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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2023-01-04 13:23:47 +0200
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2023-01-04 13:31:27 +0200
commit3290f16f29e503115b7eaeb2005cfdbba42668dd (patch)
tree571f47e765ebb3ca8ec922bdd0bff0c64b195fd8 /indra/newview/llselectmgr.h
parent81a4c7598d5971b46826e37a0237a659b8895822 (diff)
SL-18854 Fix drag'n drop of plain textures on faces in PBR mode
When in PBR 'mode', defaulted texture drops to diffuse channel
Diffstat (limited to 'indra/newview/llselectmgr.h')
-rw-r--r--indra/newview/llselectmgr.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 64b87b7c86..3ee78f9a58 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -619,11 +619,6 @@ public:
void saveSelectedShinyColors();
void saveSelectedObjectTextures();
- // Sets which texture channel to query for scale and rot of display
- // and depends on UI state of LLPanelFace when editing
- void setTextureChannel(LLRender::eTexIndex texIndex) { mTextureChannel = texIndex; }
- LLRender::eTexIndex getTextureChannel() { return mTextureChannel; }
-
void selectionUpdatePhysics(BOOL use_physics);
void selectionUpdateTemporary(BOOL is_temporary);
void selectionUpdatePhantom(BOOL is_ghost);