diff options
author | Brad Linden <brad@lindenlab.com> | 2024-05-23 11:31:19 -0700 |
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committer | Brad Linden <brad@lindenlab.com> | 2024-05-23 11:31:19 -0700 |
commit | a1f49564d670a2c41bfa25c833bba2564b9b7f48 (patch) | |
tree | 1d205e51bc37621916a17d459ad83782fe41f975 /indra/newview/llmaterialeditor.cpp | |
parent | 6af5db09faf5ea33a2d4c47b64e76f42edae178a (diff) | |
parent | 6377610f6587989c126b00f490dfc8d527a1c2ce (diff) |
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-maint-a-to-dev
Diffstat (limited to 'indra/newview/llmaterialeditor.cpp')
-rw-r--r-- | indra/newview/llmaterialeditor.cpp | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index ea295867cb..09b53dc801 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llmaterialeditor.cpp * @brief Implementation of the gltf material editor * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -48,7 +48,7 @@ #include "llviewertexture.h" #include "llsdutil.h" #include "llselectmgr.h" -#include "llstatusbar.h" // can_afford_transaction() +#include "llstatusbar.h" // can_afford_transaction() #include "lltoolpie.h" #include "llviewerinventory.h" #include "llinventory.h" @@ -502,7 +502,7 @@ bool LLMaterialEditor::postBuild() // Apply changes to object live applyToSelection(); }; - + childSetCommitCallback("double sided", changes_callback, (void*)&MATERIAL_DOUBLE_SIDED_DIRTY); // BaseColor @@ -550,7 +550,7 @@ bool LLMaterialEditor::postBuild() // Disable/enable setCanApplyImmediately() based on // working from inventory, upload or editing inworld - return LLPreview::postBuild(); + return LLPreview::postBuild(); } void LLMaterialEditor::onClickCloseBtn(bool app_quitting) @@ -1226,7 +1226,7 @@ std::string LLMaterialEditor::getEncodedAsset() bool LLMaterialEditor::decodeAsset(const std::vector<char>& buffer) { LLSD asset; - + std::istrstream str(&buffer[0], buffer.size()); if (LLSDSerialize::deserialize(asset, str, buffer.size())) { @@ -1290,7 +1290,7 @@ const std::string LLMaterialEditor::buildMaterialDescription() desc << LLTrans::getString("Material Texture Name Header"); // add the texture names for each just so long as the material - // we loaded has an entry for it (i think testing the texture + // we loaded has an entry for it (i think testing the texture // control UUI for NULL is a valid metric for if it was loaded // or not but I suspect this code will change a lot so may need // to revisit @@ -1372,7 +1372,7 @@ bool LLMaterialEditor::saveIfNeeded() } } else - { + { // Make a new inventory item and set upload permissions LLPermissions local_permissions; local_permissions.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null); @@ -1401,7 +1401,7 @@ bool LLMaterialEditor::saveIfNeeded() // We do not update floater with uploaded asset yet, so just close it. closeFloater(); } - + return true; } @@ -1816,7 +1816,7 @@ void LLMaterialEditor::onSaveAsMsgCallback(const LLSD& notification, const LLSD& } else { - LLNotificationsUtil::add("InvalidMaterialName", LLSD(), LLSD(), [this](const LLSD& notification, const LLSD& response) + LLNotificationsUtil::add("InvalidMaterialName", LLSD(), LLSD(), [this](const LLSD& notification, const LLSD& response) { LLNotificationsUtil::add("SaveMaterialAs", LLSD().with("DESC", mMaterialName), LLSD(), boost::bind(&LLMaterialEditor::onSaveAsMsgCallback, this, _1, _2)); @@ -1976,7 +1976,7 @@ void LLMaterialEditor::loadMaterialFromFile(const std::string& filename, S32 ind std::list<std::string> material_list; std::vector<tinygltf::Material>::const_iterator mat_iter = model_in.materials.begin(); std::vector<tinygltf::Material>::const_iterator mat_end = model_in.materials.end(); - + for (; mat_iter != mat_end; mat_iter++) { std::string mat_name = mat_iter->name; @@ -2615,28 +2615,28 @@ bool LLMaterialEditor::setFromGltfModel(const tinygltf::Model& model, S32 index, } /** - * Build a texture name from the contents of the (in tinyGLFT parlance) + * Build a texture name from the contents of the (in tinyGLFT parlance) * Image URI. This often is filepath to the original image on the users' * local file system. */ const std::string LLMaterialEditor::getImageNameFromUri(std::string image_uri, const std::string texture_type) { - // getBaseFileName() works differently on each platform and file patchs - // can contain both types of delimiter so unify them then extract the + // getBaseFileName() works differently on each platform and file patchs + // can contain both types of delimiter so unify them then extract the // base name (no path or extension) std::replace(image_uri.begin(), image_uri.end(), '\\', gDirUtilp->getDirDelimiter()[0]); std::replace(image_uri.begin(), image_uri.end(), '/', gDirUtilp->getDirDelimiter()[0]); const bool strip_extension = true; std::string stripped_uri = gDirUtilp->getBaseFileName(image_uri, strip_extension); - // sometimes they can be really long and unwieldy - 64 chars is enough for anyone :) + // sometimes they can be really long and unwieldy - 64 chars is enough for anyone :) const int max_texture_name_length = 64; if (stripped_uri.length() > max_texture_name_length) { stripped_uri = stripped_uri.substr(0, max_texture_name_length - 1); } - // We intend to append the type of texture (base color, emissive etc.) to the + // We intend to append the type of texture (base color, emissive etc.) to the // name of the texture but sometimes the creator already did that. To try // to avoid repeats (not perfect), we look for the texture type in the name // and if we find it, do not append the type, later on. One way this fails @@ -2702,15 +2702,15 @@ const std::string LLMaterialEditor::getImageNameFromUri(std::string image_uri, c /** * Update the metadata for the material based on what we find in the loaded * file (along with some assumptions and interpretations...). Fields include - * the name of the material, a material description and the names of the + * the name of the material, a material description and the names of the * composite textures. */ void LLMaterialEditor::setFromGltfMetaData(const std::string& filename, const tinygltf::Model& model, S32 index) { - // Use the name (without any path/extension) of the file that was - // uploaded as the base of the material name. Then if the name of the + // Use the name (without any path/extension) of the file that was + // uploaded as the base of the material name. Then if the name of the // scene is present and not blank, append that and use the result as - // the name of the material. This is a first pass at creating a + // the name of the material. This is a first pass at creating a // naming scheme that is useful to real content creators and hopefully // avoid 500 materials in your inventory called "scene" or "Default" const bool strip_extension = true; @@ -2741,10 +2741,10 @@ void LLMaterialEditor::setFromGltfMetaData(const std::string& filename, const ti // scene name isn't present so no point using it } - // If we have a valid material or scene name, use it to build the short and - // long versions of the material name. The long version is used + // If we have a valid material or scene name, use it to build the short and + // long versions of the material name. The long version is used // as you might expect, for the material name. The short version is - // used as part of the image/texture name - the theory is that will + // used as part of the image/texture name - the theory is that will // allow content creators to track the material and the corresponding // textures if (material_name.length()) @@ -2752,9 +2752,9 @@ void LLMaterialEditor::setFromGltfMetaData(const std::string& filename, const ti mMaterialNameShort = base_filename; mMaterialName = STRINGIZE( - base_filename << - " " << - "(" << + base_filename << + " " << + "(" << material_name << ")" ); @@ -2770,14 +2770,14 @@ void LLMaterialEditor::setFromGltfMetaData(const std::string& filename, const ti LLInventoryObject::correctInventoryName(mMaterialName); LLInventoryObject::correctInventoryName(mMaterialNameShort); - // We also set the title of the floater to match the + // We also set the title of the floater to match the // name of the material setTitle(mMaterialName); /** - * Extract / derive the names of each composite texture. For each, the + * Extract / derive the names of each composite texture. For each, the * index is used to to determine which of the "Images" is used. If the index - * is -1 then that texture type is not present in the material (Seems to be + * is -1 then that texture type is not present in the material (Seems to be * quite common that a material is missing 1 or more types of texture) */ if (model.materials.size() > index) @@ -2785,8 +2785,8 @@ void LLMaterialEditor::setFromGltfMetaData(const std::string& filename, const ti const tinygltf::Material& first_material = model.materials[index]; mBaseColorName = MATERIAL_BASE_COLOR_DEFAULT_NAME; - // note: unlike the other textures, base color doesn't have its own entry - // in the tinyGLTF Material struct. Rather, it is taken from a + // note: unlike the other textures, base color doesn't have its own entry + // in the tinyGLTF Material struct. Rather, it is taken from a // sub-texture in the pbrMetallicRoughness member int index = first_material.pbrMetallicRoughness.baseColorTexture.index; if (index > -1 && index < model.images.size()) @@ -2940,7 +2940,7 @@ public: else { // mSavedGLTFOverrideMaterials[te] being present but null - // means we need to use a default value + // means we need to use a default value revert_mat = new LLGLTFMaterial(); } } @@ -3281,7 +3281,7 @@ bool LLMaterialEditor::setFromSelection() // Ovverdired might have been updated, // refresh state of local textures in overrides - // + // // Todo: this probably shouldn't be here, but in localbitmap, // subscried to all material overrides if we want copied // objects to get properly updated as well @@ -3304,7 +3304,7 @@ void LLMaterialEditor::loadAsset() { item = getItem(); } - + bool fail = false; if (item) @@ -3510,16 +3510,16 @@ void LLMaterialEditor::saveTexture(LLImageJ2C* img, const std::string& name, con LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared<LLNewBufferedResourceUploadInfo>( buffer, asset_id, - name, - name, + name, + name, 0, - LLFolderType::FT_TEXTURE, + LLFolderType::FT_TEXTURE, LLInventoryType::IT_TEXTURE, LLAssetType::AT_TEXTURE, LLFloaterPerms::getNextOwnerPerms("Uploads"), LLFloaterPerms::getGroupPerms("Uploads"), LLFloaterPerms::getEveryonePerms("Uploads"), - expected_upload_cost, + expected_upload_cost, false, cb, failed_upload)); |