summaryrefslogtreecommitdiff
path: root/indra/newview/llspatialpartition.h
diff options
context:
space:
mode:
authorRunitai Linden <davep@lindenlab.com>2022-01-14 17:11:27 -0600
committerRunitai Linden <davep@lindenlab.com>2022-01-14 17:11:27 -0600
commit6aa4d06cb6b728beac15773e9f08a02e375893ea (patch)
treeb3cda44317ac281fa9214514c7c1f7eca67a01f9 /indra/newview/llspatialpartition.h
parent04edc151851b7689853069b0748af9c64e94283f (diff)
SL-16544 Fix for small rigged meshes disappearing at short distances (for real this time).
Diffstat (limited to 'indra/newview/llspatialpartition.h')
-rw-r--r--indra/newview/llspatialpartition.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 666c025347..afe24d7d1f 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -623,6 +623,7 @@ class LLVolumeGeometryManager: public LLGeometryManager
virtual void rebuildGeom(LLSpatialGroup* group);
virtual void rebuildMesh(LLSpatialGroup* group);
virtual void getGeometry(LLSpatialGroup* group);
+ virtual void addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count);
U32 genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL rigged = FALSE);
void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);