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author | Loren Shih <seraph@lindenlab.com> | 2011-04-13 15:23:11 -0400 |
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committer | Loren Shih <seraph@lindenlab.com> | 2011-04-13 15:23:11 -0400 |
commit | 172bca783f94489fbf3ec68dfdc5f7851910b337 (patch) | |
tree | 1cce357a3ffb4f666eef9f85e928a2c88b066e5a /indra/newview/llphysicsmotion.cpp | |
parent | cf5b96bdededdac0dd00e88ce045ab6f32878869 (diff) |
SH-1364 FIXED Avatar Physics are not updating smoothly even for high-performance machines.
"high" graphics settings now give 100% updates, versus 90%.
Changed a simple constant that was acting as a threshold for when physics should be updated (the constant was set way too high, meaning that updates were being skipped).
Diffstat (limited to 'indra/newview/llphysicsmotion.cpp')
-rw-r--r-- | indra/newview/llphysicsmotion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index de4ce52351..09c9e75f2a 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -656,7 +656,7 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) if ((pixel_area > area_for_this_setting) || is_self)
{
const F32 position_diff_local = llabs(mPositionLastUpdate_local-position_new_local_clamped);
- const F32 min_delta = (1.01f-lod_factor)*0.4f;
+ const F32 min_delta = (1.0001f-lod_factor)*0.4f;
if (llabs(position_diff_local) > min_delta)
{
update_visuals = TRUE;
|