diff options
author | Graham Linden <graham@lindenlab.com> | 2018-06-11 22:39:57 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-06-11 22:39:57 +0100 |
commit | fc8d0de673da0e02915556008a365aca67472eba (patch) | |
tree | dab865b50ca106152cae92174995fb8dbe5935e1 /indra/newview/llsettingsvo.cpp | |
parent | 0f608cb764856ae8586a9d9631842a782cb70a23 (diff) |
Make cloud rendering use textures defined in sky settings and add code to shaders to lerp between current and next cloud texture.
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 0ec7db2ed7..95bcf127ae 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -522,6 +522,7 @@ void LLSettingsVOSky::updateSettings() gSky.setSunAndMoonDirectionsCFR(sun_direction_cfr, moon_direction_cfr); gSky.setSunTextures(getSunTextureId(), getNextSunTextureId()); gSky.setMoonTextures(getMoonTextureId(), getNextMoonTextureId()); + gSky.setCloudNoiseTextures(getCloudNoiseTextureId(), getNextCloudNoiseTextureId()); } void LLSettingsVOSky::applySpecial(void *ptarget) |