb341a999f (patch) | |
| tree | 9c289d5f63d0f52783520c0100c74fd4fb756549 /indra/newview/lltexturectrl.h | |
| parent | bf347d15804c27348c84a55ab763f89b718e8aac (diff) | |
| parent | e572093ef7e0ed4c9d94be4ecaae850bcdb73e54 (diff) | |
Merge pull request #5097 from secondlife/release/2026.01
2026.01
Diffstat (limited to 'indra/newview/lltexturectrl.h')
| -rw-r--r-- | indra/newview/lltexturectrl.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h index 467b8d1091..e0060474ce 100644 --- a/indra/newview/lltexturectrl.h +++ b/indra/newview/lltexturectrl.h @@ -50,8 +50,8 @@ class LLViewerFetchedTexture; class LLFetchedGLTFMaterial; // used for setting drag & drop callbacks. -typedef boost::function<bool (LLUICtrl*, LLInventoryItem*)> drag_n_drop_callback; -typedef boost::function<void (LLInventoryItem*)> texture_selected_callback; +typedef std::function<bool (LLUICtrl*, LLInventoryItem*)> drag_n_drop_callback; +typedef std::function<void (LLInventoryItem*)> texture_selected_callback; // Helper functions for UI that work with picker bool get_is_predefined_texture(LLUUID asset_id); @@ -299,10 +299,10 @@ private: ////////////////////////////////////////////////////////////////////////////////////////// // LLFloaterTexturePicker -typedef boost::function<void(LLTextureCtrl::ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID& inventory_id, const LLUUID& tracking_id)> floater_commit_callback; -typedef boost::function<void()> floater_close_callback; -typedef boost::function<void(const LLUUID& asset_id)> set_image_asset_id_callback; -typedef boost::function<void(LLPointer<LLViewerTexture> texture)> set_on_update_image_stats_callback; +typedef std::function<void(LLTextureCtrl::ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID& inventory_id, const LLUUID& tracking_id)> floater_commit_callback; +typedef std::function<void()> floater_close_callback; +typedef std::function<void(const LLUUID& asset_id)> set_image_asset_id_callback; +typedef std::function<void(LLPointer<LLViewerTexture> texture)> set_on_update_image_stats_callback; class LLFloaterTexturePicker : public LLFloater { |
