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authorGai Clary <gaia.clary@machinimatrix.org>2026-04-13 23:45:38 +0200
committerGitHub <noreply@github.com>2026-04-14 00:45:38 +0300
commit3ca4bf1ac0a3b26e961579a86869181104c11b5f (patch)
tree56ba1e8dd9cf25d24210813dbbe98c68e1f14ce6 /indra/newview/llmediactrl.cpp
parent4926a066dd5c502d9d2c155a323936ea6e8cb8e0 (diff)
#5639 Fix glTF collision volume bind reconstruction
The glTF importer rebuilt collision volume override-rest matrices from the imported translation override and viewer-side scale only. That dropped the collision volume rotation defined in avatar_skeleton.xml and produced incorrect inverse bind matrices for rotated collision volumes, especially the torso volumes that use non-uniform scale. The result was a visible mismatch between rigged mesh imported from .glb and the equivalent .dae upload.
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