diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llsprite.cpp | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/llsprite.cpp')
-rw-r--r-- | indra/newview/llsprite.cpp | 604 |
1 files changed, 302 insertions, 302 deletions
diff --git a/indra/newview/llsprite.cpp b/indra/newview/llsprite.cpp index 9973350f47..e51aeb6080 100644 --- a/indra/newview/llsprite.cpp +++ b/indra/newview/llsprite.cpp @@ -1,302 +1,302 @@ -/**
- * @file llsprite.cpp
- * @brief LLSprite class implementation
- *
- * $LicenseInfo:firstyear=2000&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/* -*- c++ -*-
- * Notes:
- * PR - Should add a creator that can take a pointer rather than handle for streaming
- * object textures.
- * PR - Need to add support for lit/non-lit conditions, set normals?
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include <llglheaders.h>
-
-#include "llsprite.h"
-
-#include "math.h"
-
-#include "lldrawable.h"
-#include "llface.h"
-#include "llviewercamera.h"
-#include "llviewertexturelist.h"
-
-LLVector3 LLSprite::sCameraUp(0.0f,0.0f,1.0f);
-LLVector3 LLSprite::sCameraRight(1.0f,0.0f,0.0f);
-LLVector3 LLSprite::sCameraPosition(0.f, 0.f, 0.f);
-LLVector3 LLSprite::sNormal(0.0f,0.0f,0.0f);
-
-//////////////////////////////////////////////////////////////////////
-// Construction/Destruction
-//////////////////////////////////////////////////////////////////////
-
-// A simple initialization
-LLSprite::LLSprite(const LLUUID &image_uuid) :
- mImageID(image_uuid),
- mImagep(NULL),
- mPitch(0.f),
- mYaw(0.f),
- mPosition(0.0f, 0.0f, 0.0f),
- mFollow(true),
- mUseCameraUp(true),
- mColor(0.5f, 0.5f, 0.5f, 1.0f),
- mTexMode(GL_REPLACE)
-{
- setSize(1.0f, 1.0f);
-}
-
-//////////////////////////////////////////////////////////////////////
-LLSprite::~LLSprite()
-{
-}
-
-void LLSprite::updateFace(LLFace &face)
-{
- LLViewerCamera &camera = *LLViewerCamera::getInstance();
-
- // First, figure out how many vertices/indices we need.
- U32 num_vertices, num_indices;
-
- // Get the total number of vertices and indices
- if (mFollow)
- {
- num_vertices = 4;
- num_indices = 6;
- }
- else
- {
- num_vertices = 4;
- num_indices = 12;
- }
-
- face.setSize(num_vertices, num_indices);
-
- if (mFollow)
- {
- sCameraUp = camera.getUpAxis();
- sCameraRight = -camera.getLeftAxis();
- sCameraPosition = camera.getOrigin();
- sNormal = -camera.getAtAxis();
- if (mUseCameraUp)
- {
- // these need to live here because the height/width may change between render calls
- mScaledUp = sCameraUp;
- mScaledRight = sCameraRight;
-
- mScaledUp *= mHeightDiv2;
- mScaledRight *= mWidthDiv2;
-
- mA = mPosition + mScaledRight + mScaledUp;
- mB = mPosition - mScaledRight + mScaledUp;
- mC = mPosition - mScaledRight - mScaledUp;
- mD = mPosition + mScaledRight - mScaledUp;
- }
- else
- {
- // The up vector is perpendicular to the camera vector...
- LLVector3 camera_vec = mPosition - sCameraPosition;
- mScaledRight = camera_vec % LLVector3(0.f, 0.f, 1.f);
- mScaledUp = -(camera_vec % mScaledRight);
- mScaledUp.normalize();
- mScaledRight.normalize();
- mScaledUp *= mHeightDiv2;
- mScaledRight *= mWidthDiv2;
-
- mA = mPosition + mScaledRight + mScaledUp;
- mB = mPosition - mScaledRight + mScaledUp;
- mC = mPosition - mScaledRight - mScaledUp;
- mD = mPosition + mScaledRight - mScaledUp;
- }
- }
- else
- {
- // this is equivalent to how it was done before. . .
- // we need to establish a way to
- // identify the orientation of a particular sprite rather than
- // just banging it in on the x,z plane if it's not following the camera.
-
- LLVector3 x_axis;
- LLVector3 y_axis;
-
- F32 dot = sNormal * LLVector3(0.f, 1.f, 0.f);
- if (dot == 1.f || dot == -1.f)
- {
- x_axis.setVec(1.f, 0.f, 0.f);
- y_axis.setVec(0.f, 1.f, 0.f);
- }
- else
- {
- x_axis = sNormal % LLVector3(0.f, -1.f, 0.f);
- x_axis.normalize();
-
- y_axis = sNormal % x_axis;
- }
-
- LLQuaternion yaw_rot(mYaw, sNormal);
-
- // rotate axes by specified yaw
- x_axis = x_axis * yaw_rot;
- y_axis = y_axis * yaw_rot;
-
- // rescale axes by width and height of sprite
- x_axis = x_axis * mWidthDiv2;
- y_axis = y_axis * mHeightDiv2;
-
- mA = -x_axis + y_axis;
- mB = x_axis + y_axis;
- mC = x_axis - y_axis;
- mD = -x_axis - y_axis;
-
- mA += mPosition;
- mB += mPosition;
- mC += mPosition;
- mD += mPosition;
- }
-
- face.setFaceColor(mColor);
-
- LLStrider<LLVector3> verticesp;
- LLStrider<LLVector3> normalsp;
- LLStrider<LLVector2> tex_coordsp;
- LLStrider<U16> indicesp;
- U16 index_offset;
-
- // Setup face
- if (!face.getVertexBuffer())
- {
- LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0 );
- buff->allocateBuffer(4, 12);
- face.setGeomIndex(0);
- face.setIndicesIndex(0);
- face.setVertexBuffer(buff);
- }
-
- index_offset = face.getGeometry(verticesp,normalsp,tex_coordsp, indicesp);
-
- *tex_coordsp = LLVector2(0.f, 0.f);
- *verticesp = mC;
- tex_coordsp++;
- verticesp++;
-
- *tex_coordsp = LLVector2(0.f, 1.f);
- *verticesp = mB;
- tex_coordsp++;
- verticesp++;
-
- *tex_coordsp = LLVector2(1.f, 1.f);
- *verticesp = mA;
- tex_coordsp++;
- verticesp++;
-
- *tex_coordsp = LLVector2(1.f, 0.0f);
- *verticesp = mD;
- tex_coordsp++;
- verticesp++;
-
- // Generate indices, since they're easy.
- // Just a series of quads.
- *indicesp++ = index_offset;
- *indicesp++ = 2 + index_offset;
- *indicesp++ = 1 + index_offset;
-
- *indicesp++ = index_offset;
- *indicesp++ = 3 + index_offset;
- *indicesp++ = 2 + index_offset;
-
- if (!mFollow)
- {
- *indicesp++ = 0 + index_offset;
- *indicesp++ = 1 + index_offset;
- *indicesp++ = 2 + index_offset;
- *indicesp++ = 0 + index_offset;
- *indicesp++ = 2 + index_offset;
- *indicesp++ = 3 + index_offset;
- }
-
- face.getVertexBuffer()->unmapBuffer();
- face.mCenterAgent = mPosition;
-}
-
-void LLSprite::setPosition(const LLVector3 &position)
-{
- mPosition = position;
-}
-
-
-void LLSprite::setPitch(const F32 pitch)
-{
- mPitch = pitch;
-}
-
-
-void LLSprite::setSize(const F32 width, const F32 height)
-{
- mWidth = width;
- mHeight = height;
- mWidthDiv2 = width/2.0f;
- mHeightDiv2 = height/2.0f;
-}
-
-void LLSprite::setYaw(F32 yaw)
-{
- mYaw = yaw;
-}
-
-void LLSprite::setFollow(const bool follow)
-{
- mFollow = follow;
-}
-
-void LLSprite::setUseCameraUp(const bool use_up)
-{
- mUseCameraUp = use_up;
-}
-
-void LLSprite::setTexMode(const LLGLenum mode)
-{
- mTexMode = mode;
-}
-
-void LLSprite::setColor(const LLColor4 &color)
-{
- mColor = color;
-}
-
-void LLSprite::setColor(const F32 r, const F32 g, const F32 b, const F32 a)
-{
- mColor.setVec(r, g, b, a);
-}
-
-
-
-
-
-
-
-
-
-
+/** + * @file llsprite.cpp + * @brief LLSprite class implementation + * + * $LicenseInfo:firstyear=2000&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/* -*- c++ -*- + * Notes: + * PR - Should add a creator that can take a pointer rather than handle for streaming + * object textures. + * PR - Need to add support for lit/non-lit conditions, set normals? + */ + +#include "llviewerprecompiledheaders.h" + +#include <llglheaders.h> + +#include "llsprite.h" + +#include "math.h" + +#include "lldrawable.h" +#include "llface.h" +#include "llviewercamera.h" +#include "llviewertexturelist.h" + +LLVector3 LLSprite::sCameraUp(0.0f,0.0f,1.0f); +LLVector3 LLSprite::sCameraRight(1.0f,0.0f,0.0f); +LLVector3 LLSprite::sCameraPosition(0.f, 0.f, 0.f); +LLVector3 LLSprite::sNormal(0.0f,0.0f,0.0f); + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +// A simple initialization +LLSprite::LLSprite(const LLUUID &image_uuid) : + mImageID(image_uuid), + mImagep(NULL), + mPitch(0.f), + mYaw(0.f), + mPosition(0.0f, 0.0f, 0.0f), + mFollow(true), + mUseCameraUp(true), + mColor(0.5f, 0.5f, 0.5f, 1.0f), + mTexMode(GL_REPLACE) +{ + setSize(1.0f, 1.0f); +} + +////////////////////////////////////////////////////////////////////// +LLSprite::~LLSprite() +{ +} + +void LLSprite::updateFace(LLFace &face) +{ + LLViewerCamera &camera = *LLViewerCamera::getInstance(); + + // First, figure out how many vertices/indices we need. + U32 num_vertices, num_indices; + + // Get the total number of vertices and indices + if (mFollow) + { + num_vertices = 4; + num_indices = 6; + } + else + { + num_vertices = 4; + num_indices = 12; + } + + face.setSize(num_vertices, num_indices); + + if (mFollow) + { + sCameraUp = camera.getUpAxis(); + sCameraRight = -camera.getLeftAxis(); + sCameraPosition = camera.getOrigin(); + sNormal = -camera.getAtAxis(); + if (mUseCameraUp) + { + // these need to live here because the height/width may change between render calls + mScaledUp = sCameraUp; + mScaledRight = sCameraRight; + + mScaledUp *= mHeightDiv2; + mScaledRight *= mWidthDiv2; + + mA = mPosition + mScaledRight + mScaledUp; + mB = mPosition - mScaledRight + mScaledUp; + mC = mPosition - mScaledRight - mScaledUp; + mD = mPosition + mScaledRight - mScaledUp; + } + else + { + // The up vector is perpendicular to the camera vector... + LLVector3 camera_vec = mPosition - sCameraPosition; + mScaledRight = camera_vec % LLVector3(0.f, 0.f, 1.f); + mScaledUp = -(camera_vec % mScaledRight); + mScaledUp.normalize(); + mScaledRight.normalize(); + mScaledUp *= mHeightDiv2; + mScaledRight *= mWidthDiv2; + + mA = mPosition + mScaledRight + mScaledUp; + mB = mPosition - mScaledRight + mScaledUp; + mC = mPosition - mScaledRight - mScaledUp; + mD = mPosition + mScaledRight - mScaledUp; + } + } + else + { + // this is equivalent to how it was done before. . . + // we need to establish a way to + // identify the orientation of a particular sprite rather than + // just banging it in on the x,z plane if it's not following the camera. + + LLVector3 x_axis; + LLVector3 y_axis; + + F32 dot = sNormal * LLVector3(0.f, 1.f, 0.f); + if (dot == 1.f || dot == -1.f) + { + x_axis.setVec(1.f, 0.f, 0.f); + y_axis.setVec(0.f, 1.f, 0.f); + } + else + { + x_axis = sNormal % LLVector3(0.f, -1.f, 0.f); + x_axis.normalize(); + + y_axis = sNormal % x_axis; + } + + LLQuaternion yaw_rot(mYaw, sNormal); + + // rotate axes by specified yaw + x_axis = x_axis * yaw_rot; + y_axis = y_axis * yaw_rot; + + // rescale axes by width and height of sprite + x_axis = x_axis * mWidthDiv2; + y_axis = y_axis * mHeightDiv2; + + mA = -x_axis + y_axis; + mB = x_axis + y_axis; + mC = x_axis - y_axis; + mD = -x_axis - y_axis; + + mA += mPosition; + mB += mPosition; + mC += mPosition; + mD += mPosition; + } + + face.setFaceColor(mColor); + + LLStrider<LLVector3> verticesp; + LLStrider<LLVector3> normalsp; + LLStrider<LLVector2> tex_coordsp; + LLStrider<U16> indicesp; + U16 index_offset; + + // Setup face + if (!face.getVertexBuffer()) + { + LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 ); + buff->allocateBuffer(4, 12); + face.setGeomIndex(0); + face.setIndicesIndex(0); + face.setVertexBuffer(buff); + } + + index_offset = face.getGeometry(verticesp,normalsp,tex_coordsp, indicesp); + + *tex_coordsp = LLVector2(0.f, 0.f); + *verticesp = mC; + tex_coordsp++; + verticesp++; + + *tex_coordsp = LLVector2(0.f, 1.f); + *verticesp = mB; + tex_coordsp++; + verticesp++; + + *tex_coordsp = LLVector2(1.f, 1.f); + *verticesp = mA; + tex_coordsp++; + verticesp++; + + *tex_coordsp = LLVector2(1.f, 0.0f); + *verticesp = mD; + tex_coordsp++; + verticesp++; + + // Generate indices, since they're easy. + // Just a series of quads. + *indicesp++ = index_offset; + *indicesp++ = 2 + index_offset; + *indicesp++ = 1 + index_offset; + + *indicesp++ = index_offset; + *indicesp++ = 3 + index_offset; + *indicesp++ = 2 + index_offset; + + if (!mFollow) + { + *indicesp++ = 0 + index_offset; + *indicesp++ = 1 + index_offset; + *indicesp++ = 2 + index_offset; + *indicesp++ = 0 + index_offset; + *indicesp++ = 2 + index_offset; + *indicesp++ = 3 + index_offset; + } + + face.getVertexBuffer()->unmapBuffer(); + face.mCenterAgent = mPosition; +} + +void LLSprite::setPosition(const LLVector3 &position) +{ + mPosition = position; +} + + +void LLSprite::setPitch(const F32 pitch) +{ + mPitch = pitch; +} + + +void LLSprite::setSize(const F32 width, const F32 height) +{ + mWidth = width; + mHeight = height; + mWidthDiv2 = width/2.0f; + mHeightDiv2 = height/2.0f; +} + +void LLSprite::setYaw(F32 yaw) +{ + mYaw = yaw; +} + +void LLSprite::setFollow(const bool follow) +{ + mFollow = follow; +} + +void LLSprite::setUseCameraUp(const bool use_up) +{ + mUseCameraUp = use_up; +} + +void LLSprite::setTexMode(const LLGLenum mode) +{ + mTexMode = mode; +} + +void LLSprite::setColor(const LLColor4 &color) +{ + mColor = color; +} + +void LLSprite::setColor(const F32 r, const F32 g, const F32 b, const F32 a) +{ + mColor.setVec(r, g, b, a); +} + + + + + + + + + + |