diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-10-14 22:00:09 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-10-14 22:00:09 +0300 |
commit | 80dd72ff2b30fd345482f0c2ede516e9b4bba8f3 (patch) | |
tree | c4e90216ac4bd5082c15d0320d37b2938ea285ff /indra/newview/llmodelpreview.h | |
parent | 42fa322e76757073ecc8e884f7fd0fb80e0dd4ad (diff) | |
parent | a2c8c8238cfb109e0da81363995e08e99173426f (diff) |
Merge branch 'master' into DRTVWR-514-keymappings
Diffstat (limited to 'indra/newview/llmodelpreview.h')
-rw-r--r-- | indra/newview/llmodelpreview.h | 313 |
1 files changed, 313 insertions, 0 deletions
diff --git a/indra/newview/llmodelpreview.h b/indra/newview/llmodelpreview.h new file mode 100644 index 0000000000..3664a27a72 --- /dev/null +++ b/indra/newview/llmodelpreview.h @@ -0,0 +1,313 @@ +/** + * @file llmodelpreview.h + * @brief LLModelPreview class definition, class + * responsible for model preview inside LLFloaterModelPreview + * + * $LicenseInfo:firstyear=2020&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2020, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLMODELPREVIEW_H +#define LL_LLMODELPREVIEW_H + +#include "lldynamictexture.h" +#include "llfloatermodelpreview.h" +#include "llmeshrepository.h" +#include "llmodelloader.h" //NUM_LOD +#include "llmodel.h" + +class LLJoint; +class LLVOAvatar; +class LLTextBox; +class LLVertexBuffer; +class DAE; +class daeElement; +class domProfile_COMMON; +class domInstance_geometry; +class domNode; +class domTranslate; +class domController; +class domSkin; +class domMesh; + +// const strings needed by classes that use model preivew +static const std::string lod_name[NUM_LOD + 1] = +{ + "lowest", + "low", + "medium", + "high", + "I went off the end of the lod_name array. Me so smart." +}; + +static const std::string lod_triangles_name[NUM_LOD + 1] = +{ + "lowest_triangles", + "low_triangles", + "medium_triangles", + "high_triangles", + "I went off the end of the lod_triangles_name array. Me so smart." +}; + +static const std::string lod_vertices_name[NUM_LOD + 1] = +{ + "lowest_vertices", + "low_vertices", + "medium_vertices", + "high_vertices", + "I went off the end of the lod_vertices_name array. Me so smart." +}; + +static const std::string lod_status_name[NUM_LOD + 1] = +{ + "lowest_status", + "low_status", + "medium_status", + "high_status", + "I went off the end of the lod_status_name array. Me so smart." +}; + +static const std::string lod_icon_name[NUM_LOD + 1] = +{ + "status_icon_lowest", + "status_icon_low", + "status_icon_medium", + "status_icon_high", + "I went off the end of the lod_status_name array. Me so smart." +}; + +static const std::string lod_status_image[NUM_LOD + 1] = +{ + "ModelImport_Status_Good", + "ModelImport_Status_Warning", + "ModelImport_Status_Error", + "I went off the end of the lod_status_image array. Me so smart." +}; + +static const std::string lod_label_name[NUM_LOD + 1] = +{ + "lowest_label", + "low_label", + "medium_label", + "high_label", + "I went off the end of the lod_label_name array. Me so smart." +}; + +class LLModelPreview : public LLViewerDynamicTexture, public LLMutex +{ + LOG_CLASS(LLModelPreview); + + typedef boost::signals2::signal<void(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t; + typedef boost::signals2::signal<void(void)> model_loaded_signal_t; + typedef boost::signals2::signal<void(bool)> model_updated_signal_t; + +public: + + typedef enum + { + LOD_FROM_FILE = 0, + GENERATE, + USE_LOD_ABOVE, + } eLoDMode; + +public: + // Todo: model preview shouldn't need floater dependency, it + // should just expose data to floater, not control flaoter like it does + LLModelPreview(S32 width, S32 height, LLFloater* fmp); + virtual ~LLModelPreview(); + + void resetPreviewTarget(); + void setPreviewTarget(F32 distance); + void setTexture(U32 name) { mTextureName = name; } + + void setPhysicsFromLOD(S32 lod); + BOOL render(); + void update(); + void genBuffers(S32 lod, bool skinned); + void clearBuffers(); + void refresh(); + void rotate(F32 yaw_radians, F32 pitch_radians); + void zoom(F32 zoom_amt); + void pan(F32 right, F32 up); + virtual BOOL needsRender() { return mNeedsUpdate; } + void setPreviewLOD(S32 lod); + void clearModel(S32 lod); + void getJointAliases(JointMap& joint_map); + void loadModel(std::string filename, S32 lod, bool force_disable_slm = false); + void loadModelCallback(S32 lod); + bool lodsReady() { return !mGenLOD && mLodsQuery.empty(); } + void queryLODs() { mGenLOD = true; }; + void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false); + void generateNormals(); + void restoreNormals(); + U32 calcResourceCost(); + void rebuildUploadData(); + void saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position); + void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position); + void clearIncompatible(S32 lod); + void updateStatusMessages(); + void updateLodControls(S32 lod); + void clearGLODGroup(); + void onLODParamCommit(S32 lod, bool enforce_tri_limit); + void addEmptyFace(LLModel* pTarget); + + const bool getModelPivot(void) const { return mHasPivot; } + void setHasPivot(bool val) { mHasPivot = val; } + void setModelPivot(const LLVector3& pivot) { mModelPivot = pivot; } + + //Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions + //Accessors for joint position upload friendly rigs + const bool isRigValidForJointPositionUpload(void) const { return mRigValidJointUpload; } + void setRigValidForJointPositionUpload(bool rigValid) { mRigValidJointUpload = rigValid; } + + //Accessors for the legacy rigs + const bool isLegacyRigValid(void) const { return mLegacyRigFlags == 0; } + U32 getLegacyRigFlags() const { return mLegacyRigFlags; } + void setLegacyRigFlags(U32 rigFlags) { mLegacyRigFlags = rigFlags; } + + static void textureLoadedCallback(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata); + static bool lodQueryCallback(); + + boost::signals2::connection setDetailsCallback(const details_signal_t::slot_type& cb){ return mDetailsSignal.connect(cb); } + boost::signals2::connection setModelLoadedCallback(const model_loaded_signal_t::slot_type& cb){ return mModelLoadedSignal.connect(cb); } + boost::signals2::connection setModelUpdatedCallback(const model_updated_signal_t::slot_type& cb){ return mModelUpdatedSignal.connect(cb); } + + void setLoadState(U32 state) { mLoadState = state; } + U32 getLoadState() { return mLoadState; } + + static bool sIgnoreLoadedCallback; + std::vector<S32> mLodsQuery; + std::vector<S32> mLodsWithParsingError; + bool mHasDegenerate; + +protected: + + static void loadedCallback(LLModelLoader::scene& scene, LLModelLoader::model_list& model_list, S32 lod, void* opaque); + static void stateChangedCallback(U32 state, void* opaque); + + static LLJoint* lookupJointByName(const std::string&, void* opaque); + static U32 loadTextures(LLImportMaterial& material, void* opaque); + + void lookupLODModelFiles(S32 lod); + +private: + //Utility function for controller vertex compare + bool verifyCount(int expected, int result); + //Creates the dummy avatar for the preview window + void createPreviewAvatar(void); + //Accessor for the dummy avatar + LLVOAvatar* getPreviewAvatar(void) { return mPreviewAvatar; } + // Count amount of original models, excluding sub-models + static U32 countRootModels(LLModelLoader::model_list models); + +protected: + friend class LLModelLoader; + friend class LLFloaterModelPreview; + friend class LLFloaterModelPreview::DecompRequest; + friend class LLPhysicsDecomp; + + LLFloater* mFMP; + + BOOL mNeedsUpdate; + bool mDirty; + bool mGenLOD; + U32 mTextureName; + F32 mCameraDistance; + F32 mCameraYaw; + F32 mCameraPitch; + F32 mCameraZoom; + LLVector3 mCameraOffset; + LLVector3 mPreviewTarget; + LLVector3 mPreviewScale; + S32 mPreviewLOD; + S32 mPhysicsSearchLOD; + U32 mResourceCost; + std::string mLODFile[LLModel::NUM_LODS]; + bool mLoading; + U32 mLoadState; + bool mResetJoints; + bool mModelNoErrors; + bool mLookUpLodFiles; + + std::map<std::string, bool> mViewOption; + + //GLOD object parameters (must rebuild object if these change) + bool mLODFrozen; + F32 mBuildShareTolerance; + U32 mBuildQueueMode; + U32 mBuildOperator; + U32 mBuildBorderMode; + U32 mRequestedLoDMode[LLModel::NUM_LODS]; + S32 mRequestedTriangleCount[LLModel::NUM_LODS]; + F32 mRequestedErrorThreshold[LLModel::NUM_LODS]; + U32 mRequestedBuildOperator[LLModel::NUM_LODS]; + U32 mRequestedQueueMode[LLModel::NUM_LODS]; + U32 mRequestedBorderMode[LLModel::NUM_LODS]; + F32 mRequestedShareTolerance[LLModel::NUM_LODS]; + F32 mRequestedCreaseAngle[LLModel::NUM_LODS]; + + LLModelLoader* mModelLoader; + + LLModelLoader::scene mScene[LLModel::NUM_LODS]; + LLModelLoader::scene mBaseScene; + + LLModelLoader::model_list mModel[LLModel::NUM_LODS]; + LLModelLoader::model_list mBaseModel; + + typedef std::vector<LLVolumeFace> v_LLVolumeFace_t; + typedef std::vector<v_LLVolumeFace_t> vv_LLVolumeFace_t; + + vv_LLVolumeFace_t mModelFacesCopy[LLModel::NUM_LODS]; + vv_LLVolumeFace_t mBaseModelFacesCopy; + + U32 mGroup; + std::map<LLPointer<LLModel>, U32> mObject; + U32 mMaxTriangleLimit; + + LLMeshUploadThread::instance_list mUploadData; + std::set<LLViewerFetchedTexture * > mTextureSet; + + //map of vertex buffers to models (one vertex buffer in vector per face in model + std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS + 1]; + + details_signal_t mDetailsSignal; + model_loaded_signal_t mModelLoadedSignal; + model_updated_signal_t mModelUpdatedSignal; + + LLVector3 mModelPivot; + bool mHasPivot; + + float mPelvisZOffset; + + bool mRigValidJointUpload; + U32 mLegacyRigFlags; + + bool mLastJointUpdate; + bool mFirstSkinUpdate; + + JointNameSet mJointsFromNode; + JointTransformMap mJointTransformMap; + + LLPointer<LLVOAvatar> mPreviewAvatar; + LLCachedControl<bool> mImporterDebug; +}; + +#endif // LL_LLMODELPREVIEW_H |