diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:43:28 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:56:09 +0300 |
commit | 1b68f71348ecf3983b76b40d7940da8377f049b7 (patch) | |
tree | 2974eddaef130a067c26033d60a59fc790365b3d /indra/newview/llpatchvertexarray.h | |
parent | af4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff) |
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/newview/llpatchvertexarray.h')
-rw-r--r-- | indra/newview/llpatchvertexarray.h | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/indra/newview/llpatchvertexarray.h b/indra/newview/llpatchvertexarray.h index 721f3f18b1..feb7f1503d 100644 --- a/indra/newview/llpatchvertexarray.h +++ b/indra/newview/llpatchvertexarray.h @@ -1,25 +1,25 @@ -/** +/** * @file llpatchvertexarray.h * @brief description of Surface class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -32,38 +32,38 @@ // // A "patch" is currently a sub-square of a larger square array of data // we call a "surface". -class LLPatchVertexArray +class LLPatchVertexArray { public: - LLPatchVertexArray(); - LLPatchVertexArray(U32 surface_width, U32 patch_width, F32 meters_per_grid); - virtual ~LLPatchVertexArray(); + LLPatchVertexArray(); + LLPatchVertexArray(U32 surface_width, U32 patch_width, F32 meters_per_grid); + virtual ~LLPatchVertexArray(); - void create(U32 surface_width, U32 patch_width, F32 meters_per_grid); - void destroy(); - void init(); + void create(U32 surface_width, U32 patch_width, F32 meters_per_grid); + void destroy(); + void init(); public: - U32 mSurfaceWidth; // grid points on one side of a LLSurface - U32 mPatchWidth; // grid points on one side of a LLPatch - U32 mPatchOrder; // 2^mPatchOrder >= mPatchWidth + U32 mSurfaceWidth; // grid points on one side of a LLSurface + U32 mPatchWidth; // grid points on one side of a LLPatch + U32 mPatchOrder; // 2^mPatchOrder >= mPatchWidth - U32 *mRenderLevelp; // Look-up table : render_stride -> render_level - U32 *mRenderStridep; // Look-up table : render_level -> render_stride + U32 *mRenderLevelp; // Look-up table : render_stride -> render_level + U32 *mRenderStridep; // Look-up table : render_level -> render_stride - // We want to be able to render a patch from multiple resolutions. - // The lowest resolution has two triangles, and the highest has - // 2*mPatchWidth*mPatchWidth triangles. - // - // mPatchWidth is not hard-coded, so we don't know how much memory - // to allocate to the vertex arrays until it is set. Once it is - // set, we will calculate how much total memory to allocate for the - // vertex arrays, and then keep track of their lengths and locations - // in the memory bank. - // - // A Patch has three regions that need vertex arrays: middle, north, - // and east. For each region there are three items that must be - // kept track of: data, offset, and length. + // We want to be able to render a patch from multiple resolutions. + // The lowest resolution has two triangles, and the highest has + // 2*mPatchWidth*mPatchWidth triangles. + // + // mPatchWidth is not hard-coded, so we don't know how much memory + // to allocate to the vertex arrays until it is set. Once it is + // set, we will calculate how much total memory to allocate for the + // vertex arrays, and then keep track of their lengths and locations + // in the memory bank. + // + // A Patch has three regions that need vertex arrays: middle, north, + // and east. For each region there are three items that must be + // kept track of: data, offset, and length. }; #endif |