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authorGraham Linden <graham@lindenlab.com>2019-05-29 08:12:49 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-29 08:12:49 -0700
commit5d844d2646166fe112bc58362b7dfd4e24fa76ec (patch)
tree5e2a958f22a20ed25678359007732119f827e7ee /indra/newview/llsettingsvo.cpp
parent63ecb7325e77bf3ca568788a4557045054a4520b (diff)
SL-11247
Fix underwater water fog density modifier being used when not underwater.
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r--indra/newview/llsettingsvo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 11d7eb1c35..00acb78c45 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -936,7 +936,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget)
shader->uniform1f(LLShaderMgr::WATER_FOGKS, waterFogKS);
F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - water_height;
- bool underwater = LLPipeline::sUnderWaterRender || (eyedepth <= 0.0f);
+ bool underwater = (eyedepth <= 0.0f);
F32 waterFogDensity = env.getCurrentWater()->getModifiedWaterFogDensity(underwater);
shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, waterFogDensity);