diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-10-28 22:53:24 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-10-28 22:53:24 +0200 |
commit | 9c0a6d1b0e5e9d6da6a63ff367f40ab08c064bbe (patch) | |
tree | 70ee7701d7a24a0759915f8050786ed43a8a2a7a /indra/newview/llmodelpreview.cpp | |
parent | 0ef7a9b39cf72da1211039ab22bdf8f9f6a2c984 (diff) | |
parent | b2f1e8899b32f681e13705d684db9a93d18450ae (diff) |
Merge pull request #2966 from secondlife/marchcat/c-develop
develop → Maint C sync
Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r-- | indra/newview/llmodelpreview.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index 363e176fc8..6ef7712000 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -3364,7 +3364,7 @@ bool LLModelPreview::render() mFMP->childSetEnabled("upload_joints", upload_skin); } - F32 explode = (F32)mFMP->childGetValue("physics_explode").asReal(); + F32 physics_explode = (F32)mFMP->childGetValue("physics_explode").asReal(); LLGLDepthTest gls_depth(GL_TRUE); // SL-12781 re-enable z-buffer for 3D model preview @@ -3589,12 +3589,12 @@ bool LLModelPreview::render() for (U32 i = 0; i < physics.mMesh.size(); ++i) { - if (explode > 0.f) + if (physics_explode > 0.f) { gGL.pushMatrix(); LLVector3 offset = model->mHullCenter[i] - model->mCenterOfHullCenters; - offset *= explode; + offset *= physics_explode; gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); } @@ -3609,7 +3609,7 @@ bool LLModelPreview::render() gGL.diffuseColor4ubv(hull_colors[i].mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions); - if (explode > 0.f) + if (physics_explode > 0.f) { gGL.popMatrix(); } @@ -3624,7 +3624,8 @@ bool LLModelPreview::render() if (render_mesh) { auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); - if (pass > 0){ + if (pass > 0) + { for (size_t i = 0; i < num_models; ++i) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -3804,7 +3805,8 @@ bool LLModelPreview::render() } } - for (U32 i = 0, e = static_cast<U32>(mVertexBuffer[mPreviewLOD][model].size()); i < e; ++i) + std::size_t size = mVertexBuffer[mPreviewLOD][model].size(); + for (U32 i = 0; i < size; ++i) { model->mSkinInfo.updateHash(); LLRenderPass::uploadMatrixPalette(mPreviewAvatar, &model->mSkinInfo); |