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authorNat Goodspeed <nat@lindenlab.com>2024-08-13 15:32:47 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-08-13 15:32:47 -0400
commit23f2631d598b6e07450a96ed1ec00670c8867cdd (patch)
tree20195c1688ad8cb7e8631c97fa5920624f10972c /indra/newview/llsurface.h
parent54334ff6e377e35c97df3a0fe2a859795ec07b21 (diff)
parent8ce3323269d95f54e2b768c4c5aa154d4afbbb6b (diff)
Merge branch 'develop' into nat/edu-channel
Diffstat (limited to 'indra/newview/llsurface.h')
-rw-r--r--indra/newview/llsurface.h22
1 files changed, 6 insertions, 16 deletions
diff --git a/indra/newview/llsurface.h b/indra/newview/llsurface.h
index 093b141271..10a104730b 100644
--- a/indra/newview/llsurface.h
+++ b/indra/newview/llsurface.h
@@ -84,7 +84,7 @@ public:
void disconnectNeighbor(LLSurface *neighborp);
void disconnectAllNeighbors();
- virtual void decompressDCTPatch(LLBitPack &bitpack, LLGroupHeader *gopp, BOOL b_large_patch);
+ virtual void decompressDCTPatch(LLBitPack &bitpack, LLGroupHeader *gopp, bool b_large_patch);
virtual void updatePatchVisibilities(LLAgent &agent);
inline F32 getZ(const U32 k) const { return mSurfaceZ[k]; }
@@ -110,12 +110,13 @@ public:
LLSurfacePatch *resolvePatchRegion(const F32 x, const F32 y) const;
LLSurfacePatch *resolvePatchRegion(const LLVector3 &position_region) const;
LLSurfacePatch *resolvePatchGlobal(const LLVector3d &position_global) const;
+ LLSurfacePatch *getPatch(const S32 x, const S32 y) const;
// Update methods (called during idle, normally)
template<bool PBR>
bool idleUpdate(F32 max_update_time);
- BOOL containsPosition(const LLVector3 &position);
+ bool containsPosition(const LLVector3 &position);
void moveZ(const S32 x, const S32 y, const F32 delta);
@@ -128,8 +129,8 @@ public:
F32 getWaterHeight() const;
LLViewerTexture *getSTexture();
- LLViewerTexture *getWaterTexture();
- BOOL hasZData() const { return mHasZData; }
+
+ bool hasZData() const { return mHasZData; }
void dirtyAllPatches(); // Use this to dirty all patches when changing terrain parameters
@@ -171,21 +172,11 @@ public:
protected:
void createSTexture();
- void createWaterTexture();
void initTextures();
- void initWater();
-
void createPatchData(); // Allocates memory for patches.
void destroyPatchData(); // Deallocates memory for patches.
- BOOL generateWaterTexture(const F32 x, const F32 y,
- const F32 width, const F32 height); // Generate texture from composition values.
-
- //F32 updateTexture(LLSurfacePatch *ppatch);
-
- LLSurfacePatch *getPatch(const S32 x, const S32 y) const;
-
protected:
LLVector3d mOriginGlobal; // In absolute frame
LLSurfacePatch *mPatchList; // Array of all patches
@@ -201,7 +192,6 @@ protected:
// The textures should never be directly initialized - use the setter methods!
LLPointer<LLViewerTexture> mSTexturep; // Texture for surface
- LLPointer<LLViewerTexture> mWaterTexturep; // Water texture
LLPointer<LLVOWater> mWaterObjp;
@@ -214,7 +204,7 @@ protected:
LLPatchVertexArray mPVArray;
- BOOL mHasZData; // We've received any patch data for this surface.
+ bool mHasZData; // We've received any patch data for this surface.
F32 mMinZ; // min z for this region (during the session)
F32 mMaxZ; // max z for this region (during the session)