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authorRunitaiLinden <davep@lindenlab.com>2023-06-23 11:46:09 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-06-23 11:46:09 -0500
commit22eecf1018d8adbf214b9f1072b3cd6d3ab3d5ae (patch)
tree98586195750547e343941ed10132f4f440853300 /indra/newview/llspatialpartition.h
parent3a1b60b2baa80218a79bf33cf983bd28df4f2343 (diff)
SL-19897 Fix for 100% transparent objects not showing up in highlight transparent until LoD switch.
Diffstat (limited to 'indra/newview/llspatialpartition.h')
-rw-r--r--indra/newview/llspatialpartition.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 053ce9e60b..88584f535a 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -295,7 +295,9 @@ public:
BOOL removeObject(LLDrawable *drawablep, BOOL from_octree = FALSE);
BOOL updateInGroup(LLDrawable *drawablep, BOOL immediate = FALSE); // Update position if it's in the group
void shift(const LLVector4a &offset);
- void destroyGL(bool keep_occlusion = false);
+
+ // TODO: this no longer appears to be called, figure out if it's important and if not remove it
+ void destroyGLState(bool keep_occlusion = false);
void updateDistance(LLCamera& camera);
F32 getUpdateUrgency() const;
@@ -419,7 +421,6 @@ public:
void renderDebug();
void renderIntersectingBBoxes(LLCamera* camera);
void restoreGL();
- void resetVertexBuffers();
BOOL getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax);