diff options
author | Brad Linden <brad@lindenlab.com> | 2024-06-10 16:22:12 -0700 |
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committer | Brad Linden <brad@lindenlab.com> | 2024-06-10 16:22:12 -0700 |
commit | 7c42711ca3a4e67b95473aa5129dce5ff19bea15 (patch) | |
tree | 593c0bedf07bffc79ec4640b157839edf61260f5 /indra/newview/llreflectionmapmanager.cpp | |
parent | e0e6e7fd747121442370fc811c84aa34ed612f64 (diff) | |
parent | 9f6b8484dfb7dfa981d8a8ac3693d3f68e32bc12 (diff) |
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into project/gltf_development
Diffstat (limited to 'indra/newview/llreflectionmapmanager.cpp')
-rw-r--r-- | indra/newview/llreflectionmapmanager.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index f62cac3276..cb1ab0dac2 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -233,7 +233,7 @@ void LLReflectionMapManager::update() U32 count = log2((F32)res) + 0.5f; mMipChain.resize(count); - for (int i = 0; i < count; ++i) + for (U32 i = 0; i < count; ++i) { mMipChain[i].allocate(res, res, GL_RGB16F); res /= 2; @@ -316,7 +316,7 @@ void LLReflectionMapManager::update() // next distribute the free indices U32 count = llmin(mReflectionProbeCount, (U32)mProbes.size()); - for (S32 i = 1; i < count && !mCubeFree.empty(); ++i) + for (U32 i = 1; i < count && !mCubeFree.empty(); ++i) { // find the closest probe that needs a cube index LLReflectionMap* probe = mProbes[i]; @@ -330,7 +330,7 @@ void LLReflectionMapManager::update() } } - for (int i = 0; i < mProbes.size(); ++i) + for (unsigned int i = 0; i < mProbes.size(); ++i) { LLReflectionMap* probe = mProbes[i]; if (probe->getNumRefs() == 1) @@ -787,7 +787,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) res /= 2; - S32 mip = i - (mMipChain.size() - mips); + GLint mip = i - (static_cast<GLint>(mMipChain.size()) - mips); if (mip >= 0) { @@ -1081,8 +1081,8 @@ void LLReflectionMapManager::updateUniforms() // 4. For each bucket, store the index of the nearest probe that might influence pixels in that bucket // 5. In the shader, lookup the bucket for the pixel depth to get the index of the first probe that could possibly influence // the current pixel. - int depth_min = llclamp(llfloor(refmap->mMinDepth), 0, 255); - int depth_max = llclamp(llfloor(refmap->mMaxDepth), 0, 255); + unsigned int depth_min = llclamp(llfloor(refmap->mMinDepth), 0, 255); + unsigned int depth_max = llclamp(llfloor(refmap->mMaxDepth), 0, 255); for (U32 i = depth_min; i <= depth_max; ++i) { if (refmap->mMinDepth < minDepth[i]) |