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authorDave Parks <davep@lindenlab.com>2013-04-10 00:27:32 -0500
committerDave Parks <davep@lindenlab.com>2013-04-10 00:27:32 -0500
commit78d23e66425265e43584c6c4fd4fce9c675f4771 (patch)
tree74042c738f5c1e039e7da13e021fdcd43fc6735c /indra/newview/llspatialpartition.h
parent5425e3fa8978ce37f85ab15c77ef5380360970c4 (diff)
NORSPEC-75 Add appropriate draw calls to underwater render passes so objects with material data don't disappear in water.
Diffstat (limited to 'indra/newview/llspatialpartition.h')
-rw-r--r--indra/newview/llspatialpartition.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 13196de1ef..bfb2de6ba6 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -120,7 +120,7 @@ public:
F32 mDistance;
U32 mDrawMode;
- LLMaterialID mMaterialID; // If this is null, the following parameters are unused.
+ LLMaterial* mMaterial; // If this is null, the following parameters are unused.
LLPointer<LLViewerTexture> mSpecularMap;
const LLMatrix4* mSpecularMapMatrix;
LLPointer<LLViewerTexture> mNormalMap;