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authorLoren Shih <seraph@lindenlab.com>2009-11-06 18:31:52 -0500
committerLoren Shih <seraph@lindenlab.com>2009-11-06 18:31:52 -0500
commit9c048d12fdd9fd9c95cc93223fc731ee7b548294 (patch)
tree4d6e91028b4ab48b6600c34f9cf126610fbce690 /indra/newview/llselectmgr.cpp
parent2aa981ac23bbdf2fd609e04434179be0cfec79ce (diff)
parentf3bbcfb9d41b41f8c4b144ae9a1173fc7719b88c (diff)
merge
--HG-- branch : avatar-pipeline
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rw-r--r--indra/newview/llselectmgr.cpp31
1 files changed, 12 insertions, 19 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 47e745c9d3..4cb561381d 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -1449,7 +1449,7 @@ void LLSelectMgr::selectionSetImage(const LLUUID& imageid)
// Texture picker defaults aren't inventory items
// * Don't need to worry about permissions for them
// * Can just apply the texture and be done with it.
- objectp->setTEImage(te, LLViewerTextureManager::getFetchedTexture(mImageID, TRUE, FALSE, LLViewerTexture::LOD_TEXTURE));
+ objectp->setTEImage(te, LLViewerTextureManager::getFetchedTexture(mImageID, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
}
return true;
}
@@ -1605,7 +1605,7 @@ BOOL LLSelectMgr::selectionRevertTextures()
}
else
{
- object->setTEImage(te, LLViewerTextureManager::getFetchedTexture(id, TRUE, FALSE, LLViewerTexture::LOD_TEXTURE));
+ object->setTEImage(te, LLViewerTextureManager::getFetchedTexture(id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
}
}
}
@@ -2828,7 +2828,7 @@ bool LLSelectMgr::confirmDelete(const LLSD& notification, const LLSD& response,
case 0:
{
// TODO: Make sure you have delete permissions on all of them.
- LLUUID trash_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_TRASH);
+ const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
// attempt to derez into the trash.
LLDeRezInfo* info = new LLDeRezInfo(DRD_TRASH, trash_id);
LLSelectMgr::getInstance()->sendListToRegions("DeRezObject",
@@ -3407,7 +3407,7 @@ void LLSelectMgr::deselectAll()
{
return;
}
-
+
// Zap the angular velocity, as the sim will set it to zero
for (LLObjectSelection::iterator iter = mSelectedObjects->begin();
iter != mSelectedObjects->end(); iter++ )
@@ -3497,6 +3497,7 @@ void LLSelectMgr::deselectAllIfTooFar()
LLVector3d selectionCenter = getSelectionCenterGlobal();
if (gSavedSettings.getBOOL("LimitSelectDistance")
&& (!mSelectedObjects->getPrimaryObject() || !mSelectedObjects->getPrimaryObject()->isAvatar())
+ && (mSelectedObjects->getPrimaryObject() != LLViewerMediaFocus::getInstance()->getFocusedObject())
&& !mSelectedObjects->isAttachment()
&& !selectionCenter.isExactlyZero())
{
@@ -4605,7 +4606,7 @@ void LLSelectMgr::updateSilhouettes()
if (!mSilhouetteImagep)
{
- mSilhouetteImagep = LLViewerTextureManager::getFetchedTextureFromFile("silhouette.j2c", TRUE, TRUE);
+ mSilhouetteImagep = LLViewerTextureManager::getFetchedTextureFromFile("silhouette.j2c", TRUE, LLViewerTexture::BOOST_UI);
}
mHighlightedObjects->cleanupNodes();
@@ -4921,6 +4922,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
inspect_item_id = panel_task_info->getSelectedUUID();
}
+ LLUUID focus_item_id = LLViewerMediaFocus::getInstance()->getFocusedObjectID();
for (S32 pass = 0; pass < 2; pass++)
{
for (LLObjectSelection::iterator iter = mSelectedObjects->begin();
@@ -4934,7 +4936,11 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
{
continue;
}
- if(objectp->getID() == inspect_item_id)
+ if (objectp->getID() == focus_item_id)
+ {
+ node->renderOneSilhouette(gFocusMgr.getFocusColor());
+ }
+ else if(objectp->getID() == inspect_item_id)
{
node->renderOneSilhouette(sHighlightInspectColor);
}
@@ -4988,19 +4994,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
}
}
-#if 0
- // Hilight focused media object
- {
- LLViewerObject* objectp = LLViewerMediaFocus::getInstance()->getFocusedObject();
- if(objectp)
- {
- // FIXME: how do I construct a silhouette for an object that's not selected?
- // Would we need to add another LLObjectSelectionHandle for this purpose?
- node->renderOneSilhouette(gFocusMgr.getFocusColor());
- }
- }
-#endif
-
if (for_hud && avatar)
{
glMatrixMode(GL_PROJECTION);