diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2011-05-24 16:07:19 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2011-05-24 16:07:19 -0400 |
commit | 79131e8a480ab3611ce739717ed84c6ad76aa234 (patch) | |
tree | 7a8ce24f5b57afeea7180fd825332b1b9fdfd7c1 /indra/newview/llmeshrepository.cpp | |
parent | 3f182d220046d4a2ffb81743252124cbb8bb9a70 (diff) |
separating meshes from instances
Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llmeshrepository.cpp | 118 |
1 files changed, 60 insertions, 58 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 263d704231..2f5563e1a6 100644..100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1411,8 +1411,6 @@ void dumpLLSDToFile(const LLSD& content, std::string filename) void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) { - // TODO where do textures go? - LLSD result; LLSD res; @@ -1422,88 +1420,94 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) result["name"] = "mesh model"; result["description"] = "your description here"; - // TODO "optional" fields from the spec - res["mesh_list"] = LLSD::emptyArray(); res["texture_list"] = LLSD::emptyArray(); + res["instance_list"] = LLSD::emptyArray(); S32 mesh_num = 0; S32 texture_num = 0; std::set<LLViewerTexture* > textures; std::map<LLViewerTexture*,S32> texture_index; + std::map<LLModel*,S32> mesh_index; + + S32 instance_num = 0; + for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) { LLMeshUploadData data; data.mBaseModel = iter->first; LLModelInstance& instance = *(iter->second.begin()); LLModel* model = instance.mModel; - LLSD mesh_entry; - - std::string model_name = data.mBaseModel->getName(); - - if (!model_name.empty()) + if (mesh_index.find(model) == mesh_index.end()) { - result["name"] = model_name; - } + // Have not seen this model before - create a new mesh_list entry for it. + std::string model_name = data.mBaseModel->getName(); + if (!model_name.empty()) + { + result["name"] = model_name; + } + std::stringstream ostr; + + LLModel::Decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysics : + data.mBaseModel->mPhysics; + + decomp.mBaseHull = mHullMap[data.mBaseModel]; + + LLSD mesh_header = LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mUploadSkin, + mUploadJoints); + + data.mAssetData = ostr.str(); + std::string str = ostr.str(); + + res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end()); + mesh_index[model] = mesh_num; + mesh_num++; + } + + LLSD instance_entry; + for (S32 i = 0; i < 5; i++) { data.mModel[i] = instance.mLOD[i]; } - - mesh_entry["material"] = LL_MCODE_WOOD; + + LLVector3 pos, scale; + LLQuaternion rot; + LLMatrix4 transformation = instance.mTransform; + decomposeMeshMatrix(transformation,pos,rot,scale); + instance_entry["position"] = ll_sd_from_vector3(pos); + instance_entry["rotation"] = ll_sd_from_quaternion(rot); + instance_entry["scale"] = ll_sd_from_vector3(scale); + + instance_entry["material"] = LL_MCODE_WOOD; LLPermissions perm; perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false); perm.setCreator(gAgent.getID()); - + perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner LLFloaterPerms::getEveryonePerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getNextOwnerPerms()); - mesh_entry["permissions"] = ll_create_sd_from_permissions(perm); - mesh_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); - - std::stringstream ostr; - - LLModel::Decomposition& decomp = - data.mModel[LLModel::LOD_PHYSICS].notNull() ? - data.mModel[LLModel::LOD_PHYSICS]->mPhysics : - data.mBaseModel->mPhysics; - - decomp.mBaseHull = mHullMap[data.mBaseModel]; - - LLSD mesh_header = LLModel::writeModel( - ostr, - data.mModel[LLModel::LOD_PHYSICS], - data.mModel[LLModel::LOD_HIGH], - data.mModel[LLModel::LOD_MEDIUM], - data.mModel[LLModel::LOD_LOW], - data.mModel[LLModel::LOD_IMPOSTOR], - decomp, - mUploadSkin, - mUploadJoints); - - data.mAssetData = ostr.str(); + instance_entry["permissions"] = ll_create_sd_from_permissions(perm); + instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); + instance_entry["mesh"] = mesh_index[model]; - LLVector3 pos, scale; - LLQuaternion rot; - LLMatrix4 transformation = instance.mTransform; - decomposeMeshMatrix(transformation,pos,rot,scale); - - mesh_entry["position"] = ll_sd_from_vector3(pos); - mesh_entry["rotation"] = ll_sd_from_quaternion(rot); - mesh_entry["scale"] = ll_sd_from_vector3(scale); - - // TODO should be binary. - std::string str = ostr.str(); - mesh_entry["mesh_data"] = LLSD::Binary(str.begin(),str.end()); - - // TODO how do textures in the list map to textures in the meshes? if (mUploadTextures) { - mesh_entry["face_list"] = LLSD::emptyArray(); + instance_entry["face_list"] = LLSD::emptyArray(); for (S32 face_num = 0; face_num < model->getNumVolumeFaces(); face_num++) { @@ -1553,14 +1557,12 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) face_entry["imagerot"] = 0.0; face_entry["colors"] = ll_sd_from_color4(material.mDiffuseColor); face_entry["fullbright"] = material.mFullbright; - mesh_entry["face_list"][face_num] = face_entry; + instance_entry["face_list"][face_num] = face_entry; } - } - res["mesh_list"][mesh_num] = mesh_entry; - - mesh_num++; + res["instance_list"][instance_num] = instance_entry; + instance_num++; } result["asset_resources"] = res; |