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| author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2026-05-12 20:23:44 -0400 |
|---|---|---|
| committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2026-05-12 20:23:44 -0400 |
| commit | 82db4943e011fc65e9a0b87990abb49b898a7782 (patch) | |
| tree | c7a16b81c6d681db2277cc95b875968206cb0509 /indra/newview/llsurface.cpp | |
| parent | 5d5c74c27f7354dba499acb3534c64a9a7fa3dc7 (diff) | |
Rework texture streaming and tracking.
This is a big one:
- Reworks the discard signal almost entirely. Now has a normalized 0..1 discard signal: distance x size x channel exponent, floored by staleness and background app state. Shaped by VRAM pressure.
- Textures can now scale down to the smallest GPU mip (1×1), independent of the codec's encoded mip
count.
- Terrain texture LOD now works. Useful for 2K textures and PBR on terrain. Based upon camera distance to nearest terrain patch.
- New texture quality setting. Low/Medium/High/Ultra
- Caps texture resolution on Low to 1024, and otherwise shifts the discard signal around. Makes distance based texture LOD work a lot more predictably.
- We now track last bind state for textures, and discard accordingly. We progressively discard based upon last bind time.
- Avatar textures get a residency boost to stay loaded in VRAM longer under pressure.
Diffstat (limited to 'indra/newview/llsurface.cpp')
| -rw-r--r-- | indra/newview/llsurface.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp index 64359b6cbe..fe77d585c8 100644 --- a/indra/newview/llsurface.cpp +++ b/indra/newview/llsurface.cpp @@ -57,6 +57,8 @@ namespace LLColor4U MAX_WATER_COLOR(0, 48, 96, 240); S32 LLSurface::sTextureSize = 256; +F32 LLSurface::sNearestVisiblePatchDistance = FLT_MAX; +U32 LLSurface::sNearestVisiblePatchFrame = 0; // ---------------- LLSurface:: Public Members --------------- @@ -122,7 +124,7 @@ LLSurface::~LLSurface() else if (poolp->mReferences.empty()) { gPipeline.removePool(poolp); - // Don't enable this until we blitz the draw pool for it as well. -- djs + // Don't enable this until we blitz the draw pool for it as well. - djs mSTexturep = nullptr; } else @@ -583,6 +585,13 @@ void LLSurface::updatePatchVisibilities(LLAgent &agent) LLSurfacePatch *patchp; + // Reset the cross-region accumulator at the start of each frame. + if (sNearestVisiblePatchFrame != gFrameCount) + { + sNearestVisiblePatchDistance = FLT_MAX; + sNearestVisiblePatchFrame = gFrameCount; + } + mVisiblePatchCount = 0; for (S32 i=0; i<mNumberOfPatches; i++) { @@ -593,6 +602,7 @@ void LLSurface::updatePatchVisibilities(LLAgent &agent) { mVisiblePatchCount++; patchp->updateCameraDistanceRegion(pos_region); + sNearestVisiblePatchDistance = llmin(sNearestVisiblePatchDistance, patchp->getDistance()); } } } @@ -961,7 +971,7 @@ std::ostream& operator<<(std::ostream &s, const LLSurface &S) void LLSurface::createPatchData() { // Assumes mGridsPerEdge, mGridsPerPatchEdge, and mPatchesPerEdge have been properly set - // TODO -- check for create() called when surface is not empty + // TODO - check for create() called when surface is not empty S32 i, j; LLSurfacePatch *patchp; |
