diff options
author | Richard Linden <none@none> | 2013-07-30 19:13:45 -0700 |
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committer | Richard Linden <none@none> | 2013-07-30 19:13:45 -0700 |
commit | a2e22732f195dc075a733c79f15156752f522a43 (patch) | |
tree | c708db3a28ae578b3b6d8f1cc94935937efd9a1e /indra/newview/lltexturectrl.cpp | |
parent | 19f7fb6ccce52224cc067e496d1480191badb165 (diff) |
Summer cleaning - removed a lot of llcommon dependencies to speed up build times
consolidated most indra-specific constants in llcommon under indra_constants.h
fixed issues with operations on mixed unit types (implicit and explicit)
made LL_INFOS() style macros variadic in order to subsume other logging methods
such as ll_infos
added optional tag output to error recorders
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rwxr-xr-x | indra/newview/lltexturectrl.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 3276b2b9e1..c09fe180f1 100755 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -354,7 +354,7 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop( } handled = TRUE; - lldebugst(LLERR_USER_INPUT) << "dragAndDrop handled by LLFloaterTexturePicker " << getName() << llendl; + LL_DEBUGS("UserInput") << "dragAndDrop handled by LLFloaterTexturePicker " << getName() << llendl; return handled; } @@ -666,10 +666,10 @@ const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, BOOL co LLInventoryModel::INCLUDE_TRASH, asset_id_matches); - if (items.count()) + if (items.size()) { // search for copyable version first - for (S32 i = 0; i < items.count(); i++) + for (S32 i = 0; i < items.size(); i++) { LLInventoryItem* itemp = items[i]; LLPermissions item_permissions = itemp->getPermissions(); @@ -1436,7 +1436,7 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask, } handled = TRUE; - lldebugst(LLERR_USER_INPUT) << "dragAndDrop handled by LLTextureCtrl " << getName() << llendl; + LL_DEBUGS("UserInput") << "dragAndDrop handled by LLTextureCtrl " << getName() << llendl; return handled; } |