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| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-06-10 20:03:54 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-10 20:03:54 +0300 |
| commit | f74c10c4ec6435471bac84473fe865f90843c2df (patch) | |
| tree | b2853d87789dbb84d6c26c259eab6639d3a7e482 /indra/newview/llsurface.h | |
| parent | 5fccb539937a52d286274a002266e022e2102e5e (diff) | |
| parent | 32fcefc058ae38eff0572326ef3efd1c7b343144 (diff) | |
Merge branch 'DRTVWR-600-maint-A' into signal/trim-trailing
Diffstat (limited to 'indra/newview/llsurface.h')
| -rw-r--r-- | indra/newview/llsurface.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/llsurface.h b/indra/newview/llsurface.h index ca86e2334e..d759389585 100644 --- a/indra/newview/llsurface.h +++ b/indra/newview/llsurface.h @@ -84,7 +84,7 @@ public: void disconnectNeighbor(LLSurface *neighborp); void disconnectAllNeighbors(); - virtual void decompressDCTPatch(LLBitPack &bitpack, LLGroupHeader *gopp, BOOL b_large_patch); + virtual void decompressDCTPatch(LLBitPack &bitpack, LLGroupHeader *gopp, bool b_large_patch); virtual void updatePatchVisibilities(LLAgent &agent); inline F32 getZ(const U32 k) const { return mSurfaceZ[k]; } @@ -112,9 +112,9 @@ public: LLSurfacePatch *resolvePatchGlobal(const LLVector3d &position_global) const; // Update methods (called during idle, normally) - BOOL idleUpdate(F32 max_update_time); + bool idleUpdate(F32 max_update_time); - BOOL containsPosition(const LLVector3 &position); + bool containsPosition(const LLVector3 &position); void moveZ(const S32 x, const S32 y, const F32 delta); @@ -128,7 +128,7 @@ public: LLViewerTexture *getSTexture(); LLViewerTexture *getWaterTexture(); - BOOL hasZData() const { return mHasZData; } + bool hasZData() const { return mHasZData; } void dirtyAllPatches(); // Use this to dirty all patches when changing terrain parameters @@ -178,7 +178,7 @@ protected: void createPatchData(); // Allocates memory for patches. void destroyPatchData(); // Deallocates memory for patches. - BOOL generateWaterTexture(const F32 x, const F32 y, + bool generateWaterTexture(const F32 x, const F32 y, const F32 width, const F32 height); // Generate texture from composition values. //F32 updateTexture(LLSurfacePatch *ppatch); @@ -213,7 +213,7 @@ protected: LLPatchVertexArray mPVArray; - BOOL mHasZData; // We've received any patch data for this surface. + bool mHasZData; // We've received any patch data for this surface. F32 mMinZ; // min z for this region (during the session) F32 mMaxZ; // max z for this region (during the session) |
