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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-06-02 22:44:02 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-06-02 22:44:02 +0300 |
commit | 28208f688490e712b33883c488cd9deba8a3c308 (patch) | |
tree | ac123b33c84802361bb99423afd99c7a9f3a9359 /indra/newview/llprogressview.h | |
parent | bc31e8eb2f7745a7593d46dfa4280d7047eb2b1a (diff) | |
parent | 1702a65665879d0c68df4c6b4fdb60f815ab7abb (diff) |
Merged master into DRTVWR-497
Diffstat (limited to 'indra/newview/llprogressview.h')
-rw-r--r-- | indra/newview/llprogressview.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/indra/newview/llprogressview.h b/indra/newview/llprogressview.h index 813576b21d..56377a5889 100644 --- a/indra/newview/llprogressview.h +++ b/indra/newview/llprogressview.h @@ -35,6 +35,7 @@ class LLImageRaw; class LLButton; class LLProgressBar; +class LLViewerTexture; class LLProgressView : public LLPanel, @@ -51,6 +52,7 @@ public: /*virtual*/ void draw(); void drawStartTexture(F32 alpha); + void drawLogos(F32 alpha); /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleKeyHere(KEY key, MASK mask); @@ -70,6 +72,10 @@ public: void setStartupComplete(); + // we have to preload local textures to make sure they won't be grey + void initTextures(S32 location_id, bool is_in_production); + void releaseTextures(); + void setCancelButtonVisible(BOOL b, const std::string& label); static void onCancelButtonClicked( void* ); @@ -95,6 +101,25 @@ protected: bool handleUpdate(const LLSD& event_data); static void onIdle(void* user_data); + void loadLogo(const std::string &path, const U8 image_codec, const LLRect &pos_rect, const LLRectf &clip_rect, const LLRectf &offset_rect); + // logos have unusual location and need to be preloaded to not appear grey, then deleted + void initLogos(); + // Loads a bitmap to display during load + void initStartTexture(S32 location_id, bool is_in_production); + +private: + // We need to draw textures on login, but only once. + // So this vector gets filled up for textures to render and gets cleaned later + // Some textures have unusual requirements, so we are rendering directly + class TextureData + { + public: + LLPointer<LLViewerTexture> mTexturep; + LLRect mDrawRect; + LLRectf mClipRect; + LLRectf mOffsetRect; + }; + std::vector<TextureData> mLogosList; }; #endif // LL_LLPROGRESSVIEW_H |