diff options
author | Oz Linden <oz@lindenlab.com> | 2011-05-17 18:47:51 -0400 |
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committer | Oz Linden <oz@lindenlab.com> | 2011-05-17 18:47:51 -0400 |
commit | cb936d097fd40c743895cb35fce6b292c66e5210 (patch) | |
tree | c554c33c7576aa567ca2b32ad06ee9af83977059 /indra/newview/llmeshrepository.cpp | |
parent | 32313dd3c6396324ea8f13285a69c01f38fe1cfc (diff) | |
parent | bd37b14e9217935b9d70faf04c835c9d4aeda9c7 (diff) |
pull back fix for STORM-1260 from beta branch
Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
-rw-r--r-- | indra/newview/llmeshrepository.cpp | 3807 |
1 files changed, 3807 insertions, 0 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp new file mode 100644 index 0000000000..0a1eadf4d0 --- /dev/null +++ b/indra/newview/llmeshrepository.cpp @@ -0,0 +1,3807 @@ +/** + * @file llmeshrepository.cpp + * @brief Mesh repository implementation. + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "apr_pools.h" +#include "apr_dso.h" +#include "llhttpstatuscodes.h" +#include "llmeshrepository.h" + +#include "llagent.h" +#include "llappviewer.h" +#include "llbufferstream.h" +#include "llcurl.h" +#include "lldatapacker.h" +#include "llfasttimer.h" +#include "llfloatermodelpreview.h" +#include "llfloaterperms.h" +#include "lleconomy.h" +#include "llimagej2c.h" +#include "llhost.h" +#include "llnotificationsutil.h" +#include "llsd.h" +#include "llsdutil_math.h" +#include "llsdserialize.h" +#include "llthread.h" +#include "llvfile.h" +#include "llviewercontrol.h" +#include "llviewermenufile.h" +#include "llviewerobjectlist.h" +#include "llviewerregion.h" +#include "llviewertexturelist.h" +#include "llvolume.h" +#include "llvolumemgr.h" +#include "llvovolume.h" +#include "llworld.h" +#include "material_codes.h" +#include "pipeline.h" +#include "llinventorymodel.h" +#include "llfoldertype.h" + +#ifndef LL_WINDOWS +#include "netdb.h" +#endif + +#include <queue> + +LLFastTimer::DeclareTimer FTM_MESH_UPDATE("Mesh Update"); +LLFastTimer::DeclareTimer FTM_LOAD_MESH("Load Mesh"); + +LLMeshRepository gMeshRepo; + +const U32 MAX_MESH_REQUESTS_PER_SECOND = 100; + +U32 LLMeshRepository::sBytesReceived = 0; +U32 LLMeshRepository::sHTTPRequestCount = 0; +U32 LLMeshRepository::sHTTPRetryCount = 0; +U32 LLMeshRepository::sCacheBytesRead = 0; +U32 LLMeshRepository::sCacheBytesWritten = 0; +U32 LLMeshRepository::sPeakKbps = 0; + + +const U32 MAX_TEXTURE_UPLOAD_RETRIES = 5; + +std::string header_lod[] = +{ + "lowest_lod", + "low_lod", + "medium_lod", + "high_lod" +}; + + +//get the number of bytes resident in memory for given volume +U32 get_volume_memory_size(const LLVolume* volume) +{ + U32 indices = 0; + U32 vertices = 0; + + for (U32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + indices += face.mNumIndices; + vertices += face.mNumVertices; + } + + + return indices*2+vertices*11+sizeof(LLVolume)+sizeof(LLVolumeFace)*volume->getNumVolumeFaces(); +} + +void get_vertex_buffer_from_mesh(LLCDMeshData& mesh, LLModel::PhysicsMesh& res, F32 scale = 1.f) +{ + res.mPositions.clear(); + res.mNormals.clear(); + + const F32* v = mesh.mVertexBase; + + if (mesh.mIndexType == LLCDMeshData::INT_16) + { + U16* idx = (U16*) mesh.mIndexBase; + for (S32 j = 0; j < mesh.mNumTriangles; ++j) + { + F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes); + F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes); + F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes); + + idx = (U16*) (((U8*)idx)+mesh.mIndexStrideBytes); + + LLVector3 v0(mp0); + LLVector3 v1(mp1); + LLVector3 v2(mp2); + + LLVector3 n = (v1-v0)%(v2-v0); + n.normalize(); + + res.mPositions.push_back(v0*scale); + res.mPositions.push_back(v1*scale); + res.mPositions.push_back(v2*scale); + + res.mNormals.push_back(n); + res.mNormals.push_back(n); + res.mNormals.push_back(n); + } + } + else + { + U32* idx = (U32*) mesh.mIndexBase; + for (S32 j = 0; j < mesh.mNumTriangles; ++j) + { + F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes); + F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes); + F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes); + + idx = (U32*) (((U8*)idx)+mesh.mIndexStrideBytes); + + LLVector3 v0(mp0); + LLVector3 v1(mp1); + LLVector3 v2(mp2); + + LLVector3 n = (v1-v0)%(v2-v0); + n.normalize(); + + res.mPositions.push_back(v0*scale); + res.mPositions.push_back(v1*scale); + res.mPositions.push_back(v2*scale); + + res.mNormals.push_back(n); + res.mNormals.push_back(n); + res.mNormals.push_back(n); + } + } +} + +S32 LLMeshRepoThread::sActiveHeaderRequests = 0; +S32 LLMeshRepoThread::sActiveLODRequests = 0; +U32 LLMeshRepoThread::sMaxConcurrentRequests = 1; + + +class LLTextureCostResponder : public LLCurl::Responder +{ +public: + LLTextureUploadData mData; + LLMeshUploadThread* mThread; + + LLTextureCostResponder(LLTextureUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingConfirmations--; + if (isGoodStatus(status)) + { + mThread->priceResult(mData, content); + } + else + { + llwarns << status << ": " << reason << llendl; + + if (mData.mRetries < MAX_TEXTURE_UPLOAD_RETRIES) + { + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 499 || status == 500) + { + mThread->uploadTexture(mData); + } + else + { + llerrs << "Unhandled status " << status << llendl; + } + } + else + { + llwarns << "Giving up after " << mData.mRetries << " retries." << llendl; + } + } + } +}; + +class LLTextureUploadResponder : public LLCurl::Responder +{ +public: + LLTextureUploadData mData; + LLMeshUploadThread* mThread; + + LLTextureUploadResponder(LLTextureUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingUploads--; + if (isGoodStatus(status)) + { + mData.mUUID = content["new_asset"].asUUID(); + gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content)); + mThread->onTextureUploaded(mData); + } + else + { + llwarns << status << ": " << reason << llendl; + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 404) + { + mThread->uploadTexture(mData); + } + else if (status == 499) + { + mThread->mConfirmedTextureQ.push(mData); + } + else + { + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + +class LLMeshCostResponder : public LLCurl::Responder +{ +public: + LLMeshUploadData mData; + LLMeshUploadThread* mThread; + + LLMeshCostResponder(LLMeshUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingConfirmations--; + + if (isGoodStatus(status)) + { + mThread->priceResult(mData, content); + } + else + { + llwarns << status << ": " << reason << llendl; + + if (status == HTTP_INTERNAL_ERROR) + { + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + mThread->uploadModel(mData); + } + else if (status == HTTP_BAD_REQUEST) + { + llwarns << "Status 400 received from server, giving up." << llendl; + } + else if (status == HTTP_NOT_FOUND) + { + llwarns <<"Status 404 received, server is disconnected, giving up." << llendl ; + } + else + { + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + +class LLMeshUploadResponder : public LLCurl::Responder +{ +public: + LLMeshUploadData mData; + LLMeshUploadThread* mThread; + + LLMeshUploadResponder(LLMeshUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingUploads--; + if (isGoodStatus(status)) + { + mData.mUUID = content["new_asset"].asUUID(); + if (mData.mUUID.isNull()) + { + LLSD args; + std::string message = content["error"]["message"]; + std::string identifier = content["error"]["identifier"]; + std::string invalidity_identifier = content["error"]["invalidity_identifier"]; + + args["MESSAGE"] = message; + args["IDENTIFIER"] = identifier; + args["INVALIDITY_IDENTIFIER"] = invalidity_identifier; + args["LABEL"] = mData.mBaseModel->mLabel; + + gMeshRepo.uploadError(args); + } + else + { + gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content)); + mThread->onModelUploaded(mData); + } + } + else + { + llwarns << status << ": " << reason << llendl; + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 404) + { + mThread->uploadModel(mData); + } + else if (status == 499) + { + mThread->mConfirmedQ.push(mData); + } + else if (status != 500) + { //drop internal server errors on the floor, otherwise grab + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + + +class LLMeshHeaderResponder : public LLCurl::Responder +{ +public: + LLVolumeParams mMeshParams; + + LLMeshHeaderResponder(const LLVolumeParams& mesh_params) + : mMeshParams(mesh_params) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshLODResponder : public LLCurl::Responder +{ +public: + LLVolumeParams mMeshParams; + S32 mLOD; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshLODResponder(const LLVolumeParams& mesh_params, S32 lod, U32 offset, U32 requested_bytes) + : mMeshParams(mesh_params), mLOD(lod), mOffset(offset), mRequestedBytes(requested_bytes) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshSkinInfoResponder : public LLCurl::Responder +{ +public: + LLUUID mMeshID; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshSkinInfoResponder(const LLUUID& id, U32 offset, U32 size) + : mMeshID(id), mRequestedBytes(size), mOffset(offset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshDecompositionResponder : public LLCurl::Responder +{ +public: + LLUUID mMeshID; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshDecompositionResponder(const LLUUID& id, U32 offset, U32 size) + : mMeshID(id), mRequestedBytes(size), mOffset(offset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshPhysicsShapeResponder : public LLCurl::Responder +{ +public: + LLUUID mMeshID; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshPhysicsShapeResponder(const LLUUID& id, U32 offset, U32 size) + : mMeshID(id), mRequestedBytes(size), mOffset(offset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLModelObjectUploadResponder: public LLCurl::Responder +{ + LLSD mObjectAsset; + LLMeshUploadThread* mThread; + +public: + LLModelObjectUploadResponder(LLMeshUploadThread* thread, const LLSD& object_asset): + mThread(thread), + mObjectAsset(object_asset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) + { + assert_main_thread(); + + llinfos << "completed" << llendl; + mThread->mPendingUploads--; + mThread->mFinished = true; + } +}; + +class LLWholeModelFeeResponder: public LLCurl::Responder +{ + LLMeshUploadThread* mThread; +public: + LLWholeModelFeeResponder(LLMeshUploadThread* thread): + mThread(thread) + { + } + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) + { + assert_main_thread(); + llinfos << "completed" << llendl; + mThread->mPendingUploads--; + } + +}; + +LLMeshRepoThread::LLMeshRepoThread() +: LLThread("mesh repo", NULL) +{ + mWaiting = false; + mMutex = new LLMutex(NULL); + mHeaderMutex = new LLMutex(NULL); + mSignal = new LLCondition(NULL); +} + +LLMeshRepoThread::~LLMeshRepoThread() +{ + delete mMutex; + mMutex = NULL; + delete mHeaderMutex; + mHeaderMutex = NULL; + delete mSignal; + mSignal = NULL; +} + +void LLMeshRepoThread::run() +{ + mCurlRequest = new LLCurlRequest(); + LLCDResult res = LLConvexDecomposition::initThread(); + if (res != LLCD_OK) + { + llwarns << "convex decomposition unable to be loaded" << llendl; + } + + while (!LLApp::isQuitting()) + { + mWaiting = true; + mSignal->wait(); + mWaiting = false; + + if (!LLApp::isQuitting()) + { + static U32 count = 0; + + static F32 last_hundred = gFrameTimeSeconds; + + if (gFrameTimeSeconds - last_hundred > 1.f) + { //a second has gone by, clear count + last_hundred = gFrameTimeSeconds; + count = 0; + } + + // NOTE: throttling intentionally favors LOD requests over header requests + + while (!mLODReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveLODRequests < sMaxConcurrentRequests) + { + { + mMutex->lock(); + LODRequest req = mLODReqQ.front(); + mLODReqQ.pop(); + mMutex->unlock(); + if (fetchMeshLOD(req.mMeshParams, req.mLOD)) + { + count++; + } + } + } + + while (!mHeaderReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveHeaderRequests < sMaxConcurrentRequests) + { + { + mMutex->lock(); + HeaderRequest req = mHeaderReqQ.front(); + mHeaderReqQ.pop(); + mMutex->unlock(); + if (fetchMeshHeader(req.mMeshParams)) + { + count++; + } + } + } + + { //mSkinRequests is protected by mSignal + std::set<LLUUID> incomplete; + for (std::set<LLUUID>::iterator iter = mSkinRequests.begin(); iter != mSkinRequests.end(); ++iter) + { + LLUUID mesh_id = *iter; + if (!fetchMeshSkinInfo(mesh_id)) + { + incomplete.insert(mesh_id); + } + } + mSkinRequests = incomplete; + } + + { //mDecompositionRequests is protected by mSignal + std::set<LLUUID> incomplete; + for (std::set<LLUUID>::iterator iter = mDecompositionRequests.begin(); iter != mDecompositionRequests.end(); ++iter) + { + LLUUID mesh_id = *iter; + if (!fetchMeshDecomposition(mesh_id)) + { + incomplete.insert(mesh_id); + } + } + mDecompositionRequests = incomplete; + } + + { //mPhysicsShapeRequests is protected by mSignal + std::set<LLUUID> incomplete; + for (std::set<LLUUID>::iterator iter = mPhysicsShapeRequests.begin(); iter != mPhysicsShapeRequests.end(); ++iter) + { + LLUUID mesh_id = *iter; + if (!fetchMeshPhysicsShape(mesh_id)) + { + incomplete.insert(mesh_id); + } + } + mPhysicsShapeRequests = incomplete; + } + + mCurlRequest->process(); + } + } + + if (mSignal->isLocked()) + { //make sure to let go of the mutex associated with the given signal before shutting down + mSignal->unlock(); + } + + res = LLConvexDecomposition::quitThread(); + if (res != LLCD_OK) + { + llwarns << "convex decomposition unable to be quit" << llendl; + } + + delete mCurlRequest; + mCurlRequest = NULL; +} + +void LLMeshRepoThread::loadMeshSkinInfo(const LLUUID& mesh_id) +{ //protected by mSignal, no locking needed here + mSkinRequests.insert(mesh_id); +} + +void LLMeshRepoThread::loadMeshDecomposition(const LLUUID& mesh_id) +{ //protected by mSignal, no locking needed here + mDecompositionRequests.insert(mesh_id); +} + +void LLMeshRepoThread::loadMeshPhysicsShape(const LLUUID& mesh_id) +{ //protected by mSignal, no locking needed here + mPhysicsShapeRequests.insert(mesh_id); +} + + +void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ //protected by mSignal, no locking needed here + + mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID()); + if (iter != mMeshHeader.end()) + { //if we have the header, request LOD byte range + LODRequest req(mesh_params, lod); + { + LLMutexLock lock(mMutex); + mLODReqQ.push(req); + } + } + else + { + HeaderRequest req(mesh_params); + + pending_lod_map::iterator pending = mPendingLOD.find(mesh_params); + + if (pending != mPendingLOD.end()) + { //append this lod request to existing header request + pending->second.push_back(lod); + if (pending->second.size() > 4) + { + llerrs << "WTF?" << llendl; + } + } + else + { //if no header request is pending, fetch header + LLMutexLock lock(mMutex); + mHeaderReqQ.push(req); + mPendingLOD[mesh_params].push_back(lod); + } + } +} + +//static +std::string LLMeshRepoThread::constructUrl(LLUUID mesh_id) +{ + std::string http_url; + + if (gAgent.getRegion()) + { + http_url = gMeshRepo.mGetMeshCapability; + } + + if (!http_url.empty()) + { + http_url += "/?mesh_id="; + http_url += mesh_id.asString().c_str(); + } + else + { + llwarns << "Current region does not have GetMesh capability! Cannot load " << mesh_id << ".mesh" << llendl; + } + + return http_url; +} + +bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) +{ //protected by mMutex + mHeaderMutex->lock(); + + if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) + { //we have no header info for this mesh, do nothing + mHeaderMutex->unlock(); + return false; + } + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id]["skin"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["skin"]["size"].asInteger(); + + mHeaderMutex->unlock(); + + if (offset >= 0 && size > 0) + { + //check VFS for mesh skin info + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (skinInfoReceived(mesh_id, buffer, size)) + { + delete[] buffer; + return true; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, + new LLMeshSkinInfoResponder(mesh_id, offset, size)); + } + } + } + else + { + mHeaderMutex->unlock(); + } + + //early out was not hit, effectively fetched + return true; +} + +bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) +{ //protected by mMutex + mHeaderMutex->lock(); + + if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) + { //we have no header info for this mesh, do nothing + mHeaderMutex->unlock(); + return false; + } + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id]["decomposition"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["decomposition"]["size"].asInteger(); + + mHeaderMutex->unlock(); + + if (offset >= 0 && size > 0) + { + //check VFS for mesh skin info + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (decompositionReceived(mesh_id, buffer, size)) + { + delete[] buffer; + return true; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(http_url, headers, offset, size, + new LLMeshDecompositionResponder(mesh_id, offset, size)); + } + } + } + else + { + mHeaderMutex->unlock(); + } + + //early out was not hit, effectively fetched + return true; +} + +bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) +{ //protected by mMutex + mHeaderMutex->lock(); + + if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) + { //we have no header info for this mesh, do nothing + mHeaderMutex->unlock(); + return false; + } + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id]["physics_shape"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["physics_shape"]["size"].asInteger(); + + mHeaderMutex->unlock(); + + if (offset >= 0 && size > 0) + { + //check VFS for mesh physics shape info + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (physicsShapeReceived(mesh_id, buffer, size)) + { + delete[] buffer; + return true; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(http_url, headers, offset, size, + new LLMeshPhysicsShapeResponder(mesh_id, offset, size)); + } + } + else + { //no physics shape whatsoever, report back NULL + physicsShapeReceived(mesh_id, NULL, 0); + } + } + else + { + mHeaderMutex->unlock(); + } + + //early out was not hit, effectively fetched + return true; +} + +bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params) +{ + bool retval = false; + + { + //look for mesh in asset in vfs + LLVFile file(gVFS, mesh_params.getSculptID(), LLAssetType::AT_MESH); + + S32 size = file.getSize(); + + if (size > 0) + { + U8 buffer[1024]; + S32 bytes = llmin(size, 1024); + LLMeshRepository::sCacheBytesRead += bytes; + file.read(buffer, bytes); + if (headerReceived(mesh_params, buffer, bytes)) + { //did not do an HTTP request, return false + return false; + } + } + } + + //either cache entry doesn't exist or is corrupt, request header from simulator + + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_params.getSculptID()); + if (!http_url.empty()) + { + ++sActiveHeaderRequests; + retval = true; + //grab first 4KB if we're going to bother with a fetch. Cache will prevent future fetches if a full mesh fits + //within the first 4KB + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(http_url, headers, 0, 4096, new LLMeshHeaderResponder(mesh_params)); + } + + return retval; +} + +bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ //protected by mMutex + mHeaderMutex->lock(); + + bool retval = false; + + LLUUID mesh_id = mesh_params.getSculptID(); + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id][header_lod[lod]]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id][header_lod[lod]]["size"].asInteger(); + mHeaderMutex->unlock(); + if (offset >= 0 && size > 0) + { + + //check VFS for mesh asset + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (lodReceived(mesh_params, lod, buffer, size)) + { + delete[] buffer; + return false; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + retval = true; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, + new LLMeshLODResponder(mesh_params, lod, offset, size)); + } + else + { + mUnavailableQ.push(LODRequest(mesh_params, lod)); + } + } + else + { + mUnavailableQ.push(LODRequest(mesh_params, lod)); + } + } + else + { + mHeaderMutex->unlock(); + } + + return retval; +} + +bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size) +{ + LLSD header; + + U32 header_size = 0; + if (data_size > 0) + { + std::string res_str((char*) data, data_size); + + std::string deprecated_header("<? LLSD/Binary ?>"); + + if (res_str.substr(0, deprecated_header.size()) == deprecated_header) + { + res_str = res_str.substr(deprecated_header.size()+1, data_size); + header_size = deprecated_header.size()+1; + } + data_size = res_str.size(); + + std::istringstream stream(res_str); + + if (!LLSDSerialize::fromBinary(header, stream, data_size)) + { + llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl; + return false; + } + + header_size += stream.tellg(); + } + else + { + llinfos + << "Marking header as non-existent, will not retry." << llendl; + header["404"] = 1; + } + + { + U32 cost = gMeshRepo.calcResourceCost(header); + + LLUUID mesh_id = mesh_params.getSculptID(); + + mHeaderMutex->lock(); + mMeshHeaderSize[mesh_id] = header_size; + mMeshHeader[mesh_id] = header; + mMeshResourceCost[mesh_id] = cost; + mHeaderMutex->unlock(); + + //check for pending requests + pending_lod_map::iterator iter = mPendingLOD.find(mesh_params); + if (iter != mPendingLOD.end()) + { + LLMutexLock lock(mMutex); + for (U32 i = 0; i < iter->second.size(); ++i) + { + LODRequest req(mesh_params, iter->second[i]); + mLODReqQ.push(req); + } + } + mPendingLOD.erase(iter); + } + + return true; +} + +bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size) +{ + LLVolume* volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); + std::string mesh_string((char*) data, data_size); + std::istringstream stream(mesh_string); + + if (volume->unpackVolumeFaces(stream, data_size)) + { + LoadedMesh mesh(volume, mesh_params, lod); + if (volume->getNumFaces() > 0) + { + LLMutexLock lock(mMutex); + mLoadedQ.push(mesh); + return true; + } + } + + return false; +} + +bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size) +{ + LLSD skin; + + if (data_size > 0) + { + std::string res_str((char*) data, data_size); + + std::istringstream stream(res_str); + + if (!unzip_llsd(skin, stream, data_size)) + { + llwarns << "Mesh skin info parse error. Not a valid mesh asset!" << llendl; + return false; + } + } + + { + LLMeshSkinInfo info(skin); + info.mMeshID = mesh_id; + + //llinfos<<"info pelvis offset"<<info.mPelvisOffset<<llendl; + mSkinInfoQ.push(info); + } + + return true; +} + +bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size) +{ + LLSD decomp; + + if (data_size > 0) + { + std::string res_str((char*) data, data_size); + + std::istringstream stream(res_str); + + if (!unzip_llsd(decomp, stream, data_size)) + { + llwarns << "Mesh decomposition parse error. Not a valid mesh asset!" << llendl; + return false; + } + } + + { + LLModel::Decomposition* d = new LLModel::Decomposition(decomp); + d->mMeshID = mesh_id; + mDecompositionQ.push(d); + } + + return true; +} + +bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size) +{ + LLSD physics_shape; + + LLModel::Decomposition* d = new LLModel::Decomposition(); + d->mMeshID = mesh_id; + + if (data == NULL) + { //no data, no physics shape exists + d->mPhysicsShapeMesh.clear(); + } + else + { + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + volume_params.setSculptID(mesh_id, LL_SCULPT_TYPE_MESH); + LLPointer<LLVolume> volume = new LLVolume(volume_params,0); + std::string mesh_string((char*) data, data_size); + std::istringstream stream(mesh_string); + + if (volume->unpackVolumeFaces(stream, data_size)) + { + //load volume faces into decomposition buffer + S32 vertex_count = 0; + S32 index_count = 0; + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + vertex_count += face.mNumVertices; + index_count += face.mNumIndices; + } + + d->mPhysicsShapeMesh.clear(); + + std::vector<LLVector3>& pos = d->mPhysicsShapeMesh.mPositions; + std::vector<LLVector3>& norm = d->mPhysicsShapeMesh.mNormals; + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + + for (S32 i = 0; i < face.mNumIndices; ++i) + { + U16 idx = face.mIndices[i]; + + pos.push_back(LLVector3(face.mPositions[idx].getF32ptr())); + norm.push_back(LLVector3(face.mNormals[idx].getF32ptr())); + } + } + } + } + + mDecompositionQ.push(d); + return true; +} + +LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures, + bool upload_skin, bool upload_joints) +: LLThread("mesh upload"), + mDiscarded(FALSE) +{ + mInstanceList = data; + mUploadTextures = upload_textures; + mUploadSkin = upload_skin; + mUploadJoints = upload_joints; + mMutex = new LLMutex(NULL); + mCurlRequest = NULL; + mPendingConfirmations = 0; + mPendingUploads = 0; + mPendingCost = 0; + mFinished = false; + mOrigin = gAgent.getPositionAgent(); + mHost = gAgent.getRegionHost(); + + mUploadObjectAssetCapability = gAgent.getRegion()->getCapability("UploadObjectAsset"); + mNewInventoryCapability = gAgent.getRegion()->getCapability("NewFileAgentInventoryVariablePrice"); + mWholeModelUploadCapability = gAgent.getRegion()->getCapability("NewFileAgentInventory"); + + mOrigin += gAgent.getAtAxis() * scale.magVec(); +} + +LLMeshUploadThread::~LLMeshUploadThread() +{ + +} + +LLMeshUploadThread::DecompRequest::DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread) +{ + mStage = "single_hull"; + mModel = mdl; + mDecompID = &mdl->mDecompID; + mBaseModel = base_model; + mThread = thread; + + //copy out positions and indices + if (mdl) + { + U16 index_offset = 0; + + mPositions.clear(); + mIndices.clear(); + + //queue up vertex positions and indices + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = mdl->getVolumeFace(i); + if (mPositions.size() + face.mNumVertices > 65535) + { + continue; + } + + for (U32 j = 0; j < face.mNumVertices; ++j) + { + mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); + } + + for (U32 j = 0; j < face.mNumIndices; ++j) + { + mIndices.push_back(face.mIndices[j]+index_offset); + } + + index_offset += face.mNumVertices; + } + } + + mThread->mFinalDecomp = this; + mThread->mPhysicsComplete = false; +} + +void LLMeshUploadThread::DecompRequest::completed() +{ + if (mThread->mFinalDecomp == this) + { + mThread->mPhysicsComplete = true; + } + + if (mHull.size() != 1) + { + llerrs << "WTF?" << llendl; + } + + mThread->mHullMap[mBaseModel] = mHull[0]; +} + +//called in the main thread. +void LLMeshUploadThread::preStart() +{ + //build map of LLModel refs to instances for callbacks + for (instance_list::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter) + { + mInstance[iter->mModel].push_back(*iter); + } +} + +void LLMeshUploadThread::discard() +{ + LLMutexLock lock(mMutex) ; + mDiscarded = TRUE ; +} + +BOOL LLMeshUploadThread::isDiscarded() +{ + LLMutexLock lock(mMutex) ; + return mDiscarded ; +} + +void LLMeshUploadThread::run() +{ + if (gSavedSettings.getBOOL("MeshUseWholeModelUpload")) + { + doWholeModelUpload(); + } + else + { + doIterativeUpload(); + } +} + +#if 0 +void dumpLLSDToFile(LLSD& content, std::string& filename) +{ + std::ofstream of(filename); + LLSDSerialize::toPrettyXML(content,of); +} +#endif + +void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) +{ + // TODO where do textures go? + + LLSD result; + + result["folder_id"] = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT); + result["asset_type"] = "mesh"; + result["inventory_type"] = "object"; + result["name"] = "your name here"; + result["description"] = "your description here"; + + // TODO "optional" fields from the spec + + LLSD res; + res["mesh_list"] = LLSD::emptyArray(); + res["texture_list"] = LLSD::emptyArray(); + S32 mesh_num = 0; + S32 texture_num = 0; + + std::set<LLViewerTexture* > textures; + + for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + { + LLMeshUploadData data; + data.mBaseModel = iter->first; + + LLModelInstance& instance = *(iter->second.begin()); + + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = instance.mLOD[i]; + } + + std::stringstream ostr; + + LLModel::Decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysics : + data.mBaseModel->mPhysics; + + decomp.mBaseHull = mHullMap[data.mBaseModel]; + + LLSD mesh_header = LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mUploadSkin, + mUploadJoints); + + data.mAssetData = ostr.str(); + + LLSD mesh_entry; + + LLVector3 pos, scale; + LLQuaternion rot; + LLMatrix4 transformation = instance.mTransform; + decomposeMeshMatrix(transformation,pos,rot,scale); + + mesh_entry["childpos"] = ll_sd_from_vector3(pos); + mesh_entry["childrot"] = ll_sd_from_quaternion(rot); + mesh_entry["scale"] = ll_sd_from_vector3(scale); + + // TODO should be binary. + std::string str = ostr.str(); + mesh_entry["mesh_data"] = LLSD::Binary(str.begin(),str.end()); + + res["mesh_list"][mesh_num] = mesh_entry; + + // TODO how do textures in the list map to textures in the meshes? + if (mUploadTextures) + { + for (std::vector<LLImportMaterial>::iterator material_iter = instance.mMaterial.begin(); + material_iter != instance.mMaterial.end(); ++material_iter) + { + + if (textures.find(material_iter->mDiffuseMap.get()) == textures.end()) + { + textures.insert(material_iter->mDiffuseMap.get()); + + std::stringstream ostr; + if (include_textures) // otherwise data is blank. + { + LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel); + if (!data.mTexture->isRawImageValid()) + { + data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel()); + } + + LLPointer<LLImageJ2C> upload_file = + LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage()); + ostr.write((const char*) upload_file->getData(), upload_file->getDataSize()); + } + LLSD texture_entry; + texture_entry["texture_data"] = ostr.str(); + res["texture_list"][texture_num] = texture_entry; + texture_num++; + } + } + } + + mesh_num++; + } + + result["asset_resources"] = res; +#if 0 + std::string name("whole_model.xml"); + dumpLLSDToFile(result,name); +#endif + + dest = result; +} + +void LLMeshUploadThread::doWholeModelUpload() +{ + mCurlRequest = new LLCurlRequest(); + + // Queue up models for hull generation (viewer-side) + for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + { + LLMeshUploadData data; + data.mBaseModel = iter->first; + + LLModelInstance& instance = *(iter->second.begin()); + + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = instance.mLOD[i]; + } + + //queue up models for hull generation + LLModel* physics = NULL; + + if (data.mModel[LLModel::LOD_PHYSICS].notNull()) + { + physics = data.mModel[LLModel::LOD_PHYSICS]; + } + else if (data.mModel[LLModel::LOD_MEDIUM].notNull()) + { + physics = data.mModel[LLModel::LOD_MEDIUM]; + } + else + { + physics = data.mModel[LLModel::LOD_HIGH]; + } + + if (!physics) + { + llerrs << "WTF?" << llendl; + } + + DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this); + gMeshRepo.mDecompThread->submitRequest(request); + } + + while (!mPhysicsComplete) + { + apr_sleep(100); + } + + bool do_include_textures = false; // not needed for initial cost/validation check. + LLSD model_data; + wholeModelToLLSD(model_data, do_include_textures); + + mPendingUploads++; + LLCurlRequest::headers_t headers; + mCurlRequest->post(mWholeModelUploadCapability, headers, model_data.asString(), + new LLWholeModelFeeResponder(this)); + + // Currently a no-op. + mFinished = true; +} + +void LLMeshUploadThread::doIterativeUpload() +{ + if(isDiscarded()) + { + mFinished = true; + return ; + } + + mCurlRequest = new LLCurlRequest(); + + std::set<LLViewerTexture* > textures; + + //populate upload queue with relevant models + for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + { + LLMeshUploadData data; + data.mBaseModel = iter->first; + + LLModelInstance& instance = *(iter->second.begin()); + + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = instance.mLOD[i]; + } + + uploadModel(data); + + if (mUploadTextures) + { + for (std::vector<LLImportMaterial>::iterator material_iter = instance.mMaterial.begin(); + material_iter != instance.mMaterial.end(); ++material_iter) + { + + if (textures.find(material_iter->mDiffuseMap.get()) == textures.end()) + { + textures.insert(material_iter->mDiffuseMap.get()); + + LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel); + uploadTexture(data); + } + } + } + + //queue up models for hull generation + DecompRequest* request = new DecompRequest(data.mModel[LLModel::LOD_HIGH], data.mBaseModel, this); + gMeshRepo.mDecompThread->submitRequest(request); + } + + while (!mPhysicsComplete) + { + apr_sleep(100); + } + + //upload textures + bool done = false; + do + { + if (!mTextureQ.empty()) + { + sendCostRequest(mTextureQ.front()); + mTextureQ.pop(); + } + + if (!mConfirmedTextureQ.empty()) + { + doUploadTexture(mConfirmedTextureQ.front()); + mConfirmedTextureQ.pop(); + } + + mCurlRequest->process(); + + done = mTextureQ.empty() && mConfirmedTextureQ.empty(); + } + while (!done || mCurlRequest->getQueued() > 0); + + LLSD object_asset; + object_asset["objects"] = LLSD::emptyArray(); + + done = false; + do + { + static S32 count = 0; + static F32 last_hundred = gFrameTimeSeconds; + if (gFrameTimeSeconds - last_hundred > 1.f) + { + last_hundred = gFrameTimeSeconds; + count = 0; + } + + //how many requests to push before calling process + const S32 PUSH_PER_PROCESS = 32; + + S32 tcount = llmin(count+PUSH_PER_PROCESS, 100); + + while (!mUploadQ.empty() && count < tcount) + { //send any pending upload requests + mMutex->lock(); + LLMeshUploadData data = mUploadQ.front(); + mUploadQ.pop(); + mMutex->unlock(); + sendCostRequest(data); + count++; + } + + tcount = llmin(count+PUSH_PER_PROCESS, 100); + + while (!mConfirmedQ.empty() && count < tcount) + { //process any meshes that have been confirmed for upload + LLMeshUploadData& data = mConfirmedQ.front(); + doUploadModel(data); + mConfirmedQ.pop(); + count++; + } + + tcount = llmin(count+PUSH_PER_PROCESS, 100); + + while (!mInstanceQ.empty() && count < tcount && !isDiscarded()) + { //create any objects waiting for upload + count++; + object_asset["objects"].append(createObject(mInstanceQ.front())); + mInstanceQ.pop(); + } + + mCurlRequest->process(); + + done = isDiscarded() || (mInstanceQ.empty() && mConfirmedQ.empty() && mUploadQ.empty()); + } + while (!done || mCurlRequest->getQueued() > 0); + + delete mCurlRequest; + mCurlRequest = NULL; + + // now upload the object asset + std::string url = mUploadObjectAssetCapability; + + if (object_asset["objects"][0].has("permissions")) + { //copy permissions from first available object to be used for coalesced object + object_asset["permissions"] = object_asset["objects"][0]["permissions"]; + } + + if(!isDiscarded()) + { + mPendingUploads++; + LLHTTPClient::post(url, object_asset, new LLModelObjectUploadResponder(this,object_asset)); + } + else + { + mFinished = true; + } +} + +void LLMeshUploadThread::uploadModel(LLMeshUploadData& data) +{ //called from arbitrary thread + { + LLMutexLock lock(mMutex); + mUploadQ.push(data); + } +} + +void LLMeshUploadThread::uploadTexture(LLTextureUploadData& data) +{ //called from mesh upload thread + mTextureQ.push(data); +} + + +static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_LOADED("Notify Loaded"); +static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_UNAVAILABLE("Notify Unavailable"); + +void LLMeshRepoThread::notifyLoadedMeshes() +{ + while (!mLoadedQ.empty()) + { + mMutex->lock(); + LoadedMesh mesh = mLoadedQ.front(); + mLoadedQ.pop(); + mMutex->unlock(); + + if (mesh.mVolume && mesh.mVolume->getNumVolumeFaces() > 0) + { + gMeshRepo.notifyMeshLoaded(mesh.mMeshParams, mesh.mVolume); + } + else + { + gMeshRepo.notifyMeshUnavailable(mesh.mMeshParams, + LLVolumeLODGroup::getVolumeDetailFromScale(mesh.mVolume->getDetail())); + } + } + + while (!mUnavailableQ.empty()) + { + mMutex->lock(); + LODRequest req = mUnavailableQ.front(); + mUnavailableQ.pop(); + mMutex->unlock(); + + gMeshRepo.notifyMeshUnavailable(req.mMeshParams, req.mLOD); + } + + while (!mSkinInfoQ.empty()) + { + gMeshRepo.notifySkinInfoReceived(mSkinInfoQ.front()); + mSkinInfoQ.pop(); + } + + while (!mDecompositionQ.empty()) + { + gMeshRepo.notifyDecompositionReceived(mDecompositionQ.front()); + mDecompositionQ.pop(); + } +} + +S32 LLMeshRepoThread::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ //only ever called from main thread + LLMutexLock lock(mHeaderMutex); + mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID()); + + if (iter != mMeshHeader.end()) + { + LLSD& header = iter->second; + + return LLMeshRepository::getActualMeshLOD(header, lod); + } + + return lod; +} + +//static +S32 LLMeshRepository::getActualMeshLOD(LLSD& header, S32 lod) +{ + lod = llclamp(lod, 0, 3); + + if (header.has("404")) + { + return -1; + } + + if (header[header_lod[lod]]["size"].asInteger() > 0) + { + return lod; + } + + //search down to find the next available lower lod + for (S32 i = lod-1; i >= 0; --i) + { + if (header[header_lod[i]]["size"].asInteger() > 0) + { + return i; + } + } + + //search up to find then ext available higher lod + for (S32 i = lod+1; i < 4; ++i) + { + if (header[header_lod[i]]["size"].asInteger() > 0) + { + return i; + } + } + + //header exists and no good lod found, treat as 404 + header["404"] = 1; + return -1; +} + +U32 LLMeshRepoThread::getResourceCost(const LLUUID& mesh_id) +{ + LLMutexLock lock(mHeaderMutex); + + std::map<LLUUID, U32>::iterator iter = mMeshResourceCost.find(mesh_id); + if (iter != mMeshResourceCost.end()) + { + return iter->second; + } + + return 0; +} + +void LLMeshRepository::cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header) +{ + mThread->mMeshHeader[data.mUUID] = header; + + // we cache the mesh for default parameters + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + volume_params.setSculptID(data.mUUID, LL_SCULPT_TYPE_MESH); + + for (U32 i = 0; i < 4; i++) + { + if (data.mModel[i].notNull()) + { + LLPointer<LLVolume> volume = new LLVolume(volume_params, LLVolumeLODGroup::getVolumeScaleFromDetail(i)); + volume->copyVolumeFaces(data.mModel[i]); + } + } + +} + +void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + + LLMeshRepoThread::sActiveLODRequests--; + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshLOD(mMeshParams, mLOD); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + file.seek(offset); + file.write(data, size); + LLMeshRepository::sCacheBytesWritten += size; + } + } + + delete [] data; +} + +void LLMeshSkinInfoResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshSkinInfo(mMeshID); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesWritten += size; + file.seek(offset); + file.write(data, size); + } + } + + delete [] data; +} + +void LLMeshDecompositionResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshDecomposition(mMeshID); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesWritten += size; + file.seek(offset); + file.write(data, size); + } + } + + delete [] data; +} + +void LLMeshPhysicsShapeResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshPhysicsShape(mMeshID); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesWritten += size; + file.seek(offset); + file.write(data, size); + } + } + + delete [] data; +} + +void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + LLMeshRepoThread::sActiveHeaderRequests--; + if (status < 200 || status > 400) + { + //llwarns + // << "Header responder failed with status: " + // << status << ": " << reason << llendl; + + // 503 (service unavailable) or 499 (timeout) + // can be due to server load and can be retried + + // TODO*: Add maximum retry logic, exponential backoff + // and (somewhat more optional than the others) retries + // again after some set period of time + if (status == 503 || status == 499) + { //retry + LLMeshRepository::sHTTPRetryCount++; + LLMeshRepoThread::HeaderRequest req(mMeshParams); + LLMutexLock lock(gMeshRepo.mThread->mMutex); + gMeshRepo.mThread->mHeaderReqQ.push(req); + + return; + } + } + + S32 data_size = buffer->countAfter(channels.in(), NULL); + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + LLMeshRepository::sBytesReceived += llmin(data_size, 4096); + + if (!gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size)) + { + llwarns + << "Unable to parse mesh header: " + << status << ": " << reason << llendl; + } + else if (data && data_size > 0) + { + //header was successfully retrieved from sim, cache in vfs + LLUUID mesh_id = mMeshParams.getSculptID(); + LLSD header = gMeshRepo.mThread->mMeshHeader[mesh_id]; + + std::stringstream str; + + S32 lod_bytes = 0; + + for (U32 i = 0; i < LLModel::LOD_PHYSICS; ++i) + { //figure out how many bytes we'll need to reserve in the file + std::string lod_name = header_lod[i]; + lod_bytes = llmax(lod_bytes, header[lod_name]["offset"].asInteger()+header[lod_name]["size"].asInteger()); + } + + //just in case skin info or decomposition is at the end of the file (which it shouldn't be) + lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger()); + lod_bytes = llmax(lod_bytes, header["decomposition"]["offset"].asInteger() + header["decomposition"]["size"].asInteger()); + + S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id]; + S32 bytes = lod_bytes + header_bytes; + + + //it's possible for the remote asset to have more data than is needed for the local cache + //only allocate as much space in the VFS as is needed for the local cache + data_size = llmin(data_size, bytes); + + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH, LLVFile::WRITE); + if (file.getMaxSize() >= bytes || file.setMaxSize(bytes)) + { + LLMeshRepository::sCacheBytesWritten += data_size; + + file.write((const U8*) data, data_size); + + //zero out the rest of the file + U8 block[4096]; + memset(block, 0, 4096); + + while (bytes-file.tell() > 4096) + { + file.write(block, 4096); + } + + S32 remaining = bytes-file.tell(); + + if (remaining < 0 || remaining > 4096) + { + llerrs << "Bad padding of mesh asset cache entry." << llendl; + } + + if (remaining > 0) + { + file.write(block, remaining); + } + } + } + + delete [] data; +} + + +LLMeshRepository::LLMeshRepository() +: mMeshMutex(NULL), + mMeshThreadCount(0), + mThread(NULL) +{ + +} + +void LLMeshRepository::init() +{ + mMeshMutex = new LLMutex(NULL); + + LLConvexDecomposition::getInstance()->initSystem(); + + mDecompThread = new LLPhysicsDecomp(); + mDecompThread->start(); + + while (!mDecompThread->mInited) + { //wait for physics decomp thread to init + apr_sleep(100); + } + + + + mThread = new LLMeshRepoThread(); + mThread->start(); +} + +void LLMeshRepository::shutdown() +{ + llinfos << "Shutting down mesh repository." << llendl; + + for (U32 i = 0; i < mUploads.size(); ++i) + { + llinfos << "Discard the pending mesh uploads " << llendl; + mUploads[i]->discard() ; //discard the uploading requests. + } + + mThread->mSignal->signal(); + + while (!mThread->isStopped()) + { + apr_sleep(10); + } + delete mThread; + mThread = NULL; + + for (U32 i = 0; i < mUploads.size(); ++i) + { + llinfos << "Waiting for pending mesh upload " << i << "/" << mUploads.size() << llendl; + while (!mUploads[i]->isStopped()) + { + apr_sleep(10); + } + delete mUploads[i]; + } + + mUploads.clear(); + + delete mMeshMutex; + mMeshMutex = NULL; + + llinfos << "Shutting down decomposition system." << llendl; + + if (mDecompThread) + { + mDecompThread->shutdown(); + delete mDecompThread; + mDecompThread = NULL; + } + + LLConvexDecomposition::quitSystem(); +} + +//called in the main thread. +S32 LLMeshRepository::update() +{ + if(mUploadWaitList.empty()) + { + return 0 ; + } + + S32 size = mUploadWaitList.size() ; + for (S32 i = 0; i < size; ++i) + { + mUploads.push_back(mUploadWaitList[i]); + mUploadWaitList[i]->preStart() ; + mUploadWaitList[i]->start() ; + } + mUploadWaitList.clear() ; + + return size ; +} + +S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail, S32 last_lod) +{ + if (detail < 0 || detail > 4) + { + return detail; + } + + LLFastTimer t(FTM_LOAD_MESH); + + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + mesh_load_map::iterator iter = mLoadingMeshes[detail].find(mesh_params); + if (iter != mLoadingMeshes[detail].end()) + { //request pending for this mesh, append volume id to list + iter->second.insert(vobj->getID()); + } + else + { + //first request for this mesh + mLoadingMeshes[detail][mesh_params].insert(vobj->getID()); + mPendingRequests.push_back(LLMeshRepoThread::LODRequest(mesh_params, detail)); + } + } + + //do a quick search to see if we can't display something while we wait for this mesh to load + LLVolume* volume = vobj->getVolume(); + + if (volume) + { + if (volume->getNumVolumeFaces() == 0 && !volume->isTetrahedron()) + { + volume->makeTetrahedron(); + } + + LLVolumeParams params = volume->getParams(); + + LLVolumeLODGroup* group = LLPrimitive::getVolumeManager()->getGroup(params); + + if (group) + { + //first, see if last_lod is available (don't transition down to avoid funny popping a la SH-641) + if (last_lod >= 0) + { + LLVolume* lod = group->refLOD(last_lod); + if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0) + { + group->derefLOD(lod); + return last_lod; + } + group->derefLOD(lod); + } + + //next, see what the next lowest LOD available might be + for (S32 i = detail-1; i >= 0; --i) + { + LLVolume* lod = group->refLOD(i); + if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0) + { + group->derefLOD(lod); + return i; + } + + group->derefLOD(lod); + } + + //no lower LOD is a available, is a higher lod available? + for (S32 i = detail+1; i < 4; ++i) + { + LLVolume* lod = group->refLOD(i); + if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0) + { + group->derefLOD(lod); + return i; + } + + group->derefLOD(lod); + } + } + else + { + llerrs << "WTF?" << llendl; + } + } + + return detail; +} + +static LLFastTimer::DeclareTimer FTM_START_MESH_THREAD("Start Thread"); +static LLFastTimer::DeclareTimer FTM_LOAD_MESH_LOD("Load LOD"); +static LLFastTimer::DeclareTimer FTM_MESH_LOCK1("Lock 1"); +static LLFastTimer::DeclareTimer FTM_MESH_LOCK2("Lock 2"); + +void LLMeshRepository::notifyLoadedMeshes() +{ //called from main thread + + LLMeshRepoThread::sMaxConcurrentRequests = gSavedSettings.getU32("MeshMaxConcurrentRequests"); + + //clean up completed upload threads + for (std::vector<LLMeshUploadThread*>::iterator iter = mUploads.begin(); iter != mUploads.end(); ) + { + LLMeshUploadThread* thread = *iter; + + if (thread->isStopped() && thread->finished()) + { + iter = mUploads.erase(iter); + delete thread; + } + else + { + ++iter; + } + } + + //update inventory + if (!mInventoryQ.empty()) + { + LLMutexLock lock(mMeshMutex); + while (!mInventoryQ.empty()) + { + inventory_data& data = mInventoryQ.front(); + + LLAssetType::EType asset_type = LLAssetType::lookup(data.mPostData["asset_type"].asString()); + LLInventoryType::EType inventory_type = LLInventoryType::lookup(data.mPostData["inventory_type"].asString()); + + on_new_single_inventory_upload_complete( + asset_type, + inventory_type, + data.mPostData["asset_type"].asString(), + data.mPostData["folder_id"].asUUID(), + data.mPostData["name"], + data.mPostData["description"], + data.mResponse, + 0); + + mInventoryQ.pop(); + } + } + + //call completed callbacks on finished decompositions + mDecompThread->notifyCompleted(); + + if (!mThread->mWaiting) + { //curl thread is churning, wait for it to go idle + return; + } + + static std::string region_name("never name a region this"); + + if (gAgent.getRegion()) + { //update capability url + if (gAgent.getRegion()->getName() != region_name && gAgent.getRegion()->capabilitiesReceived()) + { + region_name = gAgent.getRegion()->getName(); + + mGetMeshCapability = gAgent.getRegion()->getCapability("GetMesh"); + } + } + + LLFastTimer t(FTM_MESH_UPDATE); + + { + LLFastTimer t(FTM_MESH_LOCK1); + mMeshMutex->lock(); + } + + { + LLFastTimer t(FTM_MESH_LOCK2); + mThread->mMutex->lock(); + } + + //popup queued error messages from background threads + while (!mUploadErrorQ.empty()) + { + LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front()); + mUploadErrorQ.pop(); + } + + S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests); + + if (push_count > 0) + { + //calculate "score" for pending requests + + //create score map + std::map<LLUUID, F32> score_map; + + for (U32 i = 0; i < 4; ++i) + { + for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) + { + F32 max_score = 0.f; + for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) + { + LLViewerObject* object = gObjectList.findObject(*obj_iter); + + if (object) + { + LLDrawable* drawable = object->mDrawable; + if (drawable) + { + F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); + max_score = llmax(max_score, cur_score); + } + } + } + + score_map[iter->first.getSculptID()] = max_score; + } + } + + //set "score" for pending requests + for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) + { + iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + } + + //sort by "score" + std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); + + while (!mPendingRequests.empty() && push_count > 0) + { + LLFastTimer t(FTM_LOAD_MESH_LOD); + LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); + mThread->loadMeshLOD(request.mMeshParams, request.mLOD); + mPendingRequests.erase(mPendingRequests.begin()); + push_count--; + } + } + + //send skin info requests + while (!mPendingSkinRequests.empty()) + { + mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); + mPendingSkinRequests.pop(); + } + + //send decomposition requests + while (!mPendingDecompositionRequests.empty()) + { + mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); + mPendingDecompositionRequests.pop(); + } + + //send physics shapes decomposition requests + while (!mPendingPhysicsShapeRequests.empty()) + { + mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front()); + mPendingPhysicsShapeRequests.pop(); + } + + mThread->notifyLoadedMeshes(); + + mThread->mMutex->unlock(); + mMeshMutex->unlock(); + + mThread->mSignal->signal(); +} + +void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo& info) +{ + mSkinMap[info.mMeshID] = info; + mLoadingSkins.erase(info.mMeshID); +} + +void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp) +{ + decomposition_map::iterator iter = mDecompositionMap.find(decomp->mMeshID); + if (iter == mDecompositionMap.end()) + { //just insert decomp into map + mDecompositionMap[decomp->mMeshID] = decomp; + } + else + { //merge decomp with existing entry + iter->second->merge(decomp); + delete decomp; + } + + mLoadingDecompositions.erase(decomp->mMeshID); +} + +void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume) +{ //called from main thread + S32 detail = LLVolumeLODGroup::getVolumeDetailFromScale(volume->getDetail()); + + //get list of objects waiting to be notified this mesh is loaded + mesh_load_map::iterator obj_iter = mLoadingMeshes[detail].find(mesh_params); + + if (volume && obj_iter != mLoadingMeshes[detail].end()) + { + //make sure target volume is still valid + if (volume->getNumVolumeFaces() <= 0) + { + llwarns << "Mesh loading returned empty volume." << llendl; + volume->makeTetrahedron(); + } + + { //update system volume + LLVolume* sys_volume = LLPrimitive::getVolumeManager()->refVolume(mesh_params, detail); + if (sys_volume) + { + sys_volume->copyVolumeFaces(volume); + LLPrimitive::getVolumeManager()->unrefVolume(sys_volume); + } + else + { + llwarns << "Couldn't find system volume for given mesh." << llendl; + } + } + + //notify waiting LLVOVolume instances that their requested mesh is available + for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter) + { + LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter); + if (vobj) + { + vobj->notifyMeshLoaded(); + } + } + + mLoadingMeshes[detail].erase(mesh_params); + } +} + +void LLMeshRepository::notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod) +{ //called from main thread + //get list of objects waiting to be notified this mesh is loaded + mesh_load_map::iterator obj_iter = mLoadingMeshes[lod].find(mesh_params); + + F32 detail = LLVolumeLODGroup::getVolumeScaleFromDetail(lod); + + if (obj_iter != mLoadingMeshes[lod].end()) + { + for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter) + { + LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter); + if (vobj) + { + LLVolume* obj_volume = vobj->getVolume(); + + if (obj_volume && + obj_volume->getDetail() == detail && + obj_volume->getParams() == mesh_params) + { //should force volume to find most appropriate LOD + vobj->setVolume(obj_volume->getParams(), lod); + } + } + } + + mLoadingMeshes[lod].erase(mesh_params); + } +} + +S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ + return mThread->getActualMeshLOD(mesh_params, lod); +} + +U32 LLMeshRepository::calcResourceCost(LLSD& header) +{ + U32 bytes = 0; + + for (U32 i = 0; i < 4; i++) + { + bytes += header[header_lod[i]]["size"].asInteger(); + } + + bytes += header["skin"]["size"].asInteger(); + + return bytes/4096 + 1; +} + +U32 LLMeshRepository::getResourceCost(const LLUUID& mesh_id) +{ + return mThread->getResourceCost(mesh_id); +} + +const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id) +{ + if (mesh_id.notNull()) + { + skin_map::iterator iter = mSkinMap.find(mesh_id); + if (iter != mSkinMap.end()) + { + return &(iter->second); + } + + //no skin info known about given mesh, try to fetch it + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + std::set<LLUUID>::iterator iter = mLoadingSkins.find(mesh_id); + if (iter == mLoadingSkins.end()) + { //no request pending for this skin info + mLoadingSkins.insert(mesh_id); + mPendingSkinRequests.push(mesh_id); + } + } + } + + return NULL; +} + +void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id) +{ + if (mesh_id.notNull()) + { + LLModel::Decomposition* decomp = NULL; + decomposition_map::iterator iter = mDecompositionMap.find(mesh_id); + if (iter != mDecompositionMap.end()) + { + decomp = iter->second; + } + + //decomposition block hasn't been fetched yet + if (!decomp || decomp->mPhysicsShapeMesh.empty()) + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + std::set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id); + if (iter == mLoadingPhysicsShapes.end()) + { //no request pending for this skin info + mLoadingPhysicsShapes.insert(mesh_id); + mPendingPhysicsShapeRequests.push(mesh_id); + } + } + } + +} + +LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id) +{ + LLModel::Decomposition* ret = NULL; + + if (mesh_id.notNull()) + { + decomposition_map::iterator iter = mDecompositionMap.find(mesh_id); + if (iter != mDecompositionMap.end()) + { + ret = iter->second; + } + + //decomposition block hasn't been fetched yet + if (!ret || ret->mBaseHullMesh.empty()) + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + std::set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id); + if (iter == mLoadingDecompositions.end()) + { //no request pending for this skin info + mLoadingDecompositions.insert(mesh_id); + mPendingDecompositionRequests.push(mesh_id); + } + } + } + + return ret; +} + +void LLMeshRepository::buildHull(const LLVolumeParams& params, S32 detail) +{ + LLVolume* volume = LLPrimitive::sVolumeManager->refVolume(params, detail); + + if (!volume->mHullPoints) + { + //all default params + //execute first stage + //set simplify mode to retain + //set retain percentage to zero + //run second stage + } + + LLPrimitive::sVolumeManager->unrefVolume(volume); +} + +bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id) +{ + LLSD mesh = mThread->getMeshHeader(mesh_id); + return mesh.has("physics_shape") && mesh["physics_shape"].has("size") && (mesh["physics_shape"]["size"].asInteger() > 0); +} + +LLSD& LLMeshRepository::getMeshHeader(const LLUUID& mesh_id) +{ + return mThread->getMeshHeader(mesh_id); +} + +LLSD& LLMeshRepoThread::getMeshHeader(const LLUUID& mesh_id) +{ + static LLSD dummy_ret; + if (mesh_id.notNull()) + { + LLMutexLock lock(mHeaderMutex); + mesh_header_map::iterator iter = mMeshHeader.find(mesh_id); + if (iter != mMeshHeader.end()) + { + return iter->second; + } + } + + return dummy_ret; +} + + +void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures, + bool upload_skin, bool upload_joints) +{ + LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, upload_skin, upload_joints); + mUploadWaitList.push_back(thread); +} + +S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod) +{ + if (mThread) + { + LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id); + if (iter != mThread->mMeshHeader.end()) + { + LLSD& header = iter->second; + + if (header.has("404")) + { + return -1; + } + + S32 size = header[header_lod[lod]]["size"].asInteger(); + return size; + } + + } + + return -1; + +} + +void LLMeshUploadThread::sendCostRequest(LLMeshUploadData& data) +{ + if(isDiscarded()) + { + return ; + } + + //write model file to memory buffer + std::stringstream ostr; + + LLModel::Decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysics : + data.mBaseModel->mPhysics; + + LLSD header = LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mUploadSkin, + mUploadJoints, + true); + + std::string desc = data.mBaseModel->mLabel; + + // Grab the total vertex count of the model + // along with other information for the "asset_resources" map + // to send to the server. + LLSD asset_resources = LLSD::emptyMap(); + + + std::string url = mNewInventoryCapability; + + if (!url.empty()) + { + LLSD body = generate_new_resource_upload_capability_body( + LLAssetType::AT_MESH, + desc, + desc, + LLFolderType::FT_MESH, + LLInventoryType::IT_MESH, + LLFloaterPerms::getNextOwnerPerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getEveryonePerms()); + + body["asset_resources"] = asset_resources; + + mPendingConfirmations++; + LLCurlRequest::headers_t headers; + + data.mPostData = body; + + mCurlRequest->post(url, headers, body, new LLMeshCostResponder(data, this)); + } +} + +void LLMeshUploadThread::sendCostRequest(LLTextureUploadData& data) +{ + if(isDiscarded()) + { + return ; + } + + if (data.mTexture && data.mTexture->getDiscardLevel() >= 0) + { + LLSD asset_resources = LLSD::emptyMap(); + + std::string url = mNewInventoryCapability; + + if (!url.empty()) + { + LLSD body = generate_new_resource_upload_capability_body( + LLAssetType::AT_TEXTURE, + data.mLabel, + data.mLabel, + LLFolderType::FT_TEXTURE, + LLInventoryType::IT_TEXTURE, + LLFloaterPerms::getNextOwnerPerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getEveryonePerms()); + + body["asset_resources"] = asset_resources; + + mPendingConfirmations++; + LLCurlRequest::headers_t headers; + + data.mPostData = body; + mCurlRequest->post(url, headers, body, new LLTextureCostResponder(data, this)); + } + } +} + + +void LLMeshUploadThread::doUploadModel(LLMeshUploadData& data) +{ + if(isDiscarded()) + { + return ; + } + + if (!data.mRSVP.empty()) + { + std::stringstream ostr; + + LLModel::Decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysics : + data.mBaseModel->mPhysics; + + decomp.mBaseHull = mHullMap[data.mBaseModel]; + + LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mUploadSkin, + mUploadJoints); + + data.mAssetData = ostr.str(); + + LLCurlRequest::headers_t headers; + mPendingUploads++; + + mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLMeshUploadResponder(data, this)); + } +} + +void LLMeshUploadThread::doUploadTexture(LLTextureUploadData& data) +{ + if(isDiscarded()) + { + return ; + } + + if (!data.mRSVP.empty()) + { + std::stringstream ostr; + + if (!data.mTexture->isRawImageValid()) + { + data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel()); + } + + LLPointer<LLImageJ2C> upload_file = LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage()); + + ostr.write((const char*) upload_file->getData(), upload_file->getDataSize()); + + data.mAssetData = ostr.str(); + + LLCurlRequest::headers_t headers; + mPendingUploads++; + + mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLTextureUploadResponder(data, this)); + } +} + + +void LLMeshUploadThread::onModelUploaded(LLMeshUploadData& data) +{ + createObjects(data); +} + +void LLMeshUploadThread::onTextureUploaded(LLTextureUploadData& data) +{ + mTextureMap[data.mTexture] = data; +} + + +void LLMeshUploadThread::createObjects(LLMeshUploadData& data) +{ + instance_list& instances = mInstance[data.mBaseModel]; + + for (instance_list::iterator iter = instances.begin(); iter != instances.end(); ++iter) + { //create prims that reference given mesh + LLModelInstance& instance = *iter; + instance.mMeshID = data.mUUID; + mInstanceQ.push(instance); + } +} + +void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation, + LLVector3& result_pos, + LLQuaternion& result_rot, + LLVector3& result_scale) +{ + // check for reflection + BOOL reflected = (transformation.determinant() < 0); + + // compute position + LLVector3 position = LLVector3(0, 0, 0) * transformation; + + // compute scale + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + LLVector3 scale = LLVector3(x_length, y_length, z_length); + + // adjust for "reflected" geometry + LLVector3 x_transformed_reflected = x_transformed; + if (reflected) + { + x_transformed_reflected *= -1.0; + } + + // compute rotation + LLMatrix3 rotation_matrix; + rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed); + LLQuaternion quat_rotation = rotation_matrix.quaternion(); + quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here. + LLVector3 euler_rotation; + quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]); + + result_pos = position + mOrigin; + result_scale = scale; + result_rot = quat_rotation; +} + + +LLSD LLMeshUploadThread::createObject(LLModelInstance& instance) +{ + LLMatrix4 transformation = instance.mTransform; + + if (instance.mMeshID.isNull()) + { + llerrs << "WTF?" << llendl; + } + + // check for reflection + BOOL reflected = (transformation.determinant() < 0); + + // compute position + LLVector3 position = LLVector3(0, 0, 0) * transformation; + + // compute scale + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + LLVector3 scale = LLVector3(x_length, y_length, z_length); + + // adjust for "reflected" geometry + LLVector3 x_transformed_reflected = x_transformed; + if (reflected) + { + x_transformed_reflected *= -1.0; + } + + // compute rotation + LLMatrix3 rotation_matrix; + rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed); + LLQuaternion quat_rotation = rotation_matrix.quaternion(); + quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here. + LLVector3 euler_rotation; + quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]); + + // + // build parameter block to construct this prim + // + + LLSD object_params; + + // create prim + + // set volume params + U8 sculpt_type = LL_SCULPT_TYPE_MESH; + if (reflected) + { + sculpt_type |= LL_SCULPT_FLAG_MIRROR; + } + LLVolumeParams volume_params; + volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE ); + volume_params.setBeginAndEndS( 0.f, 1.f ); + volume_params.setBeginAndEndT( 0.f, 1.f ); + volume_params.setRatio ( 1, 1 ); + volume_params.setShear ( 0, 0 ); + volume_params.setSculptID(instance.mMeshID, sculpt_type); + object_params["shape"] = volume_params.asLLSD(); + + object_params["material"] = LL_MCODE_WOOD; + + object_params["group-id"] = gAgent.getGroupID(); + object_params["pos"] = ll_sd_from_vector3(position + mOrigin); + object_params["rotation"] = ll_sd_from_quaternion(quat_rotation); + object_params["scale"] = ll_sd_from_vector3(scale); + object_params["name"] = instance.mLabel; + + // load material from dae file + object_params["facelist"] = LLSD::emptyArray(); + for (S32 i = 0; i < instance.mMaterial.size(); i++) + { + LLTextureEntry te; + LLImportMaterial& mat = instance.mMaterial[i]; + + te.setColor(mat.mDiffuseColor); + + LLUUID diffuse_id = mTextureMap[mat.mDiffuseMap].mUUID; + + if (diffuse_id.notNull()) + { + te.setID(diffuse_id); + } + else + { + te.setID(LLUUID("5748decc-f629-461c-9a36-a35a221fe21f")); // blank texture + } + + te.setFullbright(mat.mFullbright); + + object_params["facelist"][i] = te.asLLSD(); + } + + // set extra parameters + LLSculptParams sculpt_params; + sculpt_params.setSculptTexture(instance.mMeshID); + sculpt_params.setSculptType(sculpt_type); + U8 buffer[MAX_OBJECT_PARAMS_SIZE+1]; + LLDataPackerBinaryBuffer dp(buffer, MAX_OBJECT_PARAMS_SIZE); + sculpt_params.pack(dp); + std::vector<U8> v(dp.getCurrentSize()); + memcpy(&v[0], buffer, dp.getCurrentSize()); + LLSD extra_parameter; + extra_parameter["extra_parameter"] = sculpt_params.mType; + extra_parameter["param_data"] = v; + object_params["extra_parameters"].append(extra_parameter); + + LLPermissions perm; + perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false); + perm.setCreator(gAgent.getID()); + + perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base + PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner + LLFloaterPerms::getEveryonePerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getNextOwnerPerms()); + + object_params["permissions"] = ll_create_sd_from_permissions(perm); + + object_params["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); + + return object_params; +} + +void LLMeshUploadThread::priceResult(LLMeshUploadData& data, const LLSD& content) +{ + mPendingCost += content["upload_price"].asInteger(); + data.mRSVP = content["rsvp"].asString(); + + mConfirmedQ.push(data); +} + +void LLMeshUploadThread::priceResult(LLTextureUploadData& data, const LLSD& content) +{ + mPendingCost += content["upload_price"].asInteger(); + data.mRSVP = content["rsvp"].asString(); + + mConfirmedTextureQ.push(data); +} + + +bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const +{ + if (mDiffuseMap != rhs.mDiffuseMap) + { + return mDiffuseMap < rhs.mDiffuseMap; + } + + if (mDiffuseMapFilename != rhs.mDiffuseMapFilename) + { + return mDiffuseMapFilename < rhs.mDiffuseMapFilename; + } + + if (mDiffuseMapLabel != rhs.mDiffuseMapLabel) + { + return mDiffuseMapLabel < rhs.mDiffuseMapLabel; + } + + if (mDiffuseColor != rhs.mDiffuseColor) + { + return mDiffuseColor < rhs.mDiffuseColor; + } + + return mFullbright < rhs.mFullbright; +} + + +void LLMeshRepository::updateInventory(inventory_data data) +{ + LLMutexLock lock(mMeshMutex); + mInventoryQ.push(data); +} + +void LLMeshRepository::uploadError(LLSD& args) +{ + LLMutexLock lock(mMeshMutex); + mUploadErrorQ.push(args); +} + +//static +F32 LLMeshRepository::getStreamingCost(LLSD& header, F32 radius, S32* bytes, S32* bytes_visible, S32 lod) +{ + F32 dlowest = llmin(radius/0.03f, 256.f); + F32 dlow = llmin(radius/0.06f, 256.f); + F32 dmid = llmin(radius/0.24f, 256.f); + + F32 bytes_lowest = header["lowest_lod"]["size"].asReal()/1024.f; + F32 bytes_low = header["low_lod"]["size"].asReal()/1024.f; + F32 bytes_mid = header["medium_lod"]["size"].asReal()/1024.f; + F32 bytes_high = header["high_lod"]["size"].asReal()/1024.f; + + if (bytes) + { + *bytes = 0; + *bytes += header["lowest_lod"]["size"].asInteger(); + *bytes += header["low_lod"]["size"].asInteger(); + *bytes += header["medium_lod"]["size"].asInteger(); + *bytes += header["high_lod"]["size"].asInteger(); + } + + + if (bytes_visible) + { + lod = LLMeshRepository::getActualMeshLOD(header, lod); + if (lod >= 0 && lod <= 3) + { + *bytes_visible = header[header_lod[lod]]["size"].asInteger(); + } + } + + if (bytes_high == 0.f) + { + return 0.f; + } + + if (bytes_mid == 0.f) + { + bytes_mid = bytes_high; + } + + if (bytes_low == 0.f) + { + bytes_low = bytes_mid; + } + + if (bytes_lowest == 0.f) + { + bytes_lowest = bytes_low; + } + + F32 max_area = 65536.f; + F32 min_area = 1.f; + + F32 high_area = llmin(F_PI*dmid*dmid, max_area); + F32 mid_area = llmin(F_PI*dlow*dlow, max_area); + F32 low_area = llmin(F_PI*dlowest*dlowest, max_area); + F32 lowest_area = max_area; + + lowest_area -= low_area; + low_area -= mid_area; + mid_area -= high_area; + + high_area = llclamp(high_area, min_area, max_area); + mid_area = llclamp(mid_area, min_area, max_area); + low_area = llclamp(low_area, min_area, max_area); + lowest_area = llclamp(lowest_area, min_area, max_area); + + F32 total_area = high_area + mid_area + low_area + lowest_area; + high_area /= total_area; + mid_area /= total_area; + low_area /= total_area; + lowest_area /= total_area; + + F32 weighted_avg = bytes_high*high_area + + bytes_mid*mid_area + + bytes_low*low_area + + bytes_lowest*lowest_area; + + return weighted_avg * gSavedSettings.getF32("MeshStreamingCostScaler"); +} + + +LLPhysicsDecomp::LLPhysicsDecomp() +: LLThread("Physics Decomp") +{ + mInited = false; + mQuitting = false; + mDone = false; + + mSignal = new LLCondition(NULL); + mMutex = new LLMutex(NULL); +} + +LLPhysicsDecomp::~LLPhysicsDecomp() +{ + shutdown(); + + delete mSignal; + mSignal = NULL; + delete mMutex; + mMutex = NULL; +} + +void LLPhysicsDecomp::shutdown() +{ + if (mSignal) + { + mQuitting = true; + mSignal->signal(); + + while (!isStopped()) + { + apr_sleep(10); + } + } +} + +void LLPhysicsDecomp::submitRequest(LLPhysicsDecomp::Request* request) +{ + LLMutexLock lock(mMutex); + mRequestQ.push(request); + mSignal->signal(); +} + +//static +S32 LLPhysicsDecomp::llcdCallback(const char* status, S32 p1, S32 p2) +{ + if (gMeshRepo.mDecompThread && gMeshRepo.mDecompThread->mCurRequest.notNull()) + { + return gMeshRepo.mDecompThread->mCurRequest->statusCallback(status, p1, p2); + } + + return 1; +} + +void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh) +{ + mesh.mVertexBase = mCurRequest->mPositions[0].mV; + mesh.mVertexStrideBytes = 12; + mesh.mNumVertices = mCurRequest->mPositions.size(); + + mesh.mIndexType = LLCDMeshData::INT_16; + mesh.mIndexBase = &(mCurRequest->mIndices[0]); + mesh.mIndexStrideBytes = 6; + + mesh.mNumTriangles = mCurRequest->mIndices.size()/3; + + LLCDResult ret = LLCD_OK; + if (LLConvexDecomposition::getInstance() != NULL) + { + ret = LLConvexDecomposition::getInstance()->setMeshData(&mesh); + } + + if (ret) + { + llerrs << "Convex Decomposition thread valid but could not set mesh data" << llendl; + } +} + +void LLPhysicsDecomp::doDecomposition() +{ + LLCDMeshData mesh; + S32 stage = mStageID[mCurRequest->mStage]; + + //load data intoLLCD + if (stage == 0) + { + setMeshData(mesh); + } + + //build parameter map + std::map<std::string, const LLCDParam*> param_map; + + static const LLCDParam* params = NULL; + static S32 param_count = 0; + if (!params) + { + param_count = LLConvexDecomposition::getInstance()->getParameters(¶ms); + } + + for (S32 i = 0; i < param_count; ++i) + { + param_map[params[i].mName] = params+i; + } + + //set parameter values + for (decomp_params::iterator iter = mCurRequest->mParams.begin(); iter != mCurRequest->mParams.end(); ++iter) + { + const std::string& name = iter->first; + const LLSD& value = iter->second; + + const LLCDParam* param = param_map[name]; + + if (param == NULL) + { //couldn't find valid parameter + continue; + } + + U32 ret = LLCD_OK; + + if (param->mType == LLCDParam::LLCD_FLOAT) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, (F32) value.asReal()); + } + else if (param->mType == LLCDParam::LLCD_INTEGER || + param->mType == LLCDParam::LLCD_ENUM) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asInteger()); + } + else if (param->mType == LLCDParam::LLCD_BOOLEAN) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asBoolean()); + } + + if (ret) + { + llerrs << "WTF?" << llendl; + } + } + + mCurRequest->setStatusMessage("Executing."); + + LLCDResult ret = LLCD_OK; + + if (LLConvexDecomposition::getInstance() != NULL) + { + ret = LLConvexDecomposition::getInstance()->executeStage(stage); + } + + if (ret) + { + llwarns << "Convex Decomposition thread valid but could not execute stage " << stage << llendl; + LLMutexLock lock(mMutex); + + mCurRequest->mHull.clear(); + mCurRequest->mHullMesh.clear(); + + mCurRequest->setStatusMessage("FAIL"); + + completeCurrent(); + } + else + { + mCurRequest->setStatusMessage("Reading results"); + + S32 num_hulls =0; + if (LLConvexDecomposition::getInstance() != NULL) + { + num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(stage); + } + + mMutex->lock(); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(num_hulls); + + mCurRequest->mHullMesh.clear(); + mCurRequest->mHullMesh.resize(num_hulls); + mMutex->unlock(); + + for (S32 i = 0; i < num_hulls; ++i) + { + std::vector<LLVector3> p; + LLCDHull hull; + // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code + LLConvexDecomposition::getInstance()->getHullFromStage(stage, i, &hull); + + const F32* v = hull.mVertexBase; + + for (S32 j = 0; j < hull.mNumVertices; ++j) + { + LLVector3 vert(v[0], v[1], v[2]); + p.push_back(vert); + v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); + } + + LLCDMeshData mesh; + // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code + LLConvexDecomposition::getInstance()->getMeshFromStage(stage, i, &mesh); + + get_vertex_buffer_from_mesh(mesh, mCurRequest->mHullMesh[i]); + + mMutex->lock(); + mCurRequest->mHull[i] = p; + mMutex->unlock(); + } + + { + LLMutexLock lock(mMutex); + + mCurRequest->setStatusMessage("FAIL"); + completeCurrent(); + } + } +} + +void LLPhysicsDecomp::completeCurrent() +{ + LLMutexLock lock(mMutex); + mCompletedQ.push(mCurRequest); + mCurRequest = NULL; +} + +void LLPhysicsDecomp::notifyCompleted() +{ + if (!mCompletedQ.empty()) + { + LLMutexLock lock(mMutex); + while (!mCompletedQ.empty()) + { + Request* req = mCompletedQ.front(); + req->completed(); + mCompletedQ.pop(); + } + } +} + + +void make_box(LLPhysicsDecomp::Request * request) +{ + LLVector3 min,max; + min = request->mPositions[0]; + max = min; + + for (U32 i = 0; i < request->mPositions.size(); ++i) + { + update_min_max(min, max, request->mPositions[i]); + } + + request->mHull.clear(); + + LLModel::hull box; + box.push_back(LLVector3(min[0],min[1],min[2])); + box.push_back(LLVector3(max[0],min[1],min[2])); + box.push_back(LLVector3(min[0],max[1],min[2])); + box.push_back(LLVector3(max[0],max[1],min[2])); + box.push_back(LLVector3(min[0],min[1],max[2])); + box.push_back(LLVector3(max[0],min[1],max[2])); + box.push_back(LLVector3(min[0],max[1],max[2])); + box.push_back(LLVector3(max[0],max[1],max[2])); + + request->mHull.push_back(box); +} + + +void LLPhysicsDecomp::doDecompositionSingleHull() +{ + LLCDMeshData mesh; + + setMeshData(mesh); + + + //set all parameters to default + std::map<std::string, const LLCDParam*> param_map; + + static const LLCDParam* params = NULL; + static S32 param_count = 0; + + if (!params) + { + param_count = LLConvexDecomposition::getInstance()->getParameters(¶ms); + } + + LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance(); + + for (S32 i = 0; i < param_count; ++i) + { + decomp->setParam(params[i].mName, params[i].mDefault.mIntOrEnumValue); + } + + const S32 STAGE_DECOMPOSE = mStageID["Decompose"]; + const S32 STAGE_SIMPLIFY = mStageID["Simplify"]; + const S32 DECOMP_PREVIEW = 0; + const S32 SIMPLIFY_RETAIN = 0; + + decomp->setParam("Decompose Quality", DECOMP_PREVIEW); + decomp->setParam("Simplify Method", SIMPLIFY_RETAIN); + decomp->setParam("Retain%", 0.f); + + LLCDResult ret = LLCD_OK; + ret = decomp->executeStage(STAGE_DECOMPOSE); + + if (ret) + { + llwarns << "Could not execute decomposition stage when attempting to create single hull." << llendl; + make_box(mCurRequest); + } + else + { + ret = decomp->executeStage(STAGE_SIMPLIFY); + + if (ret) + { + llwarns << "Could not execute simiplification stage when attempting to create single hull." << llendl; + make_box(mCurRequest); + } + else + { + S32 num_hulls =0; + if (LLConvexDecomposition::getInstance() != NULL) + { + num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(STAGE_SIMPLIFY); + } + + mMutex->lock(); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(num_hulls); + mCurRequest->mHullMesh.clear(); + mMutex->unlock(); + + for (S32 i = 0; i < num_hulls; ++i) + { + std::vector<LLVector3> p; + LLCDHull hull; + // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code + LLConvexDecomposition::getInstance()->getHullFromStage(STAGE_SIMPLIFY, i, &hull); + + const F32* v = hull.mVertexBase; + + for (S32 j = 0; j < hull.mNumVertices; ++j) + { + LLVector3 vert(v[0], v[1], v[2]); + p.push_back(vert); + v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); + } + + mMutex->lock(); + mCurRequest->mHull[i] = p; + mMutex->unlock(); + } + } + } + + + { + completeCurrent(); + + } +} + + +void LLPhysicsDecomp::run() +{ + LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance(); + decomp->initThread(); + mInited = true; + + static const LLCDStageData* stages = NULL; + static S32 num_stages = 0; + + if (!stages) + { + num_stages = decomp->getStages(&stages); + } + + for (S32 i = 0; i < num_stages; i++) + { + mStageID[stages[i].mName] = i; + } + + while (!mQuitting) + { + mSignal->wait(); + while (!mQuitting && !mRequestQ.empty()) + { + { + LLMutexLock lock(mMutex); + mCurRequest = mRequestQ.front(); + mRequestQ.pop(); + } + + S32& id = *(mCurRequest->mDecompID); + if (id == -1) + { + decomp->genDecomposition(id); + } + decomp->bindDecomposition(id); + + if (mCurRequest->mStage == "single_hull") + { + doDecompositionSingleHull(); + } + else + { + doDecomposition(); + } + } + } + + decomp->quitThread(); + + if (mSignal->isLocked()) + { //let go of mSignal's associated mutex + mSignal->unlock(); + } + + mDone = true; +} + +void LLPhysicsDecomp::Request::setStatusMessage(const std::string& msg) +{ + mStatusMessage = msg; +} + +LLModelInstance::LLModelInstance(LLSD& data) +{ + mLocalMeshID = data["mesh_id"].asInteger(); + mLabel = data["label"].asString(); + mTransform.setValue(data["transform"]); + + for (U32 i = 0; i < data["material"].size(); ++i) + { + mMaterial.push_back(LLImportMaterial(data["material"][i])); + } +} + + +LLSD LLModelInstance::asLLSD() +{ + LLSD ret; + + ret["mesh_id"] = mModel->mLocalID; + ret["label"] = mLabel; + ret["transform"] = mTransform.getValue(); + + for (U32 i = 0; i < mMaterial.size(); ++i) + { + ret["material"][i] = mMaterial[i].asLLSD(); + } + + return ret; +} + +LLImportMaterial::LLImportMaterial(LLSD& data) +{ + mDiffuseMapFilename = data["diffuse"]["filename"].asString(); + mDiffuseMapLabel = data["diffuse"]["label"].asString(); + mDiffuseColor.setValue(data["diffuse"]["color"]); + mFullbright = data["fullbright"].asBoolean(); +} + + +LLSD LLImportMaterial::asLLSD() +{ + LLSD ret; + + ret["diffuse"]["filename"] = mDiffuseMapFilename; + ret["diffuse"]["label"] = mDiffuseMapLabel; + ret["diffuse"]["color"] = mDiffuseColor.getValue(); + ret["fullbright"] = mFullbright; + + return ret; +} + +void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp) +{ + decomp.mMesh.resize(decomp.mHull.size()); + + for (U32 i = 0; i < decomp.mHull.size(); ++i) + { + LLCDHull hull; + hull.mNumVertices = decomp.mHull[i].size(); + hull.mVertexBase = decomp.mHull[i][0].mV; + hull.mVertexStrideBytes = 12; + + LLCDMeshData mesh; + LLCDResult res = LLCD_OK; + if (LLConvexDecomposition::getInstance() != NULL) + { + res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh); + } + if (res == LLCD_OK) + { + get_vertex_buffer_from_mesh(mesh, decomp.mMesh[i]); + } + } + + if (!decomp.mBaseHull.empty() && decomp.mBaseHullMesh.empty()) + { //get mesh for base hull + LLCDHull hull; + hull.mNumVertices = decomp.mBaseHull.size(); + hull.mVertexBase = decomp.mBaseHull[0].mV; + hull.mVertexStrideBytes = 12; + + LLCDMeshData mesh; + LLCDResult res = LLCD_OK; + if (LLConvexDecomposition::getInstance() != NULL) + { + res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh); + } + if (res == LLCD_OK) + { + get_vertex_buffer_from_mesh(mesh, decomp.mBaseHullMesh); + } + } +} |