From b713f56d07cffb21cad5928bf30d6d4b6dc79de9 Mon Sep 17 00:00:00 2001 From: Rye Mutt Date: Thu, 12 Sep 2024 09:22:10 -0700 Subject: Replace glh_linear usage with GLM (#2554) --- indra/newview/llterrainpaintmap.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/newview/llterrainpaintmap.cpp') diff --git a/indra/newview/llterrainpaintmap.cpp b/indra/newview/llterrainpaintmap.cpp index 4381d14546..8ccde74c93 100644 --- a/indra/newview/llterrainpaintmap.cpp +++ b/indra/newview/llterrainpaintmap.cpp @@ -111,12 +111,12 @@ bool LLTerrainPaintMap::bakeHeightNoiseIntoPBRPaintMapRGB(const LLViewerRegion& const LLRect texture_rect(0, scratch_target.getHeight(), scratch_target.getWidth(), 0); glViewport(texture_rect.mLeft, texture_rect.mBottom, texture_rect.getWidth(), texture_rect.getHeight()); // Manually get modelview matrix from camera orientation. - glh::matrix4f modelview((GLfloat *) OGL_TO_CFR_ROTATION); + glm::mat4 modelview(glm::make_mat4((GLfloat *) OGL_TO_CFR_ROTATION)); GLfloat ogl_matrix[16]; camera.getOpenGLTransform(ogl_matrix); - modelview *= glh::matrix4f(ogl_matrix); + modelview *= glm::make_mat4(ogl_matrix); gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.loadMatrix(modelview.m); + gGL.loadMatrix(glm::value_ptr(modelview)); // Override the projection matrix from the camera gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); -- cgit v1.2.3