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author | Xiaohong Bao <bao@lindenlab.com> | 2013-08-07 22:53:27 -0600 |
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committer | Xiaohong Bao <bao@lindenlab.com> | 2013-08-07 22:53:27 -0600 |
commit | a2c7b0485576c6bb92f6d0eddc762f5e37d5caac (patch) | |
tree | 400b50815c54740834a2a2d0810a5f72e712af70 /indra/newview/llspatialpartition.h | |
parent | f6a342438c59548276f0ee9f3033b47229d5d6d3 (diff) |
more fix for SH-4397: Object cache occlusion culling results are not always correct
Diffstat (limited to 'indra/newview/llspatialpartition.h')
-rwxr-xr-x | indra/newview/llspatialpartition.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 6202fb11cb..1774baf0fe 100755 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -422,7 +422,7 @@ public: virtual void rebuildMesh(LLSpatialGroup* group); BOOL visibleObjectsInFrustum(LLCamera& camera); - /*virtual*/ S32 cull(LLCamera &camera); // Cull on arbitrary frustum + /*virtual*/ S32 cull(LLCamera &camera, bool do_occlusion=false); // Cull on arbitrary frustum S32 cull(LLCamera &camera, std::vector<LLDrawable *>* results, BOOL for_select); // Cull on arbitrary frustum BOOL isVisible(const LLVector3& v); |