diff options
author | Oz Linden <oz@lindenlab.com> | 2011-05-17 18:47:51 -0400 |
---|---|---|
committer | Oz Linden <oz@lindenlab.com> | 2011-05-17 18:47:51 -0400 |
commit | cb936d097fd40c743895cb35fce6b292c66e5210 (patch) | |
tree | c554c33c7576aa567ca2b32ad06ee9af83977059 /indra/newview/llselectmgr.cpp | |
parent | 32313dd3c6396324ea8f13285a69c01f38fe1cfc (diff) | |
parent | bd37b14e9217935b9d70faf04c835c9d4aeda9c7 (diff) |
pull back fix for STORM-1260 from beta branch
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rw-r--r-- | indra/newview/llselectmgr.cpp | 516 |
1 files changed, 457 insertions, 59 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index f05892d9b0..9b264b81c7 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -64,6 +64,7 @@ #include "llhudmanager.h" #include "llinventorymodel.h" #include "llmenugl.h" +#include "llmeshrepository.h" #include "llmutelist.h" #include "llnotificationsutil.h" #include "llsidepaneltaskinfo.h" @@ -176,7 +177,6 @@ LLObjectSelection *get_null_object_selection() // Build time optimization, generate this function once here template class LLSelectMgr* LLSingleton<class LLSelectMgr>::getInstance(); - //----------------------------------------------------------------------------- // LLSelectMgr() //----------------------------------------------------------------------------- @@ -1191,8 +1191,8 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 & mGridRotation = first_grid_object->getRenderRotation(); LLVector3 first_grid_obj_pos = first_grid_object->getRenderPosition(); - LLVector3 min_extents(F32_MAX, F32_MAX, F32_MAX); - LLVector3 max_extents(-F32_MAX, -F32_MAX, -F32_MAX); + LLVector4a min_extents(F32_MAX); + LLVector4a max_extents(-F32_MAX); BOOL grid_changed = FALSE; for (LLObjectSelection::iterator iter = mGridObjects.begin(); iter != mGridObjects.end(); ++iter) @@ -1201,7 +1201,7 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 & LLDrawable* drawable = object->mDrawable; if (drawable) { - const LLVector3* ext = drawable->getSpatialExtents(); + const LLVector4a* ext = drawable->getSpatialExtents(); update_min_max(min_extents, max_extents, ext[0]); update_min_max(min_extents, max_extents, ext[1]); grid_changed = TRUE; @@ -1209,13 +1209,19 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 & } if (grid_changed) { - mGridOrigin = lerp(min_extents, max_extents, 0.5f); + LLVector4a center, size; + center.setAdd(min_extents, max_extents); + center.mul(0.5f); + size.setSub(max_extents, min_extents); + size.mul(0.5f); + + mGridOrigin.set(center.getF32ptr()); LLDrawable* drawable = first_grid_object->mDrawable; if (drawable && drawable->isActive()) { mGridOrigin = mGridOrigin * first_grid_object->getRenderMatrix(); } - mGridScale = (max_extents - min_extents) * 0.5f; + mGridScale.set(size.getF32ptr()); } } else // GRID_MODE_WORLD or just plain default @@ -1979,6 +1985,103 @@ BOOL LLSelectMgr::selectionGetGlow(F32 *glow) return identical; } + +void LLSelectMgr::selectionSetPhysicsType(U8 type) +{ + struct f : public LLSelectedObjectFunctor + { + U8 mType; + f(const U8& t) : mType(t) {} + virtual bool apply(LLViewerObject* object) + { + if (object->permModify()) + { + object->setPhysicsShapeType(mType); + object->updateFlags(); + } + return true; + } + } sendfunc(type); + getSelection()->applyToObjects(&sendfunc); +} + +void LLSelectMgr::selectionSetFriction(F32 friction) +{ + struct f : public LLSelectedObjectFunctor + { + F32 mFriction; + f(const F32& friction) : mFriction(friction) {} + virtual bool apply(LLViewerObject* object) + { + if (object->permModify()) + { + object->setPhysicsFriction(mFriction); + object->updateFlags(); + } + return true; + } + } sendfunc(friction); + getSelection()->applyToObjects(&sendfunc); +} + +void LLSelectMgr::selectionSetGravity(F32 gravity ) +{ + struct f : public LLSelectedObjectFunctor + { + F32 mGravity; + f(const F32& gravity) : mGravity(gravity) {} + virtual bool apply(LLViewerObject* object) + { + if (object->permModify()) + { + object->setPhysicsGravity(mGravity); + object->updateFlags(); + } + return true; + } + } sendfunc(gravity); + getSelection()->applyToObjects(&sendfunc); +} + +void LLSelectMgr::selectionSetDensity(F32 density ) +{ + struct f : public LLSelectedObjectFunctor + { + F32 mDensity; + f(const F32& density ) : mDensity(density) {} + virtual bool apply(LLViewerObject* object) + { + if (object->permModify()) + { + object->setPhysicsDensity(mDensity); + object->updateFlags(); + } + return true; + } + } sendfunc(density); + getSelection()->applyToObjects(&sendfunc); +} + +void LLSelectMgr::selectionSetRestitution(F32 restitution) +{ + struct f : public LLSelectedObjectFunctor + { + F32 mRestitution; + f(const F32& restitution ) : mRestitution(restitution) {} + virtual bool apply(LLViewerObject* object) + { + if (object->permModify()) + { + object->setPhysicsRestitution(mRestitution); + object->updateFlags(); + } + return true; + } + } sendfunc(restitution); + getSelection()->applyToObjects(&sendfunc); +} + + //----------------------------------------------------------------------------- // selectionSetMaterial() //----------------------------------------------------------------------------- @@ -3628,7 +3731,7 @@ void LLSelectMgr::deselectAllIfTooFar() { if (mDebugSelectMgr) { - llinfos << "Selection manager: auto-deselecting, select_dist = " << fsqrtf(select_dist_sq) << llendl; + llinfos << "Selection manager: auto-deselecting, select_dist = " << (F32) sqrt(select_dist_sq) << llendl; llinfos << "agent pos global = " << gAgent.getPositionGlobal() << llendl; llinfos << "selection pos global = " << selectionCenter << llendl; } @@ -3797,6 +3900,26 @@ void LLSelectMgr::sendDelink() return; } + struct f : public LLSelectedObjectFunctor + { //on delink, any modifyable object should + f() {} + + virtual bool apply(LLViewerObject* object) + { + if (object->permModify()) + { + if (object->getPhysicsShapeType() == LLViewerObject::PHYSICS_SHAPE_NONE) + { + object->setPhysicsShapeType(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); + object->updateFlags(); + } + } + return true; + } + } sendfunc; + getSelection()->applyToObjects(&sendfunc); + + // Delink needs to send individuals so you can unlink a single object from // a linked set. sendListToRegions( @@ -4026,7 +4149,6 @@ void LLSelectMgr::selectionUpdateCastShadows(BOOL cast_shadows) getSelection()->applyToObjects(&func); } - //---------------------------------------------------------------------- // Helpful packing functions for sendObjectMessage() //---------------------------------------------------------------------- @@ -4715,7 +4837,6 @@ void LLSelectMgr::processForceObjectSelect(LLMessageSystem* msg, void**) LLSelectMgr::getInstance()->highlightObjectAndFamily(objects); } - extern LLGLdouble gGLModelView[16]; void LLSelectMgr::updateSilhouettes() @@ -5199,7 +5320,6 @@ LLSelectNode::LLSelectNode(const LLSelectNode& nodep) mSilhouetteVertices = nodep.mSilhouetteVertices; mSilhouetteNormals = nodep.mSilhouetteNormals; - mSilhouetteSegments = nodep.mSilhouetteSegments; mSilhouetteExists = nodep.mSilhouetteExists; mObject = nodep.mObject; @@ -5433,6 +5553,111 @@ BOOL LLSelectNode::allowOperationOnNode(PermissionBit op, U64 group_proxy_power) return (mPermissions->allowOperationBy(op, proxy_agent_id, group_id)); } + +//helper function for pushing relevant vertices from drawable to GL +void pushWireframe(LLDrawable* drawable) +{ + if (drawable->isState(LLDrawable::RIGGED)) + { //render straight from rigged volume if this is a rigged attachment + LLVOVolume* vobj = drawable->getVOVolume(); + if (vobj) + { + vobj->updateRiggedVolume(); + LLRiggedVolume* rigged_volume = vobj->getRiggedVolume(); + if (rigged_volume) + { + LLVertexBuffer::unbind(); + gGL.pushMatrix(); + glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix); + for (S32 i = 0; i < rigged_volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = rigged_volume->getVolumeFace(i); + glVertexPointer(3, GL_FLOAT, 16, face.mPositions); + glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); + } + gGL.popMatrix(); + } + } + } + else + { + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* face = drawable->getFace(i); + if (face->verify()) + { + pushVerts(face, LLVertexBuffer::MAP_VERTEX); + } + } + } +} + +void LLSelectNode::renderOneWireframe(const LLColor4& color) +{ + LLViewerObject* objectp = getObject(); + if (!objectp) + { + return; + } + + LLDrawable* drawable = objectp->mDrawable; + if(!drawable) + { + return; + } + + glMatrixMode(GL_MODELVIEW); + gGL.pushMatrix(); + + BOOL is_hud_object = objectp->isHUDAttachment(); + + if (drawable->isActive()) + { + glLoadMatrixd(gGLModelView); + glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix); + } + else if (!is_hud_object) + { + glLoadIdentity(); + glMultMatrixd(gGLModelView); + LLVector3 trans = objectp->getRegion()->getOriginAgent(); + glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); + } + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible()) + { + gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE); + LLGLEnable fog(GL_FOG); + glFogi(GL_FOG_MODE, GL_LINEAR); + float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec(); + LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); + glFogf(GL_FOG_START, d); + glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()))); + glFogfv(GL_FOG_COLOR, fogCol.mV); + + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + { + glColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + pushWireframe(drawable); + } + } + + gGL.flush(); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + glColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + LLGLEnable offset(GL_POLYGON_OFFSET_LINE); + glPolygonOffset(3.f, 3.f); + glLineWidth(3.f); + pushWireframe(drawable); + glLineWidth(1.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + gGL.popMatrix(); +} + //----------------------------------------------------------------------------- // renderOneSilhouette() //----------------------------------------------------------------------------- @@ -5450,6 +5675,13 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) return; } + LLVOVolume* vobj = drawable->getVOVolume(); + if (vobj && vobj->isMesh()) + { + renderOneWireframe(color); + return; + } + if (!mSilhouetteExists) { return; @@ -5514,17 +5746,15 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.begin(LLRender::LINES); { - S32 i = 0; - for (S32 seg_num = 0; seg_num < (S32)mSilhouetteSegments.size(); seg_num++) + for(S32 i = 0; i < mSilhouetteVertices.size(); i += 2) { - for(; i < mSilhouetteSegments[seg_num]; i++) - { - u_coord += u_divisor * LLSelectMgr::sHighlightUScale; - - gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); - gGL.texCoord2f( u_coord, v_coord ); - gGL.vertex3fv( mSilhouetteVertices[i].mV ); - } + u_coord += u_divisor * LLSelectMgr::sHighlightUScale; + gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + gGL.texCoord2f( u_coord, v_coord ); + gGL.vertex3fv( mSilhouetteVertices[i].mV); + u_coord += u_divisor * LLSelectMgr::sHighlightUScale; + gGL.texCoord2f( u_coord, v_coord ); + gGL.vertex3fv(mSilhouetteVertices[i+1].mV); } } gGL.end(); @@ -5535,51 +5765,50 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.begin(LLRender::TRIANGLES); { - S32 i = 0; - for (S32 seg_num = 0; seg_num < (S32)mSilhouetteSegments.size(); seg_num++) + for(S32 i = 0; i < mSilhouetteVertices.size(); i+=2) { - S32 first_i = i; - LLVector3 v; - LLVector2 t; + if (!mSilhouetteNormals[i].isFinite() || + !mSilhouetteNormals[i+1].isFinite()) + { //skip skewed segments + continue; + } - for(; i < mSilhouetteSegments[seg_num]; i++) - { + LLVector3 v[4]; + LLVector2 tc[4]; + v[0] = mSilhouetteVertices[i] + (mSilhouetteNormals[i] * silhouette_thickness); + tc[0].set(u_coord, v_coord + LLSelectMgr::sHighlightVScale); - if (i == first_i) { - LLVector3 vert = (mSilhouetteNormals[i]) * silhouette_thickness; - vert += mSilhouetteVertices[i]; + v[1] = mSilhouetteVertices[i]; + tc[1].set(u_coord, v_coord); - gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha); - gGL.texCoord2f( u_coord, v_coord + LLSelectMgr::sHighlightVScale ); - gGL.vertex3fv( vert.mV ); - - u_coord += u_divisor * LLSelectMgr::sHighlightUScale; + u_coord += u_divisor * LLSelectMgr::sHighlightUScale; - gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); - gGL.texCoord2f( u_coord, v_coord ); - gGL.vertex3fv( mSilhouetteVertices[i].mV ); + v[2] = mSilhouetteVertices[i+1] + (mSilhouetteNormals[i+1] * silhouette_thickness); + tc[2].set(u_coord, v_coord + LLSelectMgr::sHighlightVScale); + + v[3] = mSilhouetteVertices[i+1]; + tc[3].set(u_coord,v_coord); - v = mSilhouetteVertices[i]; - t = LLVector2(u_coord, v_coord); - } - else { - LLVector3 vert = (mSilhouetteNormals[i]) * silhouette_thickness; - vert += mSilhouetteVertices[i]; - - gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha); - gGL.texCoord2f( u_coord, v_coord + LLSelectMgr::sHighlightVScale ); - gGL.vertex3fv( vert.mV ); - gGL.vertex3fv( vert.mV ); - - gGL.texCoord2fv(t.mV); - u_coord += u_divisor * LLSelectMgr::sHighlightUScale; - gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); - gGL.vertex3fv(v.mV); - gGL.texCoord2f( u_coord, v_coord ); - gGL.vertex3fv( mSilhouetteVertices[i].mV ); + gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha); + gGL.texCoord2fv(tc[0].mV); + gGL.vertex3fv( v[0].mV ); + + gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + gGL.texCoord2fv( tc[1].mV ); + gGL.vertex3fv( v[1].mV ); - } - } + gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha); + gGL.texCoord2fv( tc[2].mV ); + gGL.vertex3fv( v[2].mV ); + + gGL.vertex3fv( v[2].mV ); + + gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + gGL.texCoord2fv( tc[1].mV ); + gGL.vertex3fv( v[1].mV ); + + gGL.texCoord2fv( tc[3].mV ); + gGL.vertex3fv( v[3].mV ); } } gGL.end(); @@ -6147,9 +6376,178 @@ S32 LLObjectSelection::getObjectCount() { cleanupNodes(); S32 count = mList.size(); + + return count; +} + +F32 LLObjectSelection::getSelectedObjectCost() +{ + cleanupNodes(); + F32 cost = 0.f; + + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + + if (object) + { + cost += object->getObjectCost(); + } + } + + return cost; +} + +F32 LLObjectSelection::getSelectedLinksetCost() +{ + cleanupNodes(); + F32 cost = 0.f; + + std::set<LLViewerObject*> me_roots; + + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + + if (object) + { + LLViewerObject* root = static_cast<LLViewerObject*>(object->getRoot()); + if (root) + { + if (me_roots.find(root) == me_roots.end()) + { + me_roots.insert(root); + cost += root->getLinksetCost(); + } + } + } + } + + return cost; +} + +F32 LLObjectSelection::getSelectedPhysicsCost() +{ + cleanupNodes(); + F32 cost = 0.f; + + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + + if (object) + { + cost += object->getPhysicsCost(); + } + } + + return cost; +} + +F32 LLObjectSelection::getSelectedLinksetPhysicsCost() +{ + cleanupNodes(); + F32 cost = 0.f; + + std::set<LLViewerObject*> me_roots; + + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + + if (object) + { + LLViewerObject* root = static_cast<LLViewerObject*>(object->getRoot()); + if (root) + { + if (me_roots.find(root) == me_roots.end()) + { + me_roots.insert(root); + cost += root->getLinksetPhysicsCost(); + } + } + } + } + + return cost; +} + +F32 LLObjectSelection::getSelectedObjectStreamingCost(S32* total_bytes, S32* visible_bytes) +{ + F32 cost = 0.f; + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + + if (object) + { + S32 bytes = 0; + S32 visible = 0; + cost += object->getStreamingCost(&bytes, &visible); + + if (total_bytes) + { + *total_bytes += bytes; + } + + if (visible_bytes) + { + *visible_bytes += visible; + } + } + } + + return cost; +} + +U32 LLObjectSelection::getSelectedObjectTriangleCount() +{ + U32 count = 0; + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + + if (object) + { + count += object->getTriangleCount(); + } + } + return count; } +/*S32 LLObjectSelection::getSelectedObjectRenderCost() +{ + S32 cost = 0; + LLVOVolume::texture_cost_t textures; + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLVOVolume* object = (LLVOVolume*)node->getObject(); + + if (object) + { + cost += object->getRenderCost(textures); + } + + for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) + { + // add the cost of each individual texture in the linkset + cost += iter->second; + } + textures.clear(); + } + + + return cost; +}*/ + //----------------------------------------------------------------------------- // getTECount() @@ -6585,7 +6983,7 @@ bool LLSelectMgr::selectionMove(const LLVector3& displ, // factor the distance into the displacement vector. This will get us // equally visible movements for both close and far away selections. - F32 min_dist = sqrt(fsqrtf(min_dist_squared)) / 2; + F32 min_dist = sqrt((F32) sqrtf(min_dist_squared)) / 2; displ_global.setVec(displ.mV[0] * min_dist, displ.mV[1] * min_dist, displ.mV[2] * min_dist); |