diff options
| author | Rye <rye@alchemyviewer.org> | 2025-08-20 18:04:55 -0400 |
|---|---|---|
| committer | Rye <rye@alchemyviewer.org> | 2025-08-20 18:04:55 -0400 |
| commit | ba30737d8f4add8ddd8c77d18df6497b46583fe9 (patch) | |
| tree | 81e5412a364ff80b5250fe6db9e653d35621c20e /indra/newview/llselectmgr.cpp | |
| parent | f0db568bf8d313a00e10c1c4ee4dd7f716a9d987 (diff) | |
| parent | d5f748c91c650a2ec534c497b9e098ccb317d70b (diff) | |
Merge branch 'develop' of github.com:secondlife/viewer into rye/infinitemac
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
| -rw-r--r-- | indra/newview/llselectmgr.cpp | 85 |
1 files changed, 52 insertions, 33 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index be1e64ce54..01fd5ae63c 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -252,6 +252,7 @@ LLSelectMgr::LLSelectMgr() LLSelectMgr::~LLSelectMgr() { clearSelections(); + mSlectionLodModChangedConnection.disconnect(); } void LLSelectMgr::clearSelections() @@ -2248,6 +2249,7 @@ void LLSelectMgr::selectionRevertGLTFMaterials() { // Restore base material LLUUID asset_id = nodep->mSavedGLTFMaterialIds[te]; + LLUUID old_asset_id = objectp->getRenderMaterialID(te); // Update material locally objectp->setRenderMaterialID(te, asset_id, false /*wait for LLGLTFMaterialList update*/); @@ -2258,18 +2260,29 @@ void LLSelectMgr::selectionRevertGLTFMaterials() objectp->setTEGLTFMaterialOverride(te, material); } - // Enqueue update to server - if (asset_id.notNull() && material) + if (asset_id.isNull() || !material) + { + //blank override out + LLGLTFMaterialList::queueApply(objectp, te, asset_id); + } + if (old_asset_id != asset_id) { // Restore overrides and base material + // Note: might not work reliably if asset is already there, might + // have a server sided problem where servers applies override + // first then resets it by adding asset, in which case need + // to create a server ticket and chain asset then override + // application. LLGLTFMaterialList::queueApply(objectp, te, asset_id, material); } else { - //blank override out - LLGLTFMaterialList::queueApply(objectp, te, asset_id); + // Enqueue override update to server + // Note: this is suboptimal, better to send asset id as well + // but there seems to be a server problem with queueApply + // that ignores override in some cases + LLGLTFMaterialList::queueModify(objectp, te, material); } - } return true; } @@ -3142,36 +3155,43 @@ void LLSelectMgr::adjustTexturesByScale(bool send_to_sim, bool stretch) F32 offset_x = 0; F32 offset_y = 0; - for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i) + if (te_num < selectNode->mGLTFScaleRatios.size()) { - LLVector3 scale_ratio = selectNode->mGLTFScaleRatios[te_num][i]; - - if (planar) - { - scale_x = scale_ratio.mV[s_axis] / object_scale.mV[s_axis]; - scale_y = scale_ratio.mV[t_axis] / object_scale.mV[t_axis]; - } - else - { - scale_x = scale_ratio.mV[s_axis] * object_scale.mV[s_axis]; - scale_y = scale_ratio.mV[t_axis] * object_scale.mV[t_axis]; - } - material->mTextureTransform[i].mScale.set(scale_x, scale_y); - - LLVector2 scales = selectNode->mGLTFScales[te_num][i]; - LLVector2 offsets = selectNode->mGLTFOffsets[te_num][i]; - F64 int_part = 0; - offset_x = (F32)modf((offsets[VX] + (scales[VX] - scale_x)) / 2, &int_part); - if (offset_x < 0) - { - offset_x++; - } - offset_y = (F32)modf((offsets[VY] + (scales[VY] - scale_y)) / 2, &int_part); - if (offset_y < 0) + for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i) { - offset_y++; + LLVector3 scale_ratio = selectNode->mGLTFScaleRatios[te_num][i]; + + if (planar) + { + scale_x = scale_ratio.mV[s_axis] / object_scale.mV[s_axis]; + scale_y = scale_ratio.mV[t_axis] / object_scale.mV[t_axis]; + } + else + { + scale_x = scale_ratio.mV[s_axis] * object_scale.mV[s_axis]; + scale_y = scale_ratio.mV[t_axis] * object_scale.mV[t_axis]; + } + material->mTextureTransform[i].mScale.set(scale_x, scale_y); + + LLVector2 scales = selectNode->mGLTFScales[te_num][i]; + LLVector2 offsets = selectNode->mGLTFOffsets[te_num][i]; + F64 int_part = 0; + offset_x = (F32)modf((offsets[VX] + (scales[VX] - scale_x)) / 2, &int_part); + if (offset_x < 0) + { + offset_x++; + } + offset_y = (F32)modf((offsets[VY] + (scales[VY] - scale_y)) / 2, &int_part); + if (offset_y < 0) + { + offset_y++; + } + material->mTextureTransform[i].mOffset.set(offset_x, offset_y); } - material->mTextureTransform[i].mOffset.set(offset_x, offset_y); + } + else + { + llassert(false); // make sure mGLTFScaleRatios is filled } const LLGLTFMaterial* base_material = tep->getGLTFMaterial(); @@ -6927,7 +6947,6 @@ void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query) if (mObject.notNull()) { - LLVector3 scale = mObject->getScale(); for (U8 i = 0; i < mObject->getNumTEs(); i++) |
