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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2023-01-04 13:23:47 +0200 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2023-01-04 13:31:27 +0200 |
commit | 3290f16f29e503115b7eaeb2005cfdbba42668dd (patch) | |
tree | 571f47e765ebb3ca8ec922bdd0bff0c64b195fd8 /indra/newview/llselectmgr.h | |
parent | 81a4c7598d5971b46826e37a0237a659b8895822 (diff) |
SL-18854 Fix drag'n drop of plain textures on faces in PBR mode
When in PBR 'mode', defaulted texture drops to diffuse channel
Diffstat (limited to 'indra/newview/llselectmgr.h')
-rw-r--r-- | indra/newview/llselectmgr.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 64b87b7c86..3ee78f9a58 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -619,11 +619,6 @@ public: void saveSelectedShinyColors(); void saveSelectedObjectTextures(); - // Sets which texture channel to query for scale and rot of display - // and depends on UI state of LLPanelFace when editing - void setTextureChannel(LLRender::eTexIndex texIndex) { mTextureChannel = texIndex; } - LLRender::eTexIndex getTextureChannel() { return mTextureChannel; } - void selectionUpdatePhysics(BOOL use_physics); void selectionUpdateTemporary(BOOL is_temporary); void selectionUpdatePhantom(BOOL is_ghost); |