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authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-09-28 20:42:09 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-09-28 22:08:48 +0300
commita2cb61d9f4e7359e10135979e98e63e261679cab (patch)
treedb58930afa717eda4e5830743491585280ab826f /indra/newview/llsettingsvo.cpp
parent6d014dde5e02f1e2991020ab38dc12ba943ea833 (diff)
parentbac6652cdcd2d8333df04c3ebd3a6a7b752328b3 (diff)
Merge branch 'master' into DRTVWR-507-maint
# Conflicts: # indra/newview/pipeline.cpp
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r--indra/newview/llsettingsvo.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 97b5b2a57d..1e5b893cbc 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -678,8 +678,17 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
+ // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate")
LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
- vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta());
+ LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() );
+
+ // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
+ // Keep in Sync!
+ // * indra\newview\llsettingsvo.cpp
+ // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl
+ // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+ cloud_scroll[0] = -cloud_scroll[0];
+ vect_c_p_d1 += cloud_scroll;
shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV);
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();