From 3290f16f29e503115b7eaeb2005cfdbba42668dd Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Wed, 4 Jan 2023 13:23:47 +0200 Subject: SL-18854 Fix drag'n drop of plain textures on faces in PBR mode When in PBR 'mode', defaulted texture drops to diffuse channel --- indra/newview/llselectmgr.h | 5 ----- 1 file changed, 5 deletions(-) (limited to 'indra/newview/llselectmgr.h') diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 64b87b7c86..3ee78f9a58 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -619,11 +619,6 @@ public: void saveSelectedShinyColors(); void saveSelectedObjectTextures(); - // Sets which texture channel to query for scale and rot of display - // and depends on UI state of LLPanelFace when editing - void setTextureChannel(LLRender::eTexIndex texIndex) { mTextureChannel = texIndex; } - LLRender::eTexIndex getTextureChannel() { return mTextureChannel; } - void selectionUpdatePhysics(BOOL use_physics); void selectionUpdateTemporary(BOOL is_temporary); void selectionUpdatePhantom(BOOL is_ghost); -- cgit v1.2.3