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authorAndreyL ProductEngine <andreylproductengine@lindenlab.com>2015-05-26 07:27:36 +0300
committerAndreyL ProductEngine <andreylproductengine@lindenlab.com>2015-05-26 07:27:36 +0300
commit5c7b29920e8ed409e7c8d87e52a1d0f35b2a14b2 (patch)
tree676b73f54dc597c86640ea4a2e8a0a312f709cb6 /indra/newview/llsnapshotlivepreview.cpp
parent394952e4769d343773989dfbb3f5237f71cacf5a (diff)
MAINT-5096 FIXED Camming is broken in freeze frame mode once snapshot is refreshed...
Fix for freezing by ticking the "Freeze frame" checkbox
Diffstat (limited to 'indra/newview/llsnapshotlivepreview.cpp')
-rw-r--r--indra/newview/llsnapshotlivepreview.cpp76
1 files changed, 43 insertions, 33 deletions
diff --git a/indra/newview/llsnapshotlivepreview.cpp b/indra/newview/llsnapshotlivepreview.cpp
index abab3174cd..6af9d61a54 100644
--- a/indra/newview/llsnapshotlivepreview.cpp
+++ b/indra/newview/llsnapshotlivepreview.cpp
@@ -750,40 +750,9 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview )
// Full size preview is set: get the decoded image result and save it for animation
if (gSavedSettings.getBOOL("UseFreezeFrame") && previewp->mAllowFullScreenPreview)
{
- // Get the decoded version of the formatted image
- previewp->getEncodedImage();
-
- // We need to scale that a bit for display...
- LLPointer<LLImageRaw> scaled = new LLImageRaw(
- previewp->mPreviewImageEncoded->getData(),
- previewp->mPreviewImageEncoded->getWidth(),
- previewp->mPreviewImageEncoded->getHeight(),
- previewp->mPreviewImageEncoded->getComponents());
-
- if (!scaled->isBufferInvalid())
- {
- // leave original image dimensions, just scale up texture buffer
- if (previewp->mPreviewImageEncoded->getWidth() > 1024 || previewp->mPreviewImageEncoded->getHeight() > 1024)
- {
- // go ahead and shrink image to appropriate power of 2 for display
- scaled->biasedScaleToPowerOfTwo(1024);
- previewp->setImageScaled(TRUE);
- }
- else
- {
- // expand image but keep original image data intact
- scaled->expandToPowerOfTwo(1024, FALSE);
- }
-
- previewp->mViewerImage[previewp->mCurImageIndex] = LLViewerTextureManager::getLocalTexture(scaled.get(), FALSE);
- LLPointer<LLViewerTexture> curr_preview_image = previewp->mViewerImage[previewp->mCurImageIndex];
- gGL.getTexUnit(0)->bind(curr_preview_image);
- curr_preview_image->setFilteringOption(previewp->getSnapshotType() == SNAPSHOT_TEXTURE ? LLTexUnit::TFO_ANISOTROPIC : LLTexUnit::TFO_POINT);
- curr_preview_image->setAddressMode(LLTexUnit::TAM_CLAMP);
-
- previewp->mShineCountdown = 4; // wait a few frames to avoid animation glitch due to readback this frame
- }
+ previewp->prepareFreezeFrame();
}
+
// The snapshot is updated now...
previewp->mSnapshotUpToDate = TRUE;
@@ -811,6 +780,47 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview )
return TRUE;
}
+void LLSnapshotLivePreview::prepareFreezeFrame()
+{
+ // Get the decoded version of the formatted image
+ getEncodedImage();
+
+ // We need to scale that a bit for display...
+ LLPointer<LLImageRaw> scaled = new LLImageRaw(
+ mPreviewImageEncoded->getData(),
+ mPreviewImageEncoded->getWidth(),
+ mPreviewImageEncoded->getHeight(),
+ mPreviewImageEncoded->getComponents());
+
+ if (!scaled->isBufferInvalid())
+ {
+ // leave original image dimensions, just scale up texture buffer
+ if (mPreviewImageEncoded->getWidth() > 1024 || mPreviewImageEncoded->getHeight() > 1024)
+ {
+ // go ahead and shrink image to appropriate power of 2 for display
+ scaled->biasedScaleToPowerOfTwo(1024);
+ setImageScaled(TRUE);
+ }
+ else
+ {
+ // expand image but keep original image data intact
+ scaled->expandToPowerOfTwo(1024, FALSE);
+ }
+
+ mViewerImage[mCurImageIndex] = LLViewerTextureManager::getLocalTexture(scaled.get(), FALSE);
+ LLPointer<LLViewerTexture> curr_preview_image = mViewerImage[mCurImageIndex];
+ gGL.getTexUnit(0)->bind(curr_preview_image);
+ curr_preview_image->setFilteringOption(getSnapshotType() == SNAPSHOT_TEXTURE ? LLTexUnit::TFO_ANISOTROPIC : LLTexUnit::TFO_POINT);
+ curr_preview_image->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+
+ if (gSavedSettings.getBOOL("UseFreezeFrame") && mAllowFullScreenPreview)
+ {
+ mShineCountdown = 4; // wait a few frames to avoid animation glitch due to readback this frame
+ }
+ }
+}
+
S32 LLSnapshotLivePreview::getEncodedImageWidth() const
{
S32 width = getWidth();