diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-21 13:12:05 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-21 13:12:05 +0300 |
commit | a4b1c0330a6a8e43bf4c41c5b0c836bd1dee2268 (patch) | |
tree | 6d68d3e3f665d60fa946bd24a4b324b5e63339fb /indra/newview/llsettingsvo.cpp | |
parent | a8df6762ff88458916397b9707f6954b2714e14d (diff) | |
parent | d7f1c88c35849e56f5b352f13c16a08467d1533b (diff) |
Merge branch 'master' into DRTVWR-482
# Conflicts:
# indra/newview/app_settings/shaders/class1/objects/previewV.glsl
# indra/newview/lldynamictexture.cpp
# indra/newview/llfloatermodelpreview.cpp
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 1453 |
1 files changed, 1453 insertions, 0 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp new file mode 100644 index 0000000000..c72a0706cd --- /dev/null +++ b/indra/newview/llsettingsvo.cpp @@ -0,0 +1,1453 @@ +/** +* @file llsettingsvo.cpp +* @author Rider Linden +* @brief Subclasses for viewer specific settings behaviors. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llviewerprecompiledheaders.h" +#include "llviewercontrol.h" +#include "llsettingsvo.h" + +#include "pipeline.h" + +#include <algorithm> +#include <cstdio> +#include <boost/make_shared.hpp> +#include "lltrace.h" +#include "llfasttimer.h" +#include "v3colorutil.h" + +#include "llglslshader.h" +#include "llviewershadermgr.h" + +#include "llagent.h" +#include "llassettype.h" +#include "llfloaterperms.h" +#include "llnotificationsutil.h" + +#include "llviewerregion.h" +#include "llviewerassetupload.h" +#include "llviewerinventory.h" + +#include "llenvironment.h" +#include "llsky.h" + +#include "llpermissions.h" + +#include "llinventorymodel.h" +#include "llassetstorage.h" +#include "llvfile.h" +#include "lldrawpoolwater.h" + +#include <boost/algorithm/string/replace.hpp> +#include "llinventoryobserver.h" +#include "llinventorydefines.h" + +#include "lltrans.h" + +#undef VERIFY_LEGACY_CONVERSION + +//========================================================================= +namespace +{ + LLSD ensure_array_4(LLSD in, F32 fill); + LLSD read_legacy_preset_data(const std::string &name, const std::string& path, LLSD &messages); + + //------------------------------------------------------------------------- + class LLSettingsInventoryCB : public LLInventoryCallback + { + public: + typedef std::function<void(const LLUUID &)> callback_t; + + LLSettingsInventoryCB(callback_t cbfn) : + mCbfn(cbfn) + { } + + void fire(const LLUUID& inv_item) override { if (mCbfn) mCbfn(inv_item); } + + private: + callback_t mCbfn; + }; + + //------------------------------------------------------------------------- +} + + +//========================================================================= +void LLSettingsVOBase::createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID &parent_id, inventory_result_fn callback) +{ + LLTransactionID tid; + U32 nextOwnerPerm = LLFloaterPerms::getNextOwnerPerms("Settings"); + nextOwnerPerm |= PERM_COPY; + + if (!LLEnvironment::instance().isInventoryEnabled()) + { + LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL; + LLNotificationsUtil::add("SettingsUnsuported"); + return; + } + + tid.generate(); + + LLPointer<LLInventoryCallback> cb = new LLSettingsInventoryCB([callback](const LLUUID &inventoryId) { + LLSettingsVOBase::onInventoryItemCreated(inventoryId, LLSettingsBase::ptr_t(), callback); + }); + + create_inventory_settings(gAgent.getID(), gAgent.getSessionID(), + parent_id, LLTransactionID::tnull, + LLSettingsType::getDefaultName(stype), "", + stype, nextOwnerPerm, cb); +} + + +void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback) +{ + U32 nextOwnerPerm = LLPermissions::DEFAULT.getMaskNextOwner(); + createInventoryItem(settings, nextOwnerPerm, parent_id, settings_name, callback); +} + +void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, U32 next_owner_perm, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback) +{ + LLTransactionID tid; + + if (!LLEnvironment::instance().isInventoryEnabled()) + { + LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL; + LLNotificationsUtil::add("SettingsUnsuported"); + return; + } + + tid.generate(); + + LLPointer<LLInventoryCallback> cb = new LLSettingsInventoryCB([settings, callback](const LLUUID &inventoryId) { + LLSettingsVOBase::onInventoryItemCreated(inventoryId, settings, callback); + }); + + if (settings_name.empty()) + { + settings_name = settings->getName(); + } + create_inventory_settings(gAgent.getID(), gAgent.getSessionID(), + parent_id, tid, + settings_name, "", + settings->getSettingsTypeValue(), next_owner_perm, cb); +} + +void LLSettingsVOBase::onInventoryItemCreated(const LLUUID &inventoryId, LLSettingsBase::ptr_t settings, inventory_result_fn callback) +{ + LLViewerInventoryItem *pitem = gInventory.getItem(inventoryId); + if (pitem) + { + LLPermissions perm = pitem->getPermissions(); + if (perm.getMaskEveryone() != PERM_COPY) + { + perm.setMaskEveryone(PERM_COPY); + pitem->setPermissions(perm); + pitem->updateServer(FALSE); + } + } + if (!settings) + { // The item was created as new with no settings passed in. Simulator should have given it the default for the type... check ID, + // no need to upload asset. + LLUUID asset_id; + if (pitem) + { + asset_id = pitem->getAssetUUID(); + } + if (callback) + callback(asset_id, inventoryId, LLUUID::null, LLSD()); + return; + } + // We need to update some inventory stuff here.... maybe. + updateInventoryItem(settings, inventoryId, callback, false); +} + +void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID inv_item_id, inventory_result_fn callback, bool update_name) +{ + const LLViewerRegion* region = gAgent.getRegion(); + if (!region) + { + LL_WARNS("SETTINGS") << "Not connected to a region, cannot save setting." << LL_ENDL; + return; + } + + std::string agent_url(region->getCapability("UpdateSettingsAgentInventory")); + + if (!LLEnvironment::instance().isInventoryEnabled()) + { + LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL; + LLNotificationsUtil::add("SettingsUnsuported"); + return; + } + + LLViewerInventoryItem *inv_item = gInventory.getItem(inv_item_id); + if (inv_item) + { + bool need_update(false); + LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item); + + if (settings->getFlag(LLSettingsBase::FLAG_NOTRANS) && new_item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) + { + LLPermissions perm(inv_item->getPermissions()); + perm.setBaseBits(LLUUID::null, FALSE, PERM_TRANSFER); + perm.setOwnerBits(LLUUID::null, FALSE, PERM_TRANSFER); + new_item->setPermissions(perm); + need_update |= true; + } + if (update_name && (settings->getName() != new_item->getName())) + { + new_item->rename(settings->getName()); + settings->setName(new_item->getName()); // account for corrections + need_update |= true; + } + if (need_update) + { + new_item->updateServer(FALSE); + gInventory.updateItem(new_item); + gInventory.notifyObservers(); + } + } + + std::stringstream buffer; + LLSD settingdata(settings->getSettings()); + LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION); + + LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(), + [settings, callback](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response) { + LLSettingsVOBase::onAgentAssetUploadComplete(itemId, newAssetId, newItemId, response, settings, callback); + }); + + LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo); +} + +void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID object_id, LLUUID inv_item_id, inventory_result_fn callback) +{ + const LLViewerRegion* region = gAgent.getRegion(); + if (!region) + { + LL_WARNS("SETTINGS") << "Not connected to a region, cannot save setting." << LL_ENDL; + return; + } + + std::string agent_url(region->getCapability("UpdateSettingsAgentInventory")); + + if (!LLEnvironment::instance().isInventoryEnabled()) + { + LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL; + LLNotificationsUtil::add("SettingsUnsuported"); + return; + } + + std::stringstream buffer; + LLSD settingdata(settings->getSettings()); + + LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION); + + LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(object_id, inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(), + [settings, callback](LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response) { + LLSettingsVOBase::onTaskAssetUploadComplete(itemId, taskId, newAssetId, response, settings, callback); + }); + + LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo); +} + +void LLSettingsVOBase::onAgentAssetUploadComplete(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback) +{ + LL_INFOS("SETTINGS") << "itemId:" << itemId << " newAssetId:" << newAssetId << " newItemId:" << newItemId << " response:" << response << LL_ENDL; + psettings->setAssetId(newAssetId); + if (callback) + callback( newAssetId, itemId, LLUUID::null, response ); +} + +void LLSettingsVOBase::onTaskAssetUploadComplete(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback) +{ + LL_INFOS("SETTINGS") << "Upload to task complete!" << LL_ENDL; + psettings->setAssetId(newAssetId); + if (callback) + callback(newAssetId, itemId, taskId, response); +} + + +void LLSettingsVOBase::getSettingsAsset(const LLUUID &assetId, LLSettingsVOBase::asset_download_fn callback) +{ + gAssetStorage->getAssetData(assetId, LLAssetType::AT_SETTINGS, + [callback](LLVFS *vfs, const LLUUID &asset_id, LLAssetType::EType, void *, S32 status, LLExtStat ext_status) + { onAssetDownloadComplete(vfs, asset_id, status, ext_status, callback); }, + nullptr, true); + +} + +void LLSettingsVOBase::onAssetDownloadComplete(LLVFS *vfs, const LLUUID &asset_id, S32 status, LLExtStat ext_status, LLSettingsVOBase::asset_download_fn callback) +{ + LLSettingsBase::ptr_t settings; + if (!status) + { + LLVFile file(vfs, asset_id, LLAssetType::AT_SETTINGS, LLVFile::READ); + S32 size = file.getSize(); + + std::string buffer(size + 1, '\0'); + file.read((U8 *)buffer.data(), size); + + std::stringstream llsdstream(buffer); + LLSD llsdsettings; + + if (LLSDSerialize::deserialize(llsdsettings, llsdstream, -1)) + { + settings = createFromLLSD(llsdsettings); + } + + if (!settings) + { + status = 1; + LL_WARNS("SETTINGS") << "Unable to create settings object." << LL_ENDL; + } + else + { + settings->setAssetId(asset_id); + } + } + else + { + LL_WARNS("SETTINGS") << "Error retrieving asset " << asset_id << ". Status code=" << status << "(" << LLAssetStorage::getErrorString(status) << ") ext_status=" << ext_status << LL_ENDL; + } + if (callback) + callback(asset_id, settings, status, ext_status); +} + +void LLSettingsVOBase::getSettingsInventory(const LLUUID &inventoryId, inventory_download_fn callback) +{ + +} + +bool LLSettingsVOBase::exportFile(const LLSettingsBase::ptr_t &settings, const std::string &filename, LLSDSerialize::ELLSD_Serialize format) +{ + try + { + std::ofstream file(filename, std::ios::out | std::ios::trunc); + file.exceptions(std::ios_base::failbit | std::ios_base::badbit); + + if (!file) + { + LL_WARNS("SETTINGS") << "Unable to open '" << filename << "' for writing." << LL_ENDL; + return false; + } + + LLSDSerialize::serialize(settings->getSettings(), file, format); + } + catch (const std::ios_base::failure &e) + { + LL_WARNS("SETTINGS") << "Unable to save settings to file '" << filename << "': " << e.what() << LL_ENDL; + return false; + } + + return true; +} + +LLSettingsBase::ptr_t LLSettingsVOBase::importFile(const std::string &filename) +{ + LLSD settings; + + try + { + std::ifstream file(filename, std::ios::in); + file.exceptions(std::ios_base::failbit | std::ios_base::badbit); + + if (!file) + { + LL_WARNS("SETTINGS") << "Unable to open '" << filename << "' for reading." << LL_ENDL; + return LLSettingsBase::ptr_t(); + } + + if (!LLSDSerialize::deserialize(settings, file, -1)) + { + LL_WARNS("SETTINGS") << "Unable to deserialize settings from '" << filename << "'" << LL_ENDL; + return LLSettingsBase::ptr_t(); + } + } + catch (const std::ios_base::failure &e) + { + LL_WARNS("SETTINGS") << "Unable to save settings to file '" << filename << "': " << e.what() << LL_ENDL; + return LLSettingsBase::ptr_t(); + } + + return createFromLLSD(settings); +} + +LLSettingsBase::ptr_t LLSettingsVOBase::createFromLLSD(const LLSD &settings) +{ + if (!settings.has(SETTING_TYPE)) + { + LL_WARNS("SETTINGS") << "No settings type in LLSD" << LL_ENDL; + return LLSettingsBase::ptr_t(); + } + + std::string settingtype = settings[SETTING_TYPE].asString(); + + LLSettingsBase::ptr_t psetting; + + if (settingtype == "water") + { + return LLSettingsVOWater::buildWater(settings); + } + else if (settingtype == "sky") + { + return LLSettingsVOSky::buildSky(settings); + } + else if (settingtype == "daycycle") + { + return LLSettingsVODay::buildDay(settings); + } + + LL_WARNS("SETTINGS") << "Unable to determine settings type for '" << settingtype << "'." << LL_ENDL; + return LLSettingsBase::ptr_t(); + +} + +//========================================================================= +LLSettingsVOSky::LLSettingsVOSky(const LLSD &data, bool isAdvanced) +: LLSettingsSky(data) +, m_isAdvanced(isAdvanced) +{ +} + +LLSettingsVOSky::LLSettingsVOSky() +: LLSettingsSky() +, m_isAdvanced(false) +{ +} + +//------------------------------------------------------------------------- +LLSettingsSky::ptr_t LLSettingsVOSky::buildSky(LLSD settings) +{ + LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList(); + + LLSD results = LLSettingsBase::settingValidation(settings, validations); + + if (!results["success"].asBoolean()) + { + LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL; + LLSettingsSky::ptr_t(); + } + + return std::make_shared<LLSettingsVOSky>(settings, true); +} + + +LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages) +{ + + LLSD newsettings = LLSettingsSky::translateLegacySettings(oldsettings); + if (newsettings.isUndefined()) + { + messages["REASONS"] = LLTrans::getString("SettingTranslateError", LLSDMap("NAME", name)); + return LLSettingsSky::ptr_t(); + } + + newsettings[SETTING_NAME] = name; + + LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList(); + LLSD results = LLSettingsBase::settingValidation(newsettings, validations); + if (!results["success"].asBoolean()) + { + messages["REASONS"] = LLTrans::getString("SettingValidationError", LLSDMap("NAME", name)); + LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL; + LLSettingsSky::ptr_t(); + } + + LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(newsettings); + +#ifdef VERIFY_LEGACY_CONVERSION + LLSD oldsettings = LLSettingsVOSky::convertToLegacy(skyp, isAdvanced()); + + if (!llsd_equals(oldsettings, oldsettings)) + { + LL_WARNS("SKY") << "Conversion to/from legacy does not match!\n" + << "Old: " << oldsettings + << "new: " << oldsettings << LL_ENDL; + } + +#endif + + return skyp; +} + +LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages) +{ + LLSD legacy_data = read_legacy_preset_data(name, path, messages); + + if (!legacy_data) + { // messages filled in by read_legacy_preset_data + LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL; + return ptr_t(); + } + + return buildFromLegacyPreset(LLURI::unescape(name), legacy_data, messages); +} + + +LLSettingsSky::ptr_t LLSettingsVOSky::buildDefaultSky() +{ + static LLSD default_settings; + + if (!default_settings.size()) + { + default_settings = LLSettingsSky::defaults(); + + default_settings[SETTING_NAME] = DEFAULT_SETTINGS_NAME; + + LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList(); + LLSD results = LLSettingsBase::settingValidation(default_settings, validations); + if (!results["success"].asBoolean()) + { + LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL; + LLSettingsSky::ptr_t(); + } + } + + LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(default_settings); + return skyp; +} + +LLSettingsSky::ptr_t LLSettingsVOSky::buildClone() const +{ + LLSD settings = cloneSettings(); + U32 flags = getFlags(); + + LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList(); + LLSD results = LLSettingsBase::settingValidation(settings, validations); + if (!results["success"].asBoolean()) + { + LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL; + LLSettingsSky::ptr_t(); + } + + LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(settings); + skyp->setFlags(flags); + return skyp; +} + +void LLSettingsVOSky::convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings) +{ + // These may need to be inferred from new settings' density profiles + // if the legacy settings values are not available. + if (settings.has(SETTING_LEGACY_HAZE)) + { + LLSD legacyhaze = settings[SETTING_LEGACY_HAZE]; + + // work-around for setter formerly putting ambient values in wrong loc... + if (legacyhaze.has(SETTING_AMBIENT)) + { + legacy[SETTING_AMBIENT] = ensure_array_4(legacyhaze[SETTING_AMBIENT], 1.0f); + } + else if (settings.has(SETTING_AMBIENT)) + { + legacy[SETTING_AMBIENT] = ensure_array_4(settings[SETTING_AMBIENT], 1.0f); + } + + legacy[SETTING_BLUE_DENSITY] = ensure_array_4(legacyhaze[SETTING_BLUE_DENSITY], 1.0); + legacy[SETTING_BLUE_HORIZON] = ensure_array_4(legacyhaze[SETTING_BLUE_HORIZON], 1.0); + + legacy[SETTING_DENSITY_MULTIPLIER] = LLSDArray(legacyhaze[SETTING_DENSITY_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f); + legacy[SETTING_DISTANCE_MULTIPLIER] = LLSDArray(legacyhaze[SETTING_DISTANCE_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f); + + legacy[SETTING_HAZE_DENSITY] = LLSDArray(legacyhaze[SETTING_HAZE_DENSITY])(0.0f)(0.0f)(1.0f); + legacy[SETTING_HAZE_HORIZON] = LLSDArray(legacyhaze[SETTING_HAZE_HORIZON])(0.0f)(0.0f)(1.0f); + } +} + +LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isAdvanced) +{ + LLSD legacy(LLSD::emptyMap()); + LLSD settings = psky->getSettings(); + + convertAtmosphericsToLegacy(legacy, settings); + + legacy[SETTING_CLOUD_COLOR] = ensure_array_4(settings[SETTING_CLOUD_COLOR], 1.0); + legacy[SETTING_CLOUD_POS_DENSITY1] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY1], 1.0); + legacy[SETTING_CLOUD_POS_DENSITY2] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY2], 1.0); + legacy[SETTING_CLOUD_SCALE] = LLSDArray(settings[SETTING_CLOUD_SCALE])(LLSD::Real(0.0))(LLSD::Real(0.0))(LLSD::Real(1.0)); + legacy[SETTING_CLOUD_SCROLL_RATE] = settings[SETTING_CLOUD_SCROLL_RATE]; + legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL] = LLSDArray(LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][0].asReal()))) + (LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][1].asReal()))); + legacy[SETTING_CLOUD_SHADOW] = LLSDArray(settings[SETTING_CLOUD_SHADOW].asReal())(0.0f)(0.0f)(1.0f); + legacy[SETTING_GAMMA] = LLSDArray(settings[SETTING_GAMMA])(0.0f)(0.0f)(1.0f); + legacy[SETTING_GLOW] = ensure_array_4(settings[SETTING_GLOW], 1.0); + legacy[SETTING_LIGHT_NORMAL] = ensure_array_4(psky->getLightDirection().getValue(), 0.0f); + legacy[SETTING_MAX_Y] = LLSDArray(settings[SETTING_MAX_Y])(0.0f)(0.0f)(1.0f); + legacy[SETTING_STAR_BRIGHTNESS] = settings[SETTING_STAR_BRIGHTNESS].asReal() / 250.0f; // convert from 0-500 -> 0-2 ala pre-FS-compat changes + legacy[SETTING_SUNLIGHT_COLOR] = ensure_array_4(settings[SETTING_SUNLIGHT_COLOR], 1.0f); + + LLVector3 dir = psky->getLightDirection(); + + F32 phi = asin(dir.mV[2]); + F32 cos_phi = cosf(phi); + F32 theta = (cos_phi != 0) ? asin(dir.mV[1] / cos_phi) : 0.0f; + + theta = -theta; + + // get angles back into valid ranges for legacy viewer... + // + while (theta < 0) + { + theta += F_PI * 2; + } + + if (theta > 4 * F_PI) + { + theta = fmod(theta, 2 * F_PI); + } + + while (phi < -F_PI) + { + phi += 2 * F_PI; + } + + if (phi > 3 * F_PI) + { + phi = F_PI + fmod(phi - F_PI, 2 * F_PI); + } + + legacy[SETTING_LEGACY_EAST_ANGLE] = theta; + legacy[SETTING_LEGACY_SUN_ANGLE] = phi; + + return legacy; +} + +//------------------------------------------------------------------------- +void LLSettingsVOSky::updateSettings() +{ + LLSettingsSky::updateSettings(); + LLVector3 sun_direction = getSunDirection(); + LLVector3 moon_direction = getMoonDirection(); + + // Want the dot prod of sun w/ high noon vector (0,0,1), which is just the z component + F32 dp = llmax(sun_direction[2], 0.0f); // clamped to 0 when sun is down + + // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio + // between sunlight and point lights in windlight to normalize point lights. + // + // After some A/B comparison of relesae vs EEP, tweak to allow strength to fall below 2 + // at night, for better match. (mSceneLightStrength is a divisor, so lower value means brighter + // local lights) + F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f); + mSceneLightStrength = 2.0f * (0.75f + sun_dynamic_range * dp); + + gSky.setSunAndMoonDirectionsCFR(sun_direction, moon_direction); + gSky.setSunTextures(getSunTextureId(), getNextSunTextureId()); + gSky.setMoonTextures(getMoonTextureId(), getNextMoonTextureId()); + gSky.setCloudNoiseTextures(getCloudNoiseTextureId(), getNextCloudNoiseTextureId()); + gSky.setBloomTextures(getBloomTextureId(), getNextBloomTextureId()); + + gSky.setSunScale(getSunScale()); + gSky.setMoonScale(getMoonScale()); +} + +void LLSettingsVOSky::applySpecial(void *ptarget, bool force) +{ + LLGLSLShader *shader = (LLGLSLShader *)ptarget; + + LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm(); + + if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) + { + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV); + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); + } + else if (shader->mShaderGroup == LLGLSLShader::SG_SKY) + { + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV); + + LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]); + vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta()); + shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV); + + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + LLColor4 sunDiffuse = psky->getSunlightColor(); + LLColor4 moonDiffuse = psky->getMoonlightColor(); + + shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, sunDiffuse.mV); + shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, moonDiffuse.mV); + + LLColor4 cloud_color(psky->getCloudColor(), 1.0); + shader->uniform4fv(LLShaderMgr::CLOUD_COLOR, 1, cloud_color.mV); + } + + shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength); + + LLColor4 ambient(getTotalAmbient()); + shader->uniform4fv(LLShaderMgr::AMBIENT, 1, ambient.mV); + + shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, getIsSunUp() ? 1 : 0); + shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, getSunMoonGlowFactor()); + shader->uniform1f(LLShaderMgr::DENSITY_MULTIPLIER, getDensityMultiplier()); + shader->uniform1f(LLShaderMgr::DISTANCE_MULTIPLIER, getDistanceMultiplier()); + + F32 g = getGamma(); + F32 display_gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + + shader->uniform1f(LLShaderMgr::GAMMA, g); + shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, display_gamma); +} + +LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const +{ + static parammapping_t param_map; + + if (param_map.empty()) + { +// LEGACY_ATMOSPHERICS + + // Todo: default 'legacy' values duplicate the ones from functions like getBlueDensity() find a better home for them + // There is LLSettingsSky::defaults(), but it doesn't contain everything since it is geared towards creating new settings. + param_map[SETTING_AMBIENT] = DefaultParam(LLShaderMgr::AMBIENT, LLColor3(0.25f, 0.25f, 0.25f).getValue()); + param_map[SETTING_BLUE_DENSITY] = DefaultParam(LLShaderMgr::BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f).getValue()); + param_map[SETTING_BLUE_HORIZON] = DefaultParam(LLShaderMgr::BLUE_HORIZON, LLColor3(0.4954f, 0.4954f, 0.6399f).getValue()); + param_map[SETTING_HAZE_DENSITY] = DefaultParam(LLShaderMgr::HAZE_DENSITY, LLSD(0.7f)); + param_map[SETTING_HAZE_HORIZON] = DefaultParam(LLShaderMgr::HAZE_HORIZON, LLSD(0.19f)); + param_map[SETTING_DENSITY_MULTIPLIER] = DefaultParam(LLShaderMgr::DENSITY_MULTIPLIER, LLSD(0.0001f)); + param_map[SETTING_DISTANCE_MULTIPLIER] = DefaultParam(LLShaderMgr::DISTANCE_MULTIPLIER, LLSD(0.8f)); + + // Following values are always present, so we can just zero these ones, but used values from defaults() + LLSD sky_defaults = LLSettingsSky::defaults(); + + param_map[SETTING_CLOUD_POS_DENSITY2] = DefaultParam(LLShaderMgr::CLOUD_POS_DENSITY2, sky_defaults[SETTING_CLOUD_POS_DENSITY2]); + param_map[SETTING_CLOUD_SCALE] = DefaultParam(LLShaderMgr::CLOUD_SCALE, sky_defaults[SETTING_CLOUD_SCALE]); + param_map[SETTING_CLOUD_SHADOW] = DefaultParam(LLShaderMgr::CLOUD_SHADOW, sky_defaults[SETTING_CLOUD_SHADOW]); + param_map[SETTING_CLOUD_VARIANCE] = DefaultParam(LLShaderMgr::CLOUD_VARIANCE, sky_defaults[SETTING_CLOUD_VARIANCE]); + param_map[SETTING_GLOW] = DefaultParam(LLShaderMgr::GLOW, sky_defaults[SETTING_GLOW]); + param_map[SETTING_MAX_Y] = DefaultParam(LLShaderMgr::MAX_Y, sky_defaults[SETTING_MAX_Y]); + + //param_map[SETTING_SUNLIGHT_COLOR] = DefaultParam(LLShaderMgr::SUNLIGHT_COLOR, sky_defaults[SETTING_SUNLIGHT_COLOR]); + //param_map[SETTING_CLOUD_COLOR] = DefaultParam(LLShaderMgr::CLOUD_COLOR, sky_defaults[SETTING_CLOUD_COLOR]); + + param_map[SETTING_MOON_BRIGHTNESS] = DefaultParam(LLShaderMgr::MOON_BRIGHTNESS, sky_defaults[SETTING_MOON_BRIGHTNESS]); + param_map[SETTING_SKY_MOISTURE_LEVEL] = DefaultParam(LLShaderMgr::MOISTURE_LEVEL, sky_defaults[SETTING_SKY_MOISTURE_LEVEL]); + param_map[SETTING_SKY_DROPLET_RADIUS] = DefaultParam(LLShaderMgr::DROPLET_RADIUS, sky_defaults[SETTING_SKY_DROPLET_RADIUS]); + param_map[SETTING_SKY_ICE_LEVEL] = DefaultParam(LLShaderMgr::ICE_LEVEL, sky_defaults[SETTING_SKY_ICE_LEVEL]); + +// AdvancedAtmospherics TODO +// Provide mappings for new shader params here + } + + return param_map; +} + +//========================================================================= +const F32 LLSettingsVOWater::WATER_FOG_LIGHT_CLAMP(0.3f); + +//------------------------------------------------------------------------- +LLSettingsVOWater::LLSettingsVOWater(const LLSD &data) : + LLSettingsWater(data) +{ + +} + +LLSettingsVOWater::LLSettingsVOWater() : + LLSettingsWater() +{ + +} + +LLSettingsWater::ptr_t LLSettingsVOWater::buildWater(LLSD settings) +{ + LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList(); + LLSD results = LLSettingsWater::settingValidation(settings, validations); + if (!results["success"].asBoolean()) + { + LL_WARNS("SETTINGS") << "Water setting validation failed!\n" << results << LL_ENDL; + LLSettingsWater::ptr_t(); + } + + return std::make_shared<LLSettingsVOWater>(settings); +} + +//------------------------------------------------------------------------- +LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages) +{ + LLSD newsettings(LLSettingsWater::translateLegacySettings(oldsettings)); + if (newsettings.isUndefined()) + { + messages["REASONS"] = LLTrans::getString("SettingTranslateError", LLSDMap("NAME", name)); + return LLSettingsWater::ptr_t(); + } + + newsettings[SETTING_NAME] = name; + LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList(); + LLSD results = LLSettingsWater::settingValidation(newsettings, validations); + if (!results["success"].asBoolean()) + { + messages["REASONS"] = LLTrans::getString("SettingValidationError", name); + LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL; + return LLSettingsWater::ptr_t(); + } + + LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(newsettings); + +#ifdef VERIFY_LEGACY_CONVERSION + LLSD oldsettings = LLSettingsVOWater::convertToLegacy(waterp); + + if (!llsd_equals(oldsettings, oldsettings)) + { + LL_WARNS("WATER") << "Conversion to/from legacy does not match!\n" + << "Old: " << oldsettings + << "new: " << oldsettings << LL_ENDL; + } + +#endif + return waterp; +} + +LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages) +{ + LLSD legacy_data = read_legacy_preset_data(name, path, messages); + + if (!legacy_data) + { // messages filled in by read_legacy_preset_data + LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL; + return ptr_t(); + } + + return buildFromLegacyPreset(LLURI::unescape(name), legacy_data, messages); +} + + +LLSettingsWater::ptr_t LLSettingsVOWater::buildDefaultWater() +{ + static LLSD default_settings; + + if (!default_settings.size()) + { + default_settings = LLSettingsWater::defaults(); + + default_settings[SETTING_NAME] = DEFAULT_SETTINGS_NAME; + + LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList(); + LLSD results = LLSettingsWater::settingValidation(default_settings, validations); + if (!results["success"].asBoolean()) + { + LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL; + return LLSettingsWater::ptr_t(); + } + } + + LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(default_settings); + + return waterp; +} + +LLSettingsWater::ptr_t LLSettingsVOWater::buildClone() const +{ + LLSD settings = cloneSettings(); + U32 flags = getFlags(); + LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList(); + LLSD results = LLSettingsWater::settingValidation(settings, validations); + if (!results["success"].asBoolean()) + { + LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL; + return LLSettingsWater::ptr_t(); + } + + LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(settings); + waterp->setFlags(flags); + return waterp; +} + +LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater) +{ + LLSD legacy(LLSD::emptyMap()); + LLSD settings = pwater->getSettings(); + + legacy[SETTING_LEGACY_BLUR_MULTIPLIER] = settings[SETTING_BLUR_MULTIPLIER]; + legacy[SETTING_LEGACY_FOG_COLOR] = ensure_array_4(settings[SETTING_FOG_COLOR], 1.0f); + legacy[SETTING_LEGACY_FOG_DENSITY] = settings[SETTING_FOG_DENSITY]; + legacy[SETTING_LEGACY_FOG_MOD] = settings[SETTING_FOG_MOD]; + legacy[SETTING_LEGACY_FRESNEL_OFFSET] = settings[SETTING_FRESNEL_OFFSET]; + legacy[SETTING_LEGACY_FRESNEL_SCALE] = settings[SETTING_FRESNEL_SCALE]; + legacy[SETTING_LEGACY_NORMAL_MAP] = settings[SETTING_NORMAL_MAP]; + legacy[SETTING_LEGACY_NORMAL_SCALE] = settings[SETTING_NORMAL_SCALE]; + legacy[SETTING_LEGACY_SCALE_ABOVE] = settings[SETTING_SCALE_ABOVE]; + legacy[SETTING_LEGACY_SCALE_BELOW] = settings[SETTING_SCALE_BELOW]; + legacy[SETTING_LEGACY_WAVE1_DIR] = settings[SETTING_WAVE1_DIR]; + legacy[SETTING_LEGACY_WAVE2_DIR] = settings[SETTING_WAVE2_DIR]; + + return legacy; +} +//------------------------------------------------------------------------- +//------------------------------------------------------------------------- +void LLSettingsVOWater::applySpecial(void *ptarget, bool force) +{ + LLGLSLShader *shader = (LLGLSLShader *)ptarget; + + LLEnvironment& env = LLEnvironment::instance(); + + if (force || (shader->mShaderGroup == LLGLSLShader::SG_WATER)) + { + F32 water_height = env.getWaterHeight(); + + //transform water plane to eye space + glh::vec3f norm(0.f, 0.f, 1.f); + glh::vec3f p(0.f, 0.f, water_height + 0.1f); + + F32 modelView[16]; + for (U32 i = 0; i < 16; i++) + { + modelView[i] = (F32)gGLModelView[i]; + } + + glh::matrix4f mat(modelView); + glh::matrix4f invtrans = mat.inverse().transpose(); + glh::vec3f enorm; + glh::vec3f ep; + invtrans.mult_matrix_vec(norm, enorm); + enorm.normalize(); + mat.mult_matrix_vec(p, ep); + + LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); + + shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, waterPlane.mV); + + LLVector4 light_direction = env.getClampedLightNorm(); + + F32 waterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP); + + shader->uniform1f(LLShaderMgr::WATER_FOGKS, waterFogKS); + + F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - water_height; + bool underwater = (eyedepth <= 0.0f); + + F32 waterFogDensity = env.getCurrentWater()->getModifiedWaterFogDensity(underwater); + shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, waterFogDensity); + + LLColor4 fog_color(env.getCurrentWater()->getWaterFogColor(), 0.0f); + shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV); + + F32 blend_factor = env.getCurrentWater()->getBlendFactor(); + shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); + + // update to normal lightnorm, water shader itself will use rotated lightnorm as necessary + shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, light_direction.mV); + } +} + +void LLSettingsVOWater::updateSettings() +{ + // base class clears dirty flag so as to not trigger recursive update + LLSettingsBase::updateSettings(); + + LLDrawPoolWater* pwaterpool = (LLDrawPoolWater*)gPipeline.getPool(LLDrawPool::POOL_WATER); + if (pwaterpool) + { + pwaterpool->setTransparentTextures(getTransparentTextureID(), getNextTransparentTextureID()); + pwaterpool->setOpaqueTexture(GetDefaultOpaqueTextureAssetId()); + pwaterpool->setNormalMaps(getNormalMapID(), getNextNormalMapID()); + } +} + +LLSettingsWater::parammapping_t LLSettingsVOWater::getParameterMap() const +{ + static parammapping_t param_map; + + if (param_map.empty()) + { + //LLSD water_defaults = LLSettingsWater::defaults(); + //param_map[SETTING_FOG_COLOR] = DefaultParam(LLShaderMgr::WATER_FOGCOLOR, water_defaults[SETTING_FOG_COLOR]); + // let this get set by LLSettingsVOWater::applySpecial so that it can properly reflect the underwater modifier + //param_map[SETTING_FOG_DENSITY] = DefaultParam(LLShaderMgr::WATER_FOGDENSITY, water_defaults[SETTING_FOG_DENSITY]); + } + return param_map; +} + +//========================================================================= +LLSettingsVODay::LLSettingsVODay(const LLSD &data): + LLSettingsDay(data) +{} + +LLSettingsVODay::LLSettingsVODay(): + LLSettingsDay() +{} + +LLSettingsDay::ptr_t LLSettingsVODay::buildDay(LLSD settings) +{ + LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList(); + LLSD results = LLSettingsDay::settingValidation(settings, validations); + if (!results["success"].asBoolean()) + { + LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL; + LLSettingsDay::ptr_t(); + } + + LLSettingsDay::ptr_t pday = std::make_shared<LLSettingsVODay>(settings); + if (pday) + pday->initialize(); + + return pday; +} + +//------------------------------------------------------------------------- +LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPreset(const std::string &name, const std::string &path, const LLSD &oldsettings, LLSD &messages) +{ + LLSD newsettings(defaults()); + std::set<std::string> framenames; + std::set<std::string> notfound; + + std::string base_path(gDirUtilp->getDirName(path)); + std::string water_path(base_path); + std::string sky_path(base_path); + + gDirUtilp->append(water_path, "water"); + gDirUtilp->append(sky_path, "skies"); + + newsettings[SETTING_NAME] = name; + + LLSD watertrack = LLSDArray( + LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f)) + (SETTING_KEYNAME, "water:Default")); + + LLSD skytrack = LLSD::emptyArray(); + + for (LLSD::array_const_iterator it = oldsettings.beginArray(); it != oldsettings.endArray(); ++it) + { + std::string framename = (*it)[1].asString(); + LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal()) + (SETTING_KEYNAME, "sky:" + framename); + framenames.insert(framename); + skytrack.append(entry); + } + + newsettings[SETTING_TRACKS] = LLSDArray(watertrack)(skytrack); + + LLSD frames(LLSD::emptyMap()); + + { + LLSettingsWater::ptr_t pwater = LLSettingsVOWater::buildFromLegacyPresetFile("Default", water_path, messages); + if (!pwater) + { // messages filled in by buildFromLegacyPresetFile + return LLSettingsDay::ptr_t(); + } + frames["water:Default"] = pwater->getSettings(); + } + + for (std::set<std::string>::iterator itn = framenames.begin(); itn != framenames.end(); ++itn) + { + LLSettingsSky::ptr_t psky = LLSettingsVOSky::buildFromLegacyPresetFile((*itn), sky_path, messages); + if (!psky) + { // messages filled in by buildFromLegacyPresetFile + return LLSettingsDay::ptr_t(); + } + frames["sky:" + (*itn)] = psky->getSettings(); + } + + newsettings[SETTING_FRAMES] = frames; + + LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList(); + LLSD results = LLSettingsDay::settingValidation(newsettings, validations); + if (!results["success"].asBoolean()) + { + messages["REASONS"] = LLTrans::getString("SettingValidationError", LLSDMap("NAME", name)); + LL_WARNS("SETTINGS") << "Day setting validation failed!: " << results << LL_ENDL; + return LLSettingsDay::ptr_t(); + } + + LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(newsettings); + +#ifdef VERIFY_LEGACY_CONVERSION + LLSD testsettings = LLSettingsVODay::convertToLegacy(dayp); + + if (!llsd_equals(oldsettings, testsettings)) + { + LL_WARNS("DAYCYCLE") << "Conversion to/from legacy does not match!\n" + << "Old: " << oldsettings + << "new: " << testsettings << LL_ENDL; + } + +#endif + + dayp->initialize(); + + return dayp; +} + +LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages) +{ + LLSD legacy_data = read_legacy_preset_data(name, path, messages); + + if (!legacy_data) + { // messages filled in by read_legacy_preset_data + LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL; + return ptr_t(); + } + // Name for LLSettingsDay only, path to get related files from filesystem + return buildFromLegacyPreset(LLURI::unescape(name), path, legacy_data, messages); +} + + + +LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyMessage(const LLUUID ®ionId, LLSD daycycle, LLSD skydefs, LLSD waterdef) +{ + LLSD frames(LLSD::emptyMap()); + + for (LLSD::map_iterator itm = skydefs.beginMap(); itm != skydefs.endMap(); ++itm) + { + std::string newname = "sky:" + (*itm).first; + LLSD newsettings = LLSettingsSky::translateLegacySettings((*itm).second); + + newsettings[SETTING_NAME] = newname; + frames[newname] = newsettings; + + LL_WARNS("SETTINGS") << "created region sky '" << newname << "'" << LL_ENDL; + } + + LLSD watersettings = LLSettingsWater::translateLegacySettings(waterdef); + std::string watername = "water:"+ watersettings[SETTING_NAME].asString(); + watersettings[SETTING_NAME] = watername; + frames[watername] = watersettings; + + LLSD watertrack = LLSDArray( + LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f)) + (SETTING_KEYNAME, watername)); + + LLSD skytrack(LLSD::emptyArray()); + for (LLSD::array_const_iterator it = daycycle.beginArray(); it != daycycle.endArray(); ++it) + { + LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal()) + (SETTING_KEYNAME, "sky:" + (*it)[1].asString()); + skytrack.append(entry); + } + + LLSD newsettings = LLSDMap + ( SETTING_NAME, "Region (legacy)" ) + ( SETTING_TRACKS, LLSDArray(watertrack)(skytrack)) + ( SETTING_FRAMES, frames ) + ( SETTING_TYPE, "daycycle" ); + + LLSettingsSky::validation_list_t validations = LLSettingsDay::validationList(); + LLSD results = LLSettingsDay::settingValidation(newsettings, validations); + if (!results["success"].asBoolean()) + { + LL_WARNS("SETTINGS") << "Day setting validation failed!:" << results << LL_ENDL; + return LLSettingsDay::ptr_t(); + } + + LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(newsettings); + + if (dayp) + { + // true for validation - either validate here, or when cloning for floater. + dayp->initialize(true); + } + return dayp; +} + + + +LLSettingsDay::ptr_t LLSettingsVODay::buildDefaultDayCycle() +{ + static LLSD default_settings; + + if (!default_settings.size()) + { + default_settings = LLSettingsDay::defaults(); + default_settings[SETTING_NAME] = DEFAULT_SETTINGS_NAME; + + LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList(); + LLSD results = LLSettingsDay::settingValidation(default_settings, validations); + if (!results["success"].asBoolean()) + { + LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL; + LLSettingsDay::ptr_t(); + } + } + + LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(default_settings); + + dayp->initialize(); + return dayp; +} + +LLSettingsDay::ptr_t LLSettingsVODay::buildFromEnvironmentMessage(LLSD settings) +{ + LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList(); + LLSD results = LLSettingsDay::settingValidation(settings, validations); + if (!results["success"].asBoolean()) + { + LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL; + LLSettingsDay::ptr_t(); + } + + LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings); + + dayp->initialize(); + return dayp; +} + + +void LLSettingsVODay::buildFromOtherSetting(LLSettingsBase::ptr_t settings, LLSettingsVODay::asset_built_fn cb) +{ + if (settings->getSettingsType() == "daycycle") + { + if (cb) + cb(std::static_pointer_cast<LLSettingsDay>(settings)); + } + else + { + LLSettingsVOBase::getSettingsAsset(LLSettingsDay::GetDefaultAssetId(), + [settings, cb](LLUUID, LLSettingsBase::ptr_t pday, S32, LLExtStat){ combineIntoDayCycle(std::static_pointer_cast<LLSettingsDay>(pday), settings, cb); }); + } +} + +void LLSettingsVODay::combineIntoDayCycle(LLSettingsDay::ptr_t pday, LLSettingsBase::ptr_t settings, asset_built_fn cb) +{ + if (settings->getSettingsType() == "sky") + { + pday->setName("sky: " + settings->getName()); + pday->clearCycleTrack(1); + pday->setSettingsAtKeyframe(settings, 0.0, 1); + } + else if (settings->getSettingsType() == "water") + { + pday->setName("water: " + settings->getName()); + pday->clearCycleTrack(0); + pday->setSettingsAtKeyframe(settings, 0.0, 0); + } + else + { + pday.reset(); + } + + if (cb) + cb(pday); +} + + +LLSettingsDay::ptr_t LLSettingsVODay::buildClone() const +{ + LLSD settings = cloneSettings(); + + LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList(); + LLSD results = LLSettingsDay::settingValidation(settings, validations); + if (!results["success"].asBoolean()) + { + LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL; + LLSettingsDay::ptr_t(); + } + + LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings); + + U32 flags = getFlags(); + if (flags) + dayp->setFlags(flags); + + dayp->initialize(); + return dayp; +} + +LLSettingsDay::ptr_t LLSettingsVODay::buildDeepCloneAndUncompress() const +{ + // no need for SETTING_TRACKS or SETTING_FRAMES, so take base LLSD + LLSD settings = llsd_clone(mSettings); + + U32 flags = getFlags(); + LLSettingsDay::ptr_t day_clone = std::make_shared<LLSettingsVODay>(settings); + + for (S32 i = 0; i < LLSettingsDay::TRACK_MAX; ++i) + { + const LLSettingsDay::CycleTrack_t& track = getCycleTrackConst(i); + LLSettingsDay::CycleTrack_t::const_iterator iter = track.begin(); + while (iter != track.end()) + { + // 'Unpack', usually for editing + // - frames 'share' settings multiple times + // - settings can reuse LLSDs they were initialized from + // We do not want for edited frame to change multiple frames in same track, so do a clone + day_clone->setSettingsAtKeyframe(iter->second->buildDerivedClone(), iter->first, i); + iter++; + } + } + day_clone->setFlags(flags); + return day_clone; +} + +LLSD LLSettingsVODay::convertToLegacy(const LLSettingsVODay::ptr_t &pday) +{ + CycleTrack_t &trackwater = pday->getCycleTrack(TRACK_WATER); + + LLSettingsWater::ptr_t pwater; + if (!trackwater.empty()) + { + pwater = std::static_pointer_cast<LLSettingsWater>((*trackwater.begin()).second); + } + + if (!pwater) + pwater = LLSettingsVOWater::buildDefaultWater(); + + LLSD llsdwater = LLSettingsVOWater::convertToLegacy(pwater); + + CycleTrack_t &tracksky = pday->getCycleTrack(1); // first sky track + std::map<std::string, LLSettingsSky::ptr_t> skys; + + LLSD llsdcycle(LLSD::emptyArray()); + + for(CycleTrack_t::iterator it = tracksky.begin(); it != tracksky.end(); ++it) + { + size_t hash = (*it).second->getHash(); + std::stringstream name; + + name << hash; + + skys[name.str()] = std::static_pointer_cast<LLSettingsSky>((*it).second); + + F32 frame = ((tracksky.size() == 1) && (it == tracksky.begin())) ? -1.0f : (*it).first; + llsdcycle.append( LLSDArray(LLSD::Real(frame))(name.str()) ); + } + + LLSD llsdskylist(LLSD::emptyMap()); + + for (std::map<std::string, LLSettingsSky::ptr_t>::iterator its = skys.begin(); its != skys.end(); ++its) + { + LLSD llsdsky = LLSettingsVOSky::convertToLegacy((*its).second, false); + llsdsky[SETTING_NAME] = (*its).first; + + llsdskylist[(*its).first] = llsdsky; + } + + return LLSDArray(LLSD::emptyMap())(llsdcycle)(llsdskylist)(llsdwater); +} + +LLSettingsSkyPtr_t LLSettingsVODay::getDefaultSky() const +{ + return LLSettingsVOSky::buildDefaultSky(); +} + +LLSettingsWaterPtr_t LLSettingsVODay::getDefaultWater() const +{ + return LLSettingsVOWater::buildDefaultWater(); +} + +LLSettingsSkyPtr_t LLSettingsVODay::buildSky(LLSD settings) const +{ + LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(settings); + + if (skyp->validate()) + return skyp; + + return LLSettingsSky::ptr_t(); +} + +LLSettingsWaterPtr_t LLSettingsVODay::buildWater(LLSD settings) const +{ + LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(settings); + + if (waterp->validate()) + return waterp; + + return LLSettingsWater::ptr_t(); +} + +//========================================================================= +namespace +{ + LLSD ensure_array_4(LLSD in, F32 fill) + { + if (in.size() >= 4) + return in; + + LLSD out(LLSD::emptyArray()); + + for (S32 idx = 0; idx < in.size(); ++idx) + { + out.append(in[idx]); + } + + while (out.size() < 4) + { + out.append(LLSD::Real(fill)); + } + return out; + } + + // This is a disturbing hack + std::string legacy_name_to_filename(const std::string &name, bool convertdash = false) + { + std::string fixedname(LLURI::escape(name)); + + if (convertdash) + boost::algorithm::replace_all(fixedname, "-", "%2D"); + + return fixedname; + } + + //--------------------------------------------------------------------- + LLSD read_legacy_preset_data(const std::string &name, const std::string& path, LLSD &messages) + { + llifstream xml_file; + + std::string full_path(path); + std::string full_name(name); + full_name += ".xml"; + gDirUtilp->append(full_path, full_name); + + xml_file.open(full_path.c_str()); + if (!xml_file) + { + std::string bad_path(full_path); + full_path = path; + full_name = legacy_name_to_filename(name); + full_name += ".xml"; + gDirUtilp->append(full_path, full_name); + + LL_INFOS("LEGACYSETTING") << "Could not open \"" << bad_path << "\" trying escaped \"" << full_path << "\"" << LL_ENDL; + + xml_file.open(full_path.c_str()); + if (!xml_file) + { + LL_WARNS("LEGACYSETTING") << "Unable to open legacy windlight \"" << name << "\" from " << path << LL_ENDL; + + full_path = path; + full_name = legacy_name_to_filename(name, true); + full_name += ".xml"; + gDirUtilp->append(full_path, full_name); + xml_file.open(full_path.c_str()); + if (!xml_file) + { + messages["REASONS"] = LLTrans::getString("SettingImportFileError", LLSDMap("FILE", bad_path)); + LL_WARNS("LEGACYSETTING") << "Unable to open legacy windlight \"" << name << "\" from " << path << LL_ENDL; + return LLSD(); + } + } + } + + LLSD params_data; + LLPointer<LLSDParser> parser = new LLSDXMLParser(); + if (parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED) == LLSDParser::PARSE_FAILURE) + { + xml_file.close(); + messages["REASONS"] = LLTrans::getString("SettingParseFileError", LLSDMap("FILE", full_path)); + return LLSD(); + } + xml_file.close(); + + return params_data; + } +} |