diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2018-05-03 18:44:10 +0000 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2018-05-03 18:44:10 +0000 |
commit | 7b5c0dd39a0928601a0e0ae51d4a75ac7f254ab3 (patch) | |
tree | d25700841aef0145fca34ae19b1395642cf94ec3 /indra/newview/llmeshrepository.cpp | |
parent | 43335283bd2aaa9934f152cf95840f722a9d841e (diff) |
MAINT-8593 Viewer should not repeat loads indefinetely
Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
-rw-r--r-- | indra/newview/llmeshrepository.cpp | 378 |
1 files changed, 243 insertions, 135 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index bb64201fef..4011328104 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -353,6 +353,9 @@ const U32 LARGE_MESH_FETCH_THRESHOLD = 1U << 21; // Size at which requests goes const long SMALL_MESH_XFER_TIMEOUT = 120L; // Seconds to complete xfer, small mesh downloads const long LARGE_MESH_XFER_TIMEOUT = 600L; // Seconds to complete xfer, large downloads +const U32 DOWNLOAD_RETRY_LIMIT = 8; +const F32 DOWNLOAD_RETRY_DELAY = 0.5f; // seconds + // Would normally like to retry on uploads as some // retryable failures would be recoverable. Unfortunately, // the mesh service is using 500 (retryable) rather than @@ -516,6 +519,24 @@ void get_vertex_buffer_from_mesh(LLCDMeshData& mesh, LLModel::PhysicsMesh& res, } } +void RequestStats::updateTime() +{ + U32 modifier = 1 << mRetries; // before ++ + mRetries++; + mTimer.reset(); + mTimer.setTimerExpirySec(DOWNLOAD_RETRY_DELAY * (F32)modifier); // up to 32s, 64 total wait +} + +bool RequestStats::canRetry() const +{ + return mRetries < DOWNLOAD_RETRY_LIMIT; +} + +bool RequestStats::isDelayed() const +{ + return mTimer.getStarted() && !mTimer.hasExpired(); +} + LLViewerFetchedTexture* LLMeshUploadThread::FindViewerTexture(const LLImportMaterial& material) { LLPointer< LLViewerFetchedTexture > * ppTex = static_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData); @@ -890,142 +911,225 @@ void LLMeshRepoThread::run() sRequestWaterLevel = mHttpRequestSet.size(); // Stats data update // NOTE: order of queue processing intentionally favors LOD requests over header requests + // Todo: we are processing mLODReqQ, mHeaderReqQ, mSkinRequests, mDecompositionRequests and mPhysicsShapeRequests + // in relatively similar manners, remake code to simplify/unify the process, + // like processRequests(&requestQ, fetchFunction); which does same thing for each element - while (!mLODReqQ.empty() && mHttpRequestSet.size() < sRequestHighWater) - { - if (! mMutex) - { - break; - } - mMutex->lock(); - LODRequest req = mLODReqQ.front(); - mLODReqQ.pop(); - LLMeshRepository::sLODProcessing--; - mMutex->unlock(); - - // Todo: this and other cases shouldn't retry indefinitely, at the very least do as with mDecompositionRequests - if (!fetchMeshLOD(req.mMeshParams, req.mLOD)) // failed, resubmit - { - mMutex->lock(); - mLODReqQ.push(req); - ++LLMeshRepository::sLODProcessing; - mMutex->unlock(); - } - } - - while (!mHeaderReqQ.empty() && mHttpRequestSet.size() < sRequestHighWater) - { - if (! mMutex) - { - break; - } - mMutex->lock(); - HeaderRequest req = mHeaderReqQ.front(); - mHeaderReqQ.pop(); - mMutex->unlock(); - if (!fetchMeshHeader(req.mMeshParams))//failed, resubmit - { - mMutex->lock(); - mHeaderReqQ.push(req) ; - mMutex->unlock(); - } - } - - // For the final three request lists, similar goal to above but - // slightly different queue structures. Stay off the mutex when - // performing long-duration actions. - - if (mHttpRequestSet.size() < sRequestHighWater - && (! mSkinRequests.empty() - || ! mDecompositionRequests.empty() - || ! mPhysicsShapeRequests.empty())) - { - // Something to do probably, lock and double-check. We don't want - // to hold the lock long here. That will stall main thread activities - // so we bounce it. - - mMutex->lock(); - if (! mSkinRequests.empty() && mHttpRequestSet.size() < sRequestHighWater) - { - std::set<LLUUID> incomplete; - std::set<LLUUID>::iterator iter(mSkinRequests.begin()); - while (iter != mSkinRequests.end() && mHttpRequestSet.size() < sRequestHighWater) - { - LLUUID mesh_id = *iter; - mSkinRequests.erase(iter); - mMutex->unlock(); - - if (! fetchMeshSkinInfo(mesh_id)) - { - incomplete.insert(mesh_id); - } + if (!mLODReqQ.empty() && mHttpRequestSet.size() < sRequestHighWater) + { + std::list<LODRequest> incomplete; + while (!mLODReqQ.empty() && mHttpRequestSet.size() < sRequestHighWater) + { + if (!mMutex) + { + break; + } + + mMutex->lock(); + LODRequest req = mLODReqQ.front(); + mLODReqQ.pop(); + LLMeshRepository::sLODProcessing--; + mMutex->unlock(); + if (req.isDelayed()) + { + // failed to load before, wait a bit + incomplete.push_front(req); + } + else if (!fetchMeshLOD(req.mMeshParams, req.mLOD, req.canRetry())) + { + if (req.canRetry()) + { + // failed, resubmit + req.updateTime(); + incomplete.push_front(req); + } + else + { + // too many fails + mUnavailableQ.push(req); + LL_WARNS() << "Failed to load " << req.mMeshParams << " , skip" << LL_ENDL; + } + } + } - mMutex->lock(); - iter = mSkinRequests.begin(); - } + if (!incomplete.empty()) + { + LLMutexLock locker(mMutex); + for (std::list<LODRequest>::iterator iter = incomplete.begin(); iter != incomplete.end(); iter++) + { + mLODReqQ.push(*iter); + ++LLMeshRepository::sLODProcessing; + } + } + } - if (! incomplete.empty()) - { - mSkinRequests.insert(incomplete.begin(), incomplete.end()); - } - } + if (!mHeaderReqQ.empty() && mHttpRequestSet.size() < sRequestHighWater) + { + std::list<HeaderRequest> incomplete; + while (!mHeaderReqQ.empty() && mHttpRequestSet.size() < sRequestHighWater) + { + if (!mMutex) + { + break; + } + + mMutex->lock(); + HeaderRequest req = mHeaderReqQ.front(); + mHeaderReqQ.pop(); + mMutex->unlock(); + if (req.isDelayed()) + { + // failed to load before, wait a bit + incomplete.push_front(req); + } + else if (!fetchMeshHeader(req.mMeshParams, req.getRetries())) + { + if (req.canRetry()) + { + //failed, resubmit + req.updateTime(); + incomplete.push_front(req); + } + else + { + LL_DEBUGS() << "mHeaderReqQ failed: " << req.mMeshParams << LL_ENDL; + } + } + } - // holding lock, try next list - // *TODO: For UI/debug-oriented lists, we might drop the fine- - // grained locking as there's a lowered expectation of smoothness - // in these cases. - if (! mDecompositionRequests.empty() && mHttpRequestSet.size() < sRequestHighWater) - { - std::set<LLUUID> incomplete; - std::set<LLUUID>::iterator iter(mDecompositionRequests.begin()); - while (iter != mDecompositionRequests.end() && mHttpRequestSet.size() < sRequestHighWater) - { - LLUUID mesh_id = *iter; - mDecompositionRequests.erase(iter); - mMutex->unlock(); - - if (! fetchMeshDecomposition(mesh_id)) - { - incomplete.insert(mesh_id); - } + if (!incomplete.empty()) + { + LLMutexLock locker(mMutex); + for (std::list<HeaderRequest>::iterator iter = incomplete.begin(); iter != incomplete.end(); iter++) + { + mHeaderReqQ.push(*iter); + } + } + } - mMutex->lock(); - iter = mDecompositionRequests.begin(); - } + // For the final three request lists, similar goal to above but + // slightly different queue structures. Stay off the mutex when + // performing long-duration actions. - if (! incomplete.empty()) - { - mDecompositionRequests.insert(incomplete.begin(), incomplete.end()); - } - } + if (mHttpRequestSet.size() < sRequestHighWater + && (!mSkinRequests.empty() + || !mDecompositionRequests.empty() + || !mPhysicsShapeRequests.empty())) + { + // Something to do probably, lock and double-check. We don't want + // to hold the lock long here. That will stall main thread activities + // so we bounce it. - // holding lock, final list - if (! mPhysicsShapeRequests.empty() && mHttpRequestSet.size() < sRequestHighWater) - { - std::set<LLUUID> incomplete; - std::set<LLUUID>::iterator iter(mPhysicsShapeRequests.begin()); - while (iter != mPhysicsShapeRequests.end() && mHttpRequestSet.size() < sRequestHighWater) - { - LLUUID mesh_id = *iter; - mPhysicsShapeRequests.erase(iter); - mMutex->unlock(); - - if (! fetchMeshPhysicsShape(mesh_id)) - { - incomplete.insert(mesh_id); - } + if (!mSkinRequests.empty()) + { + std::set<UUIDBasedRequest> incomplete; + while (!mSkinRequests.empty() && mHttpRequestSet.size() < sRequestHighWater) + { + mMutex->lock(); + std::set<UUIDBasedRequest>::iterator iter = mSkinRequests.begin(); + UUIDBasedRequest req = *iter; + mSkinRequests.erase(iter); + mMutex->unlock(); + if (req.isDelayed()) + { + incomplete.insert(req); + } + else if (!fetchMeshSkinInfo(req.mId)) + { + if (req.canRetry()) + { + req.updateTime(); + incomplete.insert(req); + } + else + { + LL_DEBUGS() << "mSkinRequests failed: " << req.mId << LL_ENDL; + } + } + } + + if (!incomplete.empty()) + { + LLMutexLock locker(mMutex); + mSkinRequests.insert(incomplete.begin(), incomplete.end()); + } + } - mMutex->lock(); - iter = mPhysicsShapeRequests.begin(); - } + // holding lock, try next list + // *TODO: For UI/debug-oriented lists, we might drop the fine- + // grained locking as there's a lowered expectation of smoothness + // in these cases. + if (!mDecompositionRequests.empty()) + { + std::set<UUIDBasedRequest> incomplete; + while (!mDecompositionRequests.empty() && mHttpRequestSet.size() < sRequestHighWater) + { + mMutex->lock(); + std::set<UUIDBasedRequest>::iterator iter = mDecompositionRequests.begin(); + UUIDBasedRequest req = *iter; + mDecompositionRequests.erase(iter); + mMutex->unlock(); + if (req.isDelayed()) + { + incomplete.insert(req.mId); + } + else if (!fetchMeshDecomposition(req.mId)) + { + if (req.canRetry()) + { + req.updateTime(); + incomplete.insert(req.mId); + } + else + { + LL_DEBUGS() << "mDecompositionRequests failed: " << req.mId << LL_ENDL; + } + } + } + + if (!incomplete.empty()) + { + LLMutexLock locker(mMutex); + mDecompositionRequests.insert(incomplete.begin(), incomplete.end()); + } + } - if (! incomplete.empty()) - { - mPhysicsShapeRequests.insert(incomplete.begin(), incomplete.end()); - } - } - mMutex->unlock(); - } + // holding lock, final list + if (!mPhysicsShapeRequests.empty()) + { + std::set<LLUUID> incomplete; + while (!mPhysicsShapeRequests.empty() && mHttpRequestSet.size() < sRequestHighWater) + { + mMutex->lock(); + std::set<UUIDBasedRequest>::iterator iter = mPhysicsShapeRequests.begin(); + UUIDBasedRequest req = *iter; + mPhysicsShapeRequests.erase(iter); + mMutex->unlock(); + if (req.isDelayed()) + { + incomplete.insert(req.mId); + } + else if (!fetchMeshPhysicsShape(req.mId)) + { + if (req.canRetry()) + { + req.updateTime(); + incomplete.insert(req.mId); + } + else + { + LL_DEBUGS() << "mPhysicsShapeRequests failed: " << req.mId << LL_ENDL; + } + } + } + + if (!incomplete.empty()) + { + LLMutexLock locker(mMutex); + mPhysicsShapeRequests.insert(incomplete.begin(), incomplete.end()); + } + } + } // For dev purposes only. A dynamic change could make this false // and that shouldn't assert. @@ -1047,19 +1151,19 @@ void LLMeshRepoThread::run() // Mutex: LLMeshRepoThread::mMutex must be held on entry void LLMeshRepoThread::loadMeshSkinInfo(const LLUUID& mesh_id) { - mSkinRequests.insert(mesh_id); + mSkinRequests.insert(UUIDBasedRequest(mesh_id)); } // Mutex: LLMeshRepoThread::mMutex must be held on entry void LLMeshRepoThread::loadMeshDecomposition(const LLUUID& mesh_id) { - mDecompositionRequests.insert(mesh_id); + mDecompositionRequests.insert(UUIDBasedRequest(mesh_id)); } // Mutex: LLMeshRepoThread::mMutex must be held on entry void LLMeshRepoThread::loadMeshPhysicsShape(const LLUUID& mesh_id) { - mPhysicsShapeRequests.insert(mesh_id); + mPhysicsShapeRequests.insert(UUIDBasedRequest(mesh_id)); } void LLMeshRepoThread::lockAndLoadMeshLOD(const LLVolumeParams& mesh_params, S32 lod) @@ -1525,7 +1629,7 @@ void LLMeshRepoThread::decActiveHeaderRequests() } //return false if failed to get header -bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params) +bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool can_retry) { ++LLMeshRepository::sMeshRequestCount; @@ -1572,7 +1676,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params) << LL_ENDL; retval = false; } - else + else if (can_retry) { handler->mHttpHandle = handle; mHttpRequestSet.insert(handler); @@ -1583,7 +1687,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params) } //return false if failed to get mesh lod. -bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, bool can_retry) { if (!mHeaderMutex) { @@ -1616,7 +1720,7 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod) U8* buffer = new(std::nothrow) U8[size]; if (!buffer) { - LL_WARNS_ONCE(LOG_MESH) << "Can't allocate memory for mesh LOD, size: " << size << LL_ENDL; + LL_WARNS_ONCE(LOG_MESH) << "Can't allocate memory for mesh " << mesh_id << " LOD " << lod << ", size: " << size << LL_ENDL; // todo: for now it will result in indefinite constant retries, should result in timeout // or in retry-count and disabling mesh. (but usually viewer is beyond saving at this point) return false; @@ -1661,12 +1765,16 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod) << LL_ENDL; retval = false; } - else + else if (can_retry) { handler->mHttpHandle = handle; mHttpRequestSet.insert(handler); // *NOTE: Allowing a re-request, not marking as unavailable. Is that correct? } + else + { + mUnavailableQ.push(LODRequest(mesh_params, lod)); + } } else { |