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authormaxim_productengine <mnikolenko@productengine.com>2018-12-14 16:48:54 +0200
committermaxim_productengine <mnikolenko@productengine.com>2018-12-14 16:48:54 +0200
commitbf2efcf43e5efaf91220a0c77f3db792636edeb1 (patch)
tree65738a1a964f01e7a7e98baa75d947cb2f34fe43 /indra/newview/lltexturectrl.cpp
parent2d94edf250895c52981b33f44b3a2b6ff2ba302d (diff)
SL-10233 FIXED 'Default' button doesn't work in 'Pick:Texture' floater for multiple selections with different textures
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r--indra/newview/lltexturectrl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index a5a2eec246..1a2a10f721 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -131,7 +131,7 @@ LLFloaterTexturePicker::~LLFloaterTexturePicker()
void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selection /*=true*/)
{
- if( mImageAssetID != image_id && mActive)
+ if( ((mImageAssetID != image_id) || mTentative) && mActive)
{
mNoCopyTextureSelected = FALSE;
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?