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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-10-28 22:53:24 +0200
committerGitHub <noreply@github.com>2024-10-28 22:53:24 +0200
commit9c0a6d1b0e5e9d6da6a63ff367f40ab08c064bbe (patch)
tree70ee7701d7a24a0759915f8050786ed43a8a2a7a /indra/newview/llmodelpreview.cpp
parent0ef7a9b39cf72da1211039ab22bdf8f9f6a2c984 (diff)
parentb2f1e8899b32f681e13705d684db9a93d18450ae (diff)
Merge pull request #2966 from secondlife/marchcat/c-develop
develop → Maint C sync
Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r--indra/newview/llmodelpreview.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index 363e176fc8..6ef7712000 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -3364,7 +3364,7 @@ bool LLModelPreview::render()
mFMP->childSetEnabled("upload_joints", upload_skin);
}
- F32 explode = (F32)mFMP->childGetValue("physics_explode").asReal();
+ F32 physics_explode = (F32)mFMP->childGetValue("physics_explode").asReal();
LLGLDepthTest gls_depth(GL_TRUE); // SL-12781 re-enable z-buffer for 3D model preview
@@ -3589,12 +3589,12 @@ bool LLModelPreview::render()
for (U32 i = 0; i < physics.mMesh.size(); ++i)
{
- if (explode > 0.f)
+ if (physics_explode > 0.f)
{
gGL.pushMatrix();
LLVector3 offset = model->mHullCenter[i] - model->mCenterOfHullCenters;
- offset *= explode;
+ offset *= physics_explode;
gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
}
@@ -3609,7 +3609,7 @@ bool LLModelPreview::render()
gGL.diffuseColor4ubv(hull_colors[i].mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions);
- if (explode > 0.f)
+ if (physics_explode > 0.f)
{
gGL.popMatrix();
}
@@ -3624,7 +3624,8 @@ bool LLModelPreview::render()
if (render_mesh)
{
auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
- if (pass > 0){
+ if (pass > 0)
+ {
for (size_t i = 0; i < num_models; ++i)
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -3804,7 +3805,8 @@ bool LLModelPreview::render()
}
}
- for (U32 i = 0, e = static_cast<U32>(mVertexBuffer[mPreviewLOD][model].size()); i < e; ++i)
+ std::size_t size = mVertexBuffer[mPreviewLOD][model].size();
+ for (U32 i = 0; i < size; ++i)
{
model->mSkinInfo.updateHash();
LLRenderPass::uploadMatrixPalette(mPreviewAvatar, &model->mSkinInfo);