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authorGraham Linden <graham@lindenlab.com>2019-06-05 15:31:39 -0700
committerGraham Linden <graham@lindenlab.com>2019-06-05 15:31:39 -0700
commite710dd257414ef006c633a93b26b24304aa4e04f (patch)
tree075bb1891f930b27cfc7676f45c3ccee7fc783e4 /indra/newview/llsettingsvo.h
parent2408e8be5ee66d8860cd7a8275012af1fa5635a6 (diff)
SL-11368
Force update of water fog color shader uniform to fix low/low+ application of water fog.
Diffstat (limited to 'indra/newview/llsettingsvo.h')
-rw-r--r--indra/newview/llsettingsvo.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/llsettingsvo.h b/indra/newview/llsettingsvo.h
index 0f4b715e44..6f105c9d61 100644
--- a/indra/newview/llsettingsvo.h
+++ b/indra/newview/llsettingsvo.h
@@ -40,6 +40,7 @@
class LLVFS;
class LLInventoryItem;
+class LLGLSLShader;
//=========================================================================
class LLSettingsVOBase : public LLSettingsBase
@@ -101,6 +102,8 @@ public:
bool isAdvanced() const { return m_isAdvanced; }
+ virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader); }
+
protected:
LLSettingsVOSky();
@@ -132,6 +135,9 @@ public:
static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages);
static LLSD convertToLegacy(const ptr_t &);
+
+ virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader); }
+
protected:
LLSettingsVOWater();