diff options
author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-03-01 16:37:59 -0500 |
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committer | GitHub <noreply@github.com> | 2025-03-01 16:37:59 -0500 |
commit | 5d78ff48cb1f916180a2ffd10989eae50b81b4ec (patch) | |
tree | eb1f22ba21082efbb023b1b85468ed7923d519fb /indra/newview/llsettingsvo.cpp | |
parent | 5aa359ed8d4d36e45c562cf56cb69580dc4236b4 (diff) | |
parent | 42ceac9695f7e098f15264977396a939c8ddfd23 (diff) |
Merge pull request #3634 from secondlife/release/2024.12-ForeverFPS
Update develop with ForeverFPS
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index cf96072ae2..6023f6885d 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -807,7 +807,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) static LLCachedControl<F32> tonemap_mix_setting(gSavedSettings, "RenderTonemapMix", 1.f); // sky is a "classic" sky following pre SL 7.0 shading - bool classic_mode = psky->canAutoAdjust(); + bool classic_mode = psky->canAutoAdjust() && !should_auto_adjust(); if (!classic_mode) { @@ -832,6 +832,10 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) { shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV)); shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, sqrtf(g)*2.0f); // use a modifier here so 1.0 maps to the "most desirable" default and the maximum value doesn't go off the rails + + // Low quality setting + if (!LLPipeline::sReflectionProbesEnabled) + probe_ambiance = DEFAULT_AUTO_ADJUST_PROBE_AMBIANCE; } else if (psky->canAutoAdjust() && should_auto_adjust) { // auto-adjust legacy sky to take advantage of probe ambiance @@ -1093,8 +1097,8 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force) LLVector4 waterPlane(enorm.x, enorm.y, enorm.z, -glm::dot(ep, enorm)); - norm = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorNormal.mV); - p = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorPosition.mV); + norm = glm::vec3(gPipeline.mHeroProbeManager.mMirrorNormal); + p = glm::vec3(gPipeline.mHeroProbeManager.mMirrorPosition); enorm = mul_mat4_vec3(invtrans, norm); enorm = glm::normalize(enorm); ep = mul_mat4_vec3(mat, p); |