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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2023-01-04 13:23:47 +0200
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2023-01-04 13:31:27 +0200
commit3290f16f29e503115b7eaeb2005cfdbba42668dd (patch)
tree571f47e765ebb3ca8ec922bdd0bff0c64b195fd8 /indra/newview/llselectmgr.cpp
parent81a4c7598d5971b46826e37a0237a659b8895822 (diff)
SL-18854 Fix drag'n drop of plain textures on faces in PBR mode
When in PBR 'mode', defaulted texture drops to diffuse channel
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rw-r--r--indra/newview/llselectmgr.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index dbc3fe0ce5..4a69eba4d3 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -1039,10 +1039,6 @@ void LLSelectMgr::addAsIndividual(LLViewerObject *objectp, S32 face, BOOL undoab
// check to see if object is already in list
LLSelectNode *nodep = mSelectedObjects->findNode(objectp);
- // Reset (in anticipation of being set to an appropriate value by panel refresh, if they're up)
- //
- setTextureChannel(LLRender::DIFFUSE_MAP);
-
// if not in list, add it
if (!nodep)
{