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authorJames Cook <james@lindenlab.com>2009-07-06 21:58:04 +0000
committerJames Cook <james@lindenlab.com>2009-07-06 21:58:04 +0000
commitd6101558a171dbd2390792ac1e78d09fc2c27711 (patch)
treee5fea96c850fb254237c2869f2234fc4a4367e98 /indra/newview/llmaniprotate.cpp
parent39905b927d60e204438705728d2c214cb3f9ef81 (diff)
Merge xui-army-5 to viewer-2, includes layout, art, and color changes, also UI color refactoring and new FreeType font library on Linux.
svn merge -r126038:126164 svn+ssh://svn.lindenlab.com/svn/linden/branches/skinning/xui-army-5
Diffstat (limited to 'indra/newview/llmaniprotate.cpp')
-rw-r--r--indra/newview/llmaniprotate.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
index f228ea624b..d1d112c4bf 100644
--- a/indra/newview/llmaniprotate.cpp
+++ b/indra/newview/llmaniprotate.cpp
@@ -1107,8 +1107,8 @@ BOOL LLManipRotate::updateVisiblity()
mCenterToProfilePlaneMag = mRadiusMeters * mRadiusMeters / mCenterToCamMag;
mCenterToProfilePlane = -mCenterToProfilePlaneMag * mCenterToCamNorm;
- mCenterScreen.set((S32)((0.5f - mRotationCenter.mdV[VY]) / gAgent.mHUDCurZoom * gViewerWindow->getWindowWidth()),
- (S32)((mRotationCenter.mdV[VZ] + 0.5f) / gAgent.mHUDCurZoom * gViewerWindow->getWindowHeight()));
+ mCenterScreen.set((S32)((0.5f - mRotationCenter.mdV[VY]) / gAgent.mHUDCurZoom * gViewerWindow->getWorldViewWidth()),
+ (S32)((mRotationCenter.mdV[VZ] + 0.5f) / gAgent.mHUDCurZoom * gViewerWindow->getWorldViewHeight()));
visible = TRUE;
}
else
@@ -1624,8 +1624,8 @@ void LLManipRotate::mouseToRay( S32 x, S32 y, LLVector3* ray_pt, LLVector3* ray_
{
if (LLSelectMgr::getInstance()->getSelection()->getSelectType() == SELECT_TYPE_HUD)
{
- F32 mouse_x = (((F32)x / gViewerWindow->getWindowWidth()) - 0.5f) / gAgent.mHUDCurZoom;
- F32 mouse_y = ((((F32)y) / gViewerWindow->getWindowHeight()) - 0.5f) / gAgent.mHUDCurZoom;
+ F32 mouse_x = (((F32)x / gViewerWindow->getWorldViewWidth()) - 0.5f) / gAgent.mHUDCurZoom;
+ F32 mouse_y = ((((F32)y) / gViewerWindow->getWorldViewHeight()) - 0.5f) / gAgent.mHUDCurZoom;
*ray_pt = LLVector3(-1.f, -mouse_x, mouse_y);
*ray_dir = LLVector3(1.f, 0.f, 0.f);
@@ -1699,7 +1699,7 @@ void LLManipRotate::highlightManipulators( S32 x, S32 y )
F32 dist_y = mouse_dir_y.normVec();
F32 dist_z = mouse_dir_z.normVec();
- F32 distance_threshold = (MAX_MANIP_SELECT_DISTANCE * mRadiusMeters) / gViewerWindow->getWindowHeight();
+ F32 distance_threshold = (MAX_MANIP_SELECT_DISTANCE * mRadiusMeters) / gViewerWindow->getWorldViewHeight();
if (llabs(dist_x - mRadiusMeters) * llmax(0.05f, proj_rot_x_axis) < distance_threshold)
{