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author | cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> | 2023-08-14 09:29:58 -0700 |
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committer | GitHub <noreply@github.com> | 2023-08-14 09:29:58 -0700 |
commit | 50e2973cd2360dedd6baf1c0772d9d009e2628d4 (patch) | |
tree | 71a86030d3d52045642ea1a21168a2effc98e4f6 /indra/newview/llselectmgr.h | |
parent | d8e4572b901b429439f991703f2bc12f81e03901 (diff) | |
parent | 076a02e2d8ddb10856602c3f5f3115ace41327b5 (diff) |
Merge pull request #323 from secondlife/SL-20024
SL-20024: Improve material permissions handling
Diffstat (limited to 'indra/newview/llselectmgr.h')
-rw-r--r-- | indra/newview/llselectmgr.h | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 327134a487..f89209b437 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -378,7 +378,17 @@ public: * Then this only texture is used for all selected faces. */ void applyNoCopyTextureToTEs(LLViewerInventoryItem* item); - void applyNoCopyPbrMaterialToTEs(LLViewerInventoryItem* item); + /* + * Multi-purpose function for applying PBR materials to the + * selected object or faces, any combination of copy/mod/transfer + * permission restrictions. This method moves the restricted + * material to the object's inventory and doesn't make a copy of the + * material for each face. Then this only material is used for + * all selected faces. + * Returns false if applying the material failed on one or more selected + * faces. + */ + bool applyRestrictedPbrMaterialToTEs(LLViewerInventoryItem* item); ESelectType getSelectType() const { return mSelectType; } @@ -635,7 +645,7 @@ public: void selectionSetRestitution(F32 restitution); void selectionSetMaterial(U8 material); bool selectionSetImage(const LLUUID& imageid); // could be item or asset id - bool selectionSetGLTFMaterial(const LLUUID& mat_id); // could be item or asset id + bool selectionSetGLTFMaterial(const LLUUID& mat_id); // material id only void selectionSetColor(const LLColor4 &color); void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel |