summaryrefslogtreecommitdiff
path: root/indra/newview/lltexturectrl.cpp
diff options
context:
space:
mode:
authorOz Linden <oz@lindenlab.com>2011-01-28 11:36:46 -0500
committerOz Linden <oz@lindenlab.com>2011-01-28 11:36:46 -0500
commit98140b3cdcd505aabe31fcd23db7a2603c8deed3 (patch)
treeb94c39ef7afbc4a091b1e4f2f7b4b2de599831a8 /indra/newview/lltexturectrl.cpp
parent106c9124741afd50c3aaa5671743d5a939f1ad48 (diff)
parent4b354802c10e6e947a0ce0f023158e22fcd5bc4b (diff)
merge changes for storm-634
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r--indra/newview/lltexturectrl.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 328298bda4..56e9739350 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -564,25 +564,27 @@ void LLFloaterTexturePicker::draw()
LLRect interior = border;
interior.stretch( -1 );
+ // If the floater is focused, don't apply its alpha to the texture (STORM-677).
+ const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
if( mTexturep )
{
if( mTexturep->getComponents() == 4 )
{
- gl_rect_2d_checkerboard( interior );
+ gl_rect_2d_checkerboard( interior, alpha );
}
- gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep );
+ gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha );
// Pump the priority
mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
}
else if (!mFallbackImage.isNull())
{
- mFallbackImage->draw(interior);
+ mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
}
else
{
- gl_rect_2d( interior, LLColor4::grey, TRUE );
+ gl_rect_2d( interior, LLColor4::grey % alpha, TRUE );
// Draw X
gl_draw_x(interior, LLColor4::black );
@@ -1263,23 +1265,25 @@ void LLTextureCtrl::draw()
LLRect interior = border;
interior.stretch( -1 );
+ // If we're in a focused floater, don't apply the floater's alpha to the texture (STORM-677).
+ const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
if( mTexturep )
{
if( mTexturep->getComponents() == 4 )
{
- gl_rect_2d_checkerboard( interior );
+ gl_rect_2d_checkerboard( interior, alpha );
}
- gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep);
+ gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha);
mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
}
else if (!mFallbackImage.isNull())
{
- mFallbackImage->draw(interior);
+ mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
}
else
{
- gl_rect_2d( interior, LLColor4::grey, TRUE );
+ gl_rect_2d( interior, LLColor4::grey % alpha, TRUE );
// Draw X
gl_draw_x( interior, LLColor4::black );