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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-09-22 23:33:48 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-10-17 23:11:14 +0300
commit5fc91f6911ec2e2749ac26766595840b34807875 (patch)
treeedd47cd886b43afb3d0f199e7d7f34db9b8ba885 /indra/newview/llstartup.cpp
parentd9d9edfa6dafa137d1c69c476872d74d33c06771 (diff)
SL-18221 Water texture does not load after clearing cache
Water texture should load only after having caps. Prefetch textures should load only after having caps. Prefetch list is now per grid
Diffstat (limited to 'indra/newview/llstartup.cpp')
-rw-r--r--indra/newview/llstartup.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 64dd3af223..548f6fd6d2 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -1286,9 +1286,6 @@ bool idle_startup()
// Initialize classes w/graphics stuff.
//
LLViewerStatsRecorder::instance(); // Since textures work in threads
- gTextureList.doPrefetchImages();
- display_startup();
-
LLSurface::initClasses();
display_startup();
@@ -1433,6 +1430,12 @@ bool idle_startup()
if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState())
{
display_startup();
+
+ // These textures are not warrantied to be cached, so needs
+ // to hapen with caps granted
+ gTextureList.doPrefetchImages();
+
+ display_startup();
update_texture_fetch();
display_startup();