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authorcosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2023-01-11 10:36:35 -0800
committerGitHub <noreply@github.com>2023-01-11 10:36:35 -0800
commit7e1f4e4cc7588131e12b3fc7542e10d066aad93f (patch)
treed1abc294fe0a7508d6d3b9d0b6661694b11719d9 /indra/newview/llpanelface.cpp
parentb4f53334141b179bdb1762636ce313f14d9e2b10 (diff)
parent693925ef23ef41e3927a9654a7f423d0e24ce19a (diff)
Merge pull request #48 from secondlife/SL-18820
Sl 18820: Build floater should preserve GLTF transforms when changing the PBR material
Diffstat (limited to 'indra/newview/llpanelface.cpp')
-rw-r--r--indra/newview/llpanelface.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 0b18bdc6e6..cf02f3c4e4 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -4527,8 +4527,8 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te)
tep->setGLTFRenderMaterial(nullptr);
tep->setGLTFMaterialOverride(nullptr);
- // blank out any override data on the server
- LLGLTFMaterialList::queueApply(objectp->getID(), te, LLUUID::null);
+ // blank out most override data on the server
+ LLGLTFMaterialList::queueApply(objectp, te, LLUUID::null);
}
// Texture map