diff options
author | Richard Linden <none@none> | 2013-05-10 17:57:12 -0700 |
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committer | Richard Linden <none@none> | 2013-05-10 17:57:12 -0700 |
commit | 3a0e45ff088278cba5314974be6539b05009b8da (patch) | |
tree | e2c771660555596f3bee371caff106d7f38307a2 /indra/newview/llscenemonitor.cpp | |
parent | 41b4374760dd060a7f51a4a837851d5a03b7242a (diff) |
SH-3931 WIP Interesting: Add graphs to visualize scene load metrics
renamed LLView::handleVisibilityChange to onVisibilityChange to reflect
standard naming conventions for handlers vs. reactors
Diffstat (limited to 'indra/newview/llscenemonitor.cpp')
-rw-r--r-- | indra/newview/llscenemonitor.cpp | 183 |
1 files changed, 85 insertions, 98 deletions
diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp index 7f7e61cc88..5a5fd6f333 100644 --- a/indra/newview/llscenemonitor.cpp +++ b/indra/newview/llscenemonitor.cpp @@ -56,18 +56,16 @@ LLSceneMonitorView* gSceneMonitorView = NULL; // LLSceneMonitor::LLSceneMonitor() : - mEnabled(FALSE), + mEnabled(false), mDiff(NULL), mDiffResult(0.f), mDiffTolerance(0.1f), - mCurTarget(NULL), - mNeedsUpdateDiff(FALSE), - mHasNewDiff(FALSE), - mHasNewQueryResult(FALSE), - mDebugViewerVisible(FALSE), - mQuitting(FALSE), + mNeedsUpdateDiff(false), + mHasNewDiff(false), + mHasNewQueryResult(false), + mDebugViewerVisible(false), + mQuitting(false), mQueryObject(0), - mSamplingTime(1.0f), mDiffPixelRatio(0.5f) { mFrames[0] = NULL; @@ -79,7 +77,7 @@ LLSceneMonitor::LLSceneMonitor() : LLSceneMonitor::~LLSceneMonitor() { - mQuitting = TRUE; + mQuitting = true; destroyClass(); } @@ -101,7 +99,6 @@ void LLSceneMonitor::reset() mFrames[0] = NULL; mFrames[1] = NULL; mDiff = NULL; - mCurTarget = NULL; unfreezeScene(); @@ -173,54 +170,15 @@ void LLSceneMonitor::generateDitheringTexture(S32 width, S32 height) mDitherScaleT = (F32)height / mDitherMatrixWidth; } -void LLSceneMonitor::setDebugViewerVisible(BOOL visible) +void LLSceneMonitor::setDebugViewerVisible(bool visible) { mDebugViewerVisible = visible; } -bool LLSceneMonitor::preCapture() +LLRenderTarget& LLSceneMonitor::getCaptureTarget() { - static LLCachedControl<bool> monitor_enabled(gSavedSettings,"SceneLoadingMonitorEnabled"); - static LLFrameTimer timer; - - mCurTarget = NULL; - if (!LLGLSLShader::sNoFixedFunction) - { - return false; - } - - BOOL enabled = (BOOL)monitor_enabled || mDebugViewerVisible; - if(mEnabled != enabled) - { - if(mEnabled) - { - reset(); - unfreezeScene(); - } - else - { - freezeScene(); - } - - mEnabled = enabled; - } - - if(!mEnabled) - { - return false; - } - - if(gAgent.isPositionChanged()) - { - mRecording->reset(); - } + LLRenderTarget* cur_target = NULL; - if(timer.getElapsedTimeF32() < mSamplingTime) - { - return false; - } - timer.reset(); - S32 width = gViewerWindow->getWorldViewWidthRaw(); S32 height = gViewerWindow->getWorldViewHeightRaw(); @@ -232,7 +190,7 @@ bool LLSceneMonitor::preCapture() gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - mCurTarget = mFrames[0]; + cur_target = mFrames[0]; } else if(!mFrames[1]) { @@ -242,21 +200,22 @@ bool LLSceneMonitor::preCapture() gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - mCurTarget = mFrames[1]; + cur_target = mFrames[1]; } else //swap { - mCurTarget = mFrames[0]; + cur_target = mFrames[0]; mFrames[0] = mFrames[1]; - mFrames[1] = mCurTarget; + mFrames[1] = cur_target; } - if(mCurTarget->getWidth() != width || mCurTarget->getHeight() != height) //size changed + if(cur_target->getWidth() != width || cur_target->getHeight() != height) //size changed { - mCurTarget->resize(width, height, GL_RGB); + cur_target->resize(width, height, GL_RGB); } - return true; + // we're promising the target exists + return *cur_target; } void LLSceneMonitor::freezeAvatar(LLCharacter* avatarp) @@ -308,33 +267,56 @@ void LLSceneMonitor::unfreezeScene() void LLSceneMonitor::capture() { static U32 last_capture_time = 0; + static LLCachedControl<bool> monitor_enabled(gSavedSettings,"SceneLoadingMonitorEnabled"); + static LLCachedControl<F32> scene_load_sample_time(gSavedSettings, "SceneLoadingMonitorSampleTime"); + static LLFrameTimer timer; - if(last_capture_time == gFrameCount) + LLTrace::Recording* last_frame_recording = LLTrace::get_frame_recording()->getPrevRecording(); + if (last_frame_recording->getMax(LLViewerCamera::getVelocityStat()) > 0.001f + || last_frame_recording->getMax(LLViewerCamera::getAngularVelocityStat() > 0.01f) { - return; + mRecording->reset(); } - last_capture_time = gFrameCount; - preCapture(); - - if(!mCurTarget) + bool enabled = monitor_enabled || mDebugViewerVisible; + if(mEnabled != enabled) { - return; + if(mEnabled) + { + reset(); + unfreezeScene(); + } + else + { + freezeScene(); + } + + mEnabled = enabled; } - - U32 old_FBO = LLRenderTarget::sCurFBO; - gGL.getTexUnit(0)->bind(mCurTarget); - glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); //point to the main frame buffer. + if(timer.getElapsedTimeF32() > scene_load_sample_time() + && mEnabled + && LLGLShader::sNoFixedFunction + && last_capture_time != gFrameCount) + { + timer.reset(); + last_capture_time = gFrameCount; + + LLRenderTarget& cur_target = getCaptureTarget(); + + U32 old_FBO = LLRenderTarget::sCurFBO; + + gGL.getTexUnit(0)->bind(&cur_target); + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); //point to the main frame buffer. - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, mCurTarget->getWidth(), mCurTarget->getHeight()); //copy the content + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, cur_target.getWidth(), cur_target.getHeight()); //copy the content - glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - glBindFramebuffer(GL_FRAMEBUFFER, old_FBO); + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, old_FBO); - mCurTarget = NULL; - mNeedsUpdateDiff = TRUE; + mNeedsUpdateDiff = true; + } } bool LLSceneMonitor::needsUpdate() const @@ -342,27 +324,33 @@ bool LLSceneMonitor::needsUpdate() const return mNeedsUpdateDiff; } +static LLFastTimer::DeclareTimer FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE("Generate Scene Load Dither Texture"); +static LLFastTimer::DeclareTimer FTM_SCENE_LOAD_IMAGE_DIFF("Scene Load Image Diff"); + void LLSceneMonitor::compare() { if(!mNeedsUpdateDiff) { return; } - mNeedsUpdateDiff = FALSE; + mNeedsUpdateDiff = false; if(!mFrames[0] || !mFrames[1]) { return; } if(mFrames[0]->getWidth() != mFrames[1]->getWidth() || mFrames[0]->getHeight() != mFrames[1]->getHeight()) - { - return; //size does not match + { //size does not match + return; } + LLFastTimer _(FTM_SCENE_LOAD_IMAGE_DIFF); + S32 width = gViewerWindow->getWindowWidthRaw(); S32 height = gViewerWindow->getWindowHeightRaw(); if(!mDiff) { + LLFastTimer _(FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE); mDiff = new LLRenderTarget(); mDiff->allocate(width, height, GL_RGBA, false, false, LLTexUnit::TT_TEXTURE, true); @@ -370,6 +358,7 @@ void LLSceneMonitor::compare() } else if(mDiff->getWidth() != width || mDiff->getHeight() != height) { + LLFastTimer _(FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE); mDiff->resize(width, height, GL_RGBA); generateDitheringTexture(width, height); } @@ -411,9 +400,8 @@ void LLSceneMonitor::compare() gGL.getTexUnit(2)->disable(); gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE); - mHasNewDiff = TRUE; + mHasNewDiff = true; - //send out the query request. queryDiff(); } @@ -430,6 +418,8 @@ void LLSceneMonitor::queryDiff() //calculate Diff aggregate information in GPU, and enable gl occlusion query to capture it. void LLSceneMonitor::calcDiffAggregate() { + LLFastTimer _(FTM_SCENE_LOAD_IMAGE_DIFF); + if(!mHasNewDiff && !mDebugViewerVisible) { return; @@ -462,8 +452,8 @@ void LLSceneMonitor::calcDiffAggregate() if(mHasNewDiff) { glEndQueryARB(GL_SAMPLES_PASSED_ARB); - mHasNewDiff = FALSE; - mHasNewQueryResult = TRUE; + mHasNewDiff = false; + mHasNewQueryResult = true; } gOneTextureFilterProgram.unbind(); @@ -482,11 +472,13 @@ void LLSceneMonitor::calcDiffAggregate() static LLTrace::MeasurementStatHandle<> sFramePixelDiff("FramePixelDifference"); void LLSceneMonitor::fetchQueryResult() { + LLFastTimer _(FTM_SCENE_LOAD_IMAGE_DIFF); + if(!mHasNewQueryResult) { return; } - mHasNewQueryResult = FALSE; + mHasNewQueryResult = false; GLuint available = 0; glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available); @@ -500,25 +492,22 @@ void LLSceneMonitor::fetchQueryResult() mDiffResult = count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio); //0.5 -> (front face + back face) - addMonitorResult(); -} + sample(sFramePixelDiff, mDiffResult); -void LLSceneMonitor::addMonitorResult() -{ const F32 diff_threshold = 0.001f; - if(mDiffResult < diff_threshold) + if(mDiffResult > diff_threshold) { - return; - } - mRecording->extend(); - sample(sFramePixelDiff, mDiffResult); + } +} +void LLSceneMonitor::addMonitorResult() +{ ll_monitor_result_t result; result.mTimeStamp = LLImageGL::sLastFrameTime; result.mDiff = mDiffResult; mMonitorResults.push_back(result); - } +} //dump results to a file _scene_monitor_results.csv void LLSceneMonitor::dumpToFile(std::string file_name) @@ -563,12 +552,10 @@ void LLSceneMonitorView::onClickCloseBtn() setVisible(false); } -void LLSceneMonitorView::setVisible(BOOL visible) +void LLSceneMonitorView::onVisibilityChange(BOOL visible) { visible = visible && LLGLSLShader::sNoFixedFunction; LLSceneMonitor::getInstance()->setDebugViewerVisible(visible); - - LLView::setVisible(visible); } void LLSceneMonitorView::draw() @@ -608,7 +595,7 @@ void LLSceneMonitorView::draw() LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP); lines++; - num_str = llformat("Sampling time: %.3f seconds", LLSceneMonitor::getInstance()->getSamplingTime()); + num_str = llformat("Sampling time: %.3f seconds", gSavedSettings->getF32("SceneLoadingMonitorSampleTime")); LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP); lines++; |