summaryrefslogtreecommitdiff
path: root/indra/newview/llsettingsvo.cpp
diff options
context:
space:
mode:
authorGraham Linden <graham@lindenlab.com>2018-06-11 22:39:57 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-11 22:39:57 +0100
commitfc8d0de673da0e02915556008a365aca67472eba (patch)
treedab865b50ca106152cae92174995fb8dbe5935e1 /indra/newview/llsettingsvo.cpp
parent0f608cb764856ae8586a9d9631842a782cb70a23 (diff)
Make cloud rendering use textures defined in sky settings and add code to shaders to lerp between current and next cloud texture.
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r--indra/newview/llsettingsvo.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 0ec7db2ed7..95bcf127ae 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -522,6 +522,7 @@ void LLSettingsVOSky::updateSettings()
gSky.setSunAndMoonDirectionsCFR(sun_direction_cfr, moon_direction_cfr);
gSky.setSunTextures(getSunTextureId(), getNextSunTextureId());
gSky.setMoonTextures(getMoonTextureId(), getNextMoonTextureId());
+ gSky.setCloudNoiseTextures(getCloudNoiseTextureId(), getNextCloudNoiseTextureId());
}
void LLSettingsVOSky::applySpecial(void *ptarget)