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author | Runitai Linden <davep@lindenlab.com> | 2022-01-14 17:11:27 -0600 |
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committer | Runitai Linden <davep@lindenlab.com> | 2022-01-14 17:11:27 -0600 |
commit | 6aa4d06cb6b728beac15773e9f08a02e375893ea (patch) | |
tree | b3cda44317ac281fa9214514c7c1f7eca67a01f9 /indra/newview/llspatialpartition.h | |
parent | 04edc151851b7689853069b0748af9c64e94283f (diff) |
SL-16544 Fix for small rigged meshes disappearing at short distances (for real this time).
Diffstat (limited to 'indra/newview/llspatialpartition.h')
-rw-r--r-- | indra/newview/llspatialpartition.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 666c025347..afe24d7d1f 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -623,6 +623,7 @@ class LLVolumeGeometryManager: public LLGeometryManager virtual void rebuildGeom(LLSpatialGroup* group); virtual void rebuildMesh(LLSpatialGroup* group); virtual void getGeometry(LLSpatialGroup* group); + virtual void addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count); U32 genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL rigged = FALSE); void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type); |