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authorRye Mutt <rye@lindenlab.com>2024-09-12 09:22:10 -0700
committerGitHub <noreply@github.com>2024-09-12 11:22:10 -0500
commitb713f56d07cffb21cad5928bf30d6d4b6dc79de9 (patch)
tree9c64cef93e350c153c8ab590141650f21b99ed66 /indra/newview/llterrainpaintmap.cpp
parent264c57831bc6ca9be1c465c10a2558c3d28b936e (diff)
Replace glh_linear usage with GLM (#2554)
Diffstat (limited to 'indra/newview/llterrainpaintmap.cpp')
-rw-r--r--indra/newview/llterrainpaintmap.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llterrainpaintmap.cpp b/indra/newview/llterrainpaintmap.cpp
index 4381d14546..8ccde74c93 100644
--- a/indra/newview/llterrainpaintmap.cpp
+++ b/indra/newview/llterrainpaintmap.cpp
@@ -111,12 +111,12 @@ bool LLTerrainPaintMap::bakeHeightNoiseIntoPBRPaintMapRGB(const LLViewerRegion&
const LLRect texture_rect(0, scratch_target.getHeight(), scratch_target.getWidth(), 0);
glViewport(texture_rect.mLeft, texture_rect.mBottom, texture_rect.getWidth(), texture_rect.getHeight());
// Manually get modelview matrix from camera orientation.
- glh::matrix4f modelview((GLfloat *) OGL_TO_CFR_ROTATION);
+ glm::mat4 modelview(glm::make_mat4((GLfloat *) OGL_TO_CFR_ROTATION));
GLfloat ogl_matrix[16];
camera.getOpenGLTransform(ogl_matrix);
- modelview *= glh::matrix4f(ogl_matrix);
+ modelview *= glm::make_mat4(ogl_matrix);
gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(modelview.m);
+ gGL.loadMatrix(glm::value_ptr(modelview));
// Override the projection matrix from the camera
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();