summaryrefslogtreecommitdiff
path: root/indra/newview/lltexturectrl.cpp
diff options
context:
space:
mode:
authorPalmer <palmer@lindenlab.com>2009-11-11 15:16:49 -0800
committerPalmer <palmer@lindenlab.com>2009-11-11 15:16:49 -0800
commit6f3536d5979efa6db28098056ab5e3a158020225 (patch)
treeaae087995fa1c3df3cebbdf345fca7a2e7c1b548 /indra/newview/lltexturectrl.cpp
parent7fa698252060a72be6b5ebc52f0ff01bcea6134c (diff)
parent25d8cf689aa04a1bd4ebb336714730d29040d05c (diff)
Merged in viewer 2 changes, adjusted xui problems, added mesh folder type and more mesh inventory type info
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r--indra/newview/lltexturectrl.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 6391e5b8b2..f8711cefb5 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -47,7 +47,9 @@
#include "llfolderview.h"
#include "llfoldervieweventlistener.h"
#include "llinventory.h"
+#include "llinventoryfunctions.h"
#include "llinventorymodel.h"
+#include "llinventorypanel.h"
#include "llfloaterinventory.h"
#include "lllineeditor.h"
#include "llui.h"
@@ -424,7 +426,7 @@ BOOL LLFloaterTexturePicker::postBuild()
mInventoryPanel->getRootFolder()->getFilter()->markDefault();
// Commented out to stop opening all folders with textures
- // mInventoryPanel->openDefaultFolderForType(LLAssetType::AT_TEXTURE);
+ // mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE);
// don't put keyboard focus on selected item, because the selection callback
// will assume that this was user input
@@ -527,7 +529,7 @@ void LLFloaterTexturePicker::draw()
mTexturep = NULL;
if(mImageAssetID.notNull())
{
- mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES, IMMEDIATE_NO);
+ mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES);
mTexturep->setBoostLevel(LLViewerTexture::BOOST_PREVIEW);
}
else if (!mFallbackImageName.empty())
@@ -1071,7 +1073,7 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
{
showPicker(FALSE);
//grab textures first...
- gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLAssetType::AT_TEXTURE));
+ gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
//...then start full inventory fetch.
gInventory.startBackgroundFetch();
handled = TRUE;
@@ -1190,7 +1192,7 @@ void LLTextureCtrl::draw()
}
else if (!mImageAssetID.isNull())
{
- mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES, IMMEDIATE_NO);
+ mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES);
mTexturep->setBoostLevel(LLViewerTexture::BOOST_PREVIEW);
}
else if (!mFallbackImageName.empty())