diff options
author | RunitaiLinden <davep@lindenlab.com> | 2023-06-23 11:46:09 -0500 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-06-23 11:46:09 -0500 |
commit | 22eecf1018d8adbf214b9f1072b3cd6d3ab3d5ae (patch) | |
tree | 98586195750547e343941ed10132f4f440853300 /indra/newview/llspatialpartition.h | |
parent | 3a1b60b2baa80218a79bf33cf983bd28df4f2343 (diff) |
SL-19897 Fix for 100% transparent objects not showing up in highlight transparent until LoD switch.
Diffstat (limited to 'indra/newview/llspatialpartition.h')
-rw-r--r-- | indra/newview/llspatialpartition.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 053ce9e60b..88584f535a 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -295,7 +295,9 @@ public: BOOL removeObject(LLDrawable *drawablep, BOOL from_octree = FALSE); BOOL updateInGroup(LLDrawable *drawablep, BOOL immediate = FALSE); // Update position if it's in the group void shift(const LLVector4a &offset); - void destroyGL(bool keep_occlusion = false); + + // TODO: this no longer appears to be called, figure out if it's important and if not remove it + void destroyGLState(bool keep_occlusion = false); void updateDistance(LLCamera& camera); F32 getUpdateUrgency() const; @@ -419,7 +421,6 @@ public: void renderDebug(); void renderIntersectingBBoxes(LLCamera* camera); void restoreGL(); - void resetVertexBuffers(); BOOL getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax); |