From 3290f16f29e503115b7eaeb2005cfdbba42668dd Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Wed, 4 Jan 2023 13:23:47 +0200 Subject: SL-18854 Fix drag'n drop of plain textures on faces in PBR mode When in PBR 'mode', defaulted texture drops to diffuse channel --- indra/newview/llselectmgr.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'indra/newview/llselectmgr.cpp') diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index dbc3fe0ce5..4a69eba4d3 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -1039,10 +1039,6 @@ void LLSelectMgr::addAsIndividual(LLViewerObject *objectp, S32 face, BOOL undoab // check to see if object is already in list LLSelectNode *nodep = mSelectedObjects->findNode(objectp); - // Reset (in anticipation of being set to an appropriate value by panel refresh, if they're up) - // - setTextureChannel(LLRender::DIFFUSE_MAP); - // if not in list, add it if (!nodep) { -- cgit v1.2.3