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authorJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
committerJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
commit420b91db29485df39fd6e724e782c449158811cb (patch)
treeb471a94563af914d3ed3edd3e856d21cb1b69945 /indra/newview/llmaniprotate.cpp
Print done when done.
Diffstat (limited to 'indra/newview/llmaniprotate.cpp')
-rw-r--r--indra/newview/llmaniprotate.cpp1876
1 files changed, 1876 insertions, 0 deletions
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
new file mode 100644
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+++ b/indra/newview/llmaniprotate.cpp
@@ -0,0 +1,1876 @@
+/**
+ * @file llmaniprotate.cpp
+ * @brief LLManipRotate class implementation
+ *
+ * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llmaniprotate.h"
+
+// library includes
+#include "llmath.h"
+#include "llgl.h"
+#include "v4color.h"
+#include "llprimitive.h"
+#include "llview.h"
+#include "llfontgl.h"
+
+// viewer includes
+#include "llagent.h"
+#include "llbox.h"
+#include "llbutton.h"
+#include "llviewercontrol.h"
+#include "llcriticaldamp.h"
+#include "llhoverview.h"
+#include "llfloatertools.h"
+#include "llselectmgr.h"
+#include "llstatusbar.h"
+#include "llui.h"
+#include "llvoavatar.h"
+#include "llviewborder.h"
+#include "llviewercamera.h"
+#include "llviewerobject.h"
+#include "llviewerobject.h"
+#include "llviewerwindow.h"
+#include "llworld.h"
+#include "pipeline.h"
+#include "viewer.h"
+#include "lldrawable.h"
+#include "llglheaders.h"
+
+const F32 RADIUS_PIXELS = 100.f; // size in screen space
+const F32 SQ_RADIUS = RADIUS_PIXELS * RADIUS_PIXELS;
+const F32 WIDTH_PIXELS = 8;
+const S32 CIRCLE_STEPS = 100;
+const F32 DELTA = F_TWO_PI / CIRCLE_STEPS;
+const F32 SIN_DELTA = sin( DELTA );
+const F32 COS_DELTA = cos( DELTA );
+const F32 MAX_MANIP_SELECT_DISTANCE = 100.f;
+const F32 SNAP_ANGLE_INCREMENT = 5.625f;
+const F32 SNAP_ANGLE_DETENTE = SNAP_ANGLE_INCREMENT;
+const F32 SNAP_GUIDE_RADIUS_1 = 2.8f;
+const F32 SNAP_GUIDE_RADIUS_2 = 2.4f;
+const F32 SNAP_GUIDE_RADIUS_3 = 2.2f;
+const F32 SNAP_GUIDE_RADIUS_4 = 2.1f;
+const F32 SNAP_GUIDE_RADIUS_5 = 2.05f;
+const F32 SNAP_GUIDE_INNER_RADIUS = 2.f;
+const F32 AXIS_ONTO_CAM_TOLERANCE = cos( 80.f * DEG_TO_RAD );
+const F32 SELECTED_MANIPULATOR_SCALE = 1.05f;
+const F32 MANIPULATOR_SCALE_HALF_LIFE = 0.07f;
+
+extern void handle_reset_rotation(void*); // in LLViewerWindow
+extern void handle_first_tool(void*);
+
+LLManipRotate::LLManipRotate( LLToolComposite* composite )
+: LLManip( "Rotate", composite ),
+ mRotationCenter(),
+ mCenterScreen(),
+ mRotation(),
+ mMouseDown(),
+ mMouseCur(),
+ mRadiusMeters(0.f),
+ mCenterToCam(),
+ mCenterToCamNorm(),
+ mCenterToCamMag(0.f),
+ mCenterToProfilePlane(),
+ mCenterToProfilePlaneMag(0.f),
+ mManipPart( LL_NO_PART ),
+ mSendUpdateOnMouseUp( FALSE ),
+ mSmoothRotate( FALSE ),
+ mCamEdgeOn(FALSE),
+ mManipulatorScales(1.f, 1.f, 1.f, 1.f)
+{ }
+
+void LLManipRotate::handleSelect()
+{
+ //FIXME: put this in mouseDown?
+ gSelectMgr->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
+ gFloaterTools->setStatusText("Drag colored bands to rotate object");
+}
+
+void LLManipRotate::handleDeselect()
+{
+ mHighlightedPart = LL_NO_PART;
+ mManipPart = LL_NO_PART;
+
+ gFloaterTools->setStatusText("");
+}
+
+void LLManipRotate::render()
+{
+ LLGLSUIDefault gls_ui;
+ LLGLSNoTexture gls_no_texture;
+ LLGLDepthTest gls_depth(GL_TRUE);
+ LLGLEnable gl_blend(GL_BLEND);
+ LLGLEnable gls_alpha_test(GL_ALPHA_TEST);
+
+ // You can rotate if you can move
+ LLViewerObject* first_object = gSelectMgr->getFirstMoveableObject(TRUE);
+ if( !first_object )
+ {
+ return;
+ }
+
+ if( !updateVisiblity() )
+ {
+ return;
+ }
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ F32 zoom = gAgent.getAvatarObject()->mHUDCurZoom;
+ glScalef(zoom, zoom, zoom);
+ }
+
+
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+
+ LLColor4 highlight_outside( 1.f, 1.f, 0.f, 1.f );
+ LLColor4 highlight_inside( 0.7f, 0.7f, 0.f, 0.5f );
+ F32 width_meters = WIDTH_PIXELS * mRadiusMeters / RADIUS_PIXELS;
+
+ glPushMatrix();
+ {
+ // are we in the middle of a constrained drag?
+ if (mManipPart >= LL_ROT_X && mManipPart <= LL_ROT_Z)
+ {
+ renderSnapGuides();
+ }
+ else
+ {
+ LLGLEnable cull_face(GL_CULL_FACE);
+ LLGLDepthTest gls_depth(GL_FALSE);
+ glPushMatrix();
+ {
+ // Draw "sphere" (intersection of sphere with tangent cone that has apex at camera)
+ glTranslatef( mCenterToProfilePlane.mV[VX], mCenterToProfilePlane.mV[VY], mCenterToProfilePlane.mV[VZ] );
+ glTranslatef( center.mV[VX], center.mV[VY], center.mV[VZ] );
+
+ // Inverse change of basis vectors
+ LLVector3 forward = mCenterToCamNorm;
+ LLVector3 left = gAgent.getUpAxis() % forward;
+ left.normVec();
+ LLVector3 up = forward % left;
+
+ LLVector4 a(-forward);
+ a.mV[3] = 0;
+ LLVector4 b(up);
+ b.mV[3] = 0;
+ LLVector4 c(left);
+ c.mV[3] = 0;
+ LLMatrix4 mat;
+ mat.initRows(a, b, c, LLVector4(0.f, 0.f, 0.f, 1.f));
+
+ glMultMatrixf( &mat.mMatrix[0][0] );
+
+ glRotatef( -90, 0.f, 1.f, 0.f);
+ LLColor4 color;
+ if (mManipPart == LL_ROT_ROLL || mHighlightedPart == LL_ROT_ROLL)
+ {
+ color.setVec(0.8f, 0.8f, 0.8f, 0.8f);
+ glScalef(mManipulatorScales.mV[VW], mManipulatorScales.mV[VW], mManipulatorScales.mV[VW]);
+ }
+ else
+ {
+ color.setVec( 0.7f, 0.7f, 0.7f, 0.6f );
+ }
+ gl_washer_2d(mRadiusMeters + width_meters, mRadiusMeters, CIRCLE_STEPS, color, color);
+
+
+ if (mManipPart == LL_NO_PART)
+ {
+ glColor4f( 0.7f, 0.7f, 0.7f, 0.3f );
+ gl_circle_2d( 0, 0, mRadiusMeters, CIRCLE_STEPS, TRUE );
+ }
+
+ GLdouble plane_eqn[] = { 0, 0, 1, 0 };
+ glClipPlane( GL_CLIP_PLANE0, plane_eqn );
+ }
+ glPopMatrix();
+ }
+
+ glTranslatef( center.mV[VX], center.mV[VY], center.mV[VZ] );
+
+ LLQuaternion rot;
+ F32 angle_radians, x, y, z;
+
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+
+ gSelectMgr->getGrid(grid_origin, grid_rotation, grid_scale);
+
+ grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
+ glRotatef(angle_radians * RAD_TO_DEG, x, y, z);
+
+
+ if (mManipPart == LL_ROT_Z)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ glPushMatrix();
+ {
+ // selected part
+ glScalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]);
+ renderActiveRing( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 1.f, 1.f) , LLColor4( 0.f, 0.f, 1.f, 0.3f ));
+ }
+ glPopMatrix();
+ }
+ else if (mManipPart == LL_ROT_Y)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, SELECTED_MANIPULATOR_SCALE, 1.f, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ glPushMatrix();
+ {
+ glRotatef( 90.f, 1.f, 0.f, 0.f );
+ glScalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]);
+ renderActiveRing( mRadiusMeters, width_meters, LLColor4( 0.f, 1.f, 0.f, 1.f), LLColor4( 0.f, 1.f, 0.f, 0.3f));
+ }
+ glPopMatrix();
+ }
+ else if (mManipPart == LL_ROT_X)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(SELECTED_MANIPULATOR_SCALE, 1.f, 1.f, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ glPushMatrix();
+ {
+ glRotatef( 90.f, 0.f, 1.f, 0.f );
+ glScalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]);
+ renderActiveRing( mRadiusMeters, width_meters, LLColor4( 1.f, 0.f, 0.f, 1.f), LLColor4( 1.f, 0.f, 0.f, 0.3f));
+ }
+ glPopMatrix();
+ }
+ else if (mManipPart == LL_ROT_ROLL)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, SELECTED_MANIPULATOR_SCALE), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ }
+ else if (mManipPart == LL_NO_PART)
+ {
+ if (mHighlightedPart == LL_NO_PART)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ }
+
+ LLGLEnable cull_face(GL_CULL_FACE);
+ LLGLEnable clip_plane0(GL_CLIP_PLANE0);
+ LLGLDepthTest gls_depth(GL_FALSE);
+
+ // First pass: centers. Second pass: sides.
+ for( S32 i=0; i<2; i++ )
+ {
+ glPushMatrix();
+ {
+ if (mHighlightedPart == LL_ROT_Z)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ glScalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]);
+ // hovering over part
+ gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 1.f, 1.f ), LLColor4( 0.f, 0.f, 1.f, 0.5f ), CIRCLE_STEPS, i);
+ }
+ else
+ {
+ // default
+ gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 0.8f, 0.8f ), LLColor4( 0.f, 0.f, 0.8f, 0.4f ), CIRCLE_STEPS, i);
+ }
+ }
+ glPopMatrix();
+
+ glPushMatrix();
+ {
+ glRotatef( 90.f, 1.f, 0.f, 0.f );
+ if (mHighlightedPart == LL_ROT_Y)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, SELECTED_MANIPULATOR_SCALE, 1.f, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ glScalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]);
+ // hovering over part
+ gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 1.f, 0.f, 1.f ), LLColor4( 0.f, 1.f, 0.f, 0.5f ), CIRCLE_STEPS, i);
+ }
+ else
+ {
+ // default
+ gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.8f, 0.f, 0.8f ), LLColor4( 0.f, 0.8f, 0.f, 0.4f ), CIRCLE_STEPS, i);
+ }
+ }
+ glPopMatrix();
+
+ glPushMatrix();
+ {
+ glRotatef( 90.f, 0.f, 1.f, 0.f );
+ if (mHighlightedPart == LL_ROT_X)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(SELECTED_MANIPULATOR_SCALE, 1.f, 1.f, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ glScalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]);
+
+ // hovering over part
+ gl_ring( mRadiusMeters, width_meters, LLColor4( 1.f, 0.f, 0.f, 1.f ), LLColor4( 1.f, 0.f, 0.f, 0.5f ), CIRCLE_STEPS, i);
+ }
+ else
+ {
+ // default
+ gl_ring( mRadiusMeters, width_meters, LLColor4( 0.8f, 0.f, 0.f, 0.8f ), LLColor4( 0.8f, 0.f, 0.f, 0.4f ), CIRCLE_STEPS, i);
+ }
+ }
+ glPopMatrix();
+
+ if (mHighlightedPart == LL_ROT_ROLL)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, SELECTED_MANIPULATOR_SCALE), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ }
+ }
+ }
+ }
+ glPopMatrix();
+ glPopMatrix();
+
+ LLVector3 euler_angles;
+ LLQuaternion object_rot = first_object->getRotationEdit();
+ object_rot.getEulerAngles(&(euler_angles.mV[VX]), &(euler_angles.mV[VY]), &(euler_angles.mV[VZ]));
+ euler_angles *= RAD_TO_DEG;
+ euler_angles.mV[VX] = llround(fmodf(euler_angles.mV[VX] + 360.f, 360.f), 0.05f);
+ euler_angles.mV[VY] = llround(fmodf(euler_angles.mV[VY] + 360.f, 360.f), 0.05f);
+ euler_angles.mV[VZ] = llround(fmodf(euler_angles.mV[VZ] + 360.f, 360.f), 0.05f);
+
+ renderXYZ(euler_angles);
+}
+
+BOOL LLManipRotate::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ BOOL handled = FALSE;
+
+ LLViewerObject* first_object = gSelectMgr->getFirstMoveableObject(TRUE);
+ if( first_object )
+ {
+ LLViewerObject* hit_obj = gViewerWindow->lastObjectHit();
+ if( hit_obj && mHighlightedPart != LL_NO_PART )
+ {
+ handled = handleMouseDownOnPart( x, y, mask );
+ }
+ }
+
+ return handled;
+}
+
+// Assumes that one of the parts of the manipulator was hit.
+BOOL LLManipRotate::handleMouseDownOnPart( S32 x, S32 y, MASK mask )
+{
+ BOOL can_rotate = gSelectMgr->getObjectCount() != 0;
+ for (LLViewerObject* objectp = gSelectMgr->getFirstObject();
+ objectp;
+ objectp = gSelectMgr->getNextObject())
+ {
+ can_rotate = can_rotate && objectp->permMove() && (objectp->permModify() || gSavedSettings.getBOOL("SelectLinkedSet"));
+ }
+
+ if (!can_rotate)
+ {
+ return FALSE;
+ }
+
+ highlightManipulators(x, y);
+ S32 hit_part = mHighlightedPart;
+ // we just started a drag, so save initial object positions
+ gSelectMgr->saveSelectedObjectTransform(SELECT_ACTION_TYPE_ROTATE);
+
+ // save selection center
+ mRotationCenter = gAgent.getPosGlobalFromAgent( getPivotPoint() ); //gSelectMgr->getSelectionCenterGlobal();
+
+ mManipPart = (EManipPart)hit_part;
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+
+ if( mManipPart == LL_ROT_GENERAL)
+ {
+ mMouseDown = intersectMouseWithSphere( x, y, center, mRadiusMeters);
+ }
+ else
+ {
+ // Project onto the plane of the ring
+ LLVector3 axis = getConstraintAxis();
+
+ F32 axis_onto_cam = llabs( axis * mCenterToCamNorm );
+ const F32 AXIS_ONTO_CAM_TOL = cos( 85.f * DEG_TO_RAD );
+ if( axis_onto_cam < AXIS_ONTO_CAM_TOL )
+ {
+ LLVector3 up_from_axis = mCenterToCamNorm % axis;
+ up_from_axis.normVec();
+ LLVector3 cur_intersection;
+ getMousePointOnPlaneAgent(cur_intersection, x, y, center, mCenterToCam);
+ cur_intersection -= center;
+ mMouseDown = projected_vec(cur_intersection, up_from_axis);
+ F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters;
+ F32 mouse_dist_sqrd = mMouseDown.magVecSquared();
+ if (mouse_dist_sqrd > 0.0001f)
+ {
+ mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) -
+ mouse_dist_sqrd);
+ }
+ LLVector3 projected_center_to_cam = mCenterToCamNorm - projected_vec(mCenterToCamNorm, axis);
+ mMouseDown += mouse_depth * projected_center_to_cam;
+
+ }
+ else
+ {
+ mMouseDown = findNearestPointOnRing( x, y, center, axis ) - center;
+ mMouseDown.normVec();
+ }
+ }
+
+ mMouseCur = mMouseDown;
+
+ // Route future Mouse messages here preemptively. (Release on mouse up.)
+ setMouseCapture( TRUE );
+ gSelectMgr->enableSilhouette(FALSE);
+ return TRUE;
+}
+
+
+LLVector3 LLManipRotate::findNearestPointOnRing( S32 x, S32 y, const LLVector3& center, const LLVector3& axis )
+{
+ // Project the delta onto the ring and rescale it by the radius so that it's _on_ the ring.
+ LLVector3 proj_onto_ring;
+ getMousePointOnPlaneAgent(proj_onto_ring, x, y, center, axis);
+ proj_onto_ring -= center;
+ proj_onto_ring.normVec();
+
+ return center + proj_onto_ring * mRadiusMeters;
+}
+
+BOOL LLManipRotate::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ // first, perform normal processing in case this was a quick-click
+ handleHover(x, y, mask);
+
+ mManipPart = LL_NO_PART;
+
+ // Might have missed last update due to timing.
+ if (mSendUpdateOnMouseUp)
+ {
+ gSelectMgr->sendMultipleUpdate( UPD_ROTATION | UPD_POSITION );
+ mSendUpdateOnMouseUp = FALSE;
+ }
+ gSelectMgr->enableSilhouette(TRUE);
+ //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject"));
+
+ gSelectMgr->updateSelectionCenter();
+ gSelectMgr->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
+
+ return LLManip::handleMouseUp(x, y, mask);
+}
+
+
+BOOL LLManipRotate::handleHover(S32 x, S32 y, MASK mask)
+{
+ if( hasMouseCapture() )
+ {
+ if( gSelectMgr->isEmpty() )
+ {
+ // Somehow the object got deselected while we were dragging it.
+ setMouseCapture( FALSE );
+ }
+ else
+ {
+ drag(x, y);
+ }
+
+ lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipRotate (active)" << llendl;
+ }
+ else
+ {
+ highlightManipulators(x, y);
+ lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipRotate (inactive)" << llendl;
+ }
+
+ gViewerWindow->setCursor(UI_CURSOR_TOOLROTATE);
+ return TRUE;
+}
+
+
+LLVector3 LLManipRotate::projectToSphere( F32 x, F32 y, BOOL* on_sphere )
+{
+ F32 z = 0.f;
+ F32 dist_squared = x*x + y*y;
+
+ *on_sphere = dist_squared <= SQ_RADIUS;
+ if( *on_sphere )
+ {
+ z = sqrt(SQ_RADIUS - dist_squared);
+ }
+ return LLVector3( x, y, z );
+}
+
+extern U32 gFrameCount;
+
+// Freeform rotation
+void LLManipRotate::drag( S32 x, S32 y )
+{
+ static LLTimer update_timer;
+ F32 elapsed_time = update_timer.getElapsedTimeF32();
+ const F32 UPDATE_DELAY = 0.1f; // min time between transmitted updates
+ BOOL send_rotation_update = FALSE;
+ BOOL send_position_update = FALSE;
+
+ if( !updateVisiblity() )
+ {
+ return;
+ }
+
+ if( mManipPart == LL_ROT_GENERAL )
+ {
+ mRotation = dragUnconstrained(x, y);
+ }
+ else
+ {
+ mRotation = dragConstrained(x, y);
+ }
+
+ BOOL damped = mSmoothRotate;
+ mSmoothRotate = FALSE;
+
+ LLViewerObject* object;
+ LLSelectNode* selectNode;
+ BOOL using_linked_selection = gSavedSettings.getBOOL("SelectLinkedSet");
+
+ for( selectNode = gSelectMgr->getFirstNode(); selectNode != NULL; selectNode = gSelectMgr->getNextNode() )
+ {
+ object = selectNode->getObject();
+
+ // have permission to move and object is root of selection or individually selected
+ if (object->permMove() && (object->isRootEdit() || selectNode->mIndividualSelection))
+ {
+ if (!object->isRootEdit())
+ {
+ // child objects should not update if parent is selected
+ LLViewerObject* editable_root = (LLViewerObject*)object->getParent();
+ if (editable_root->isSelected())
+ {
+ // we will be moved properly by our parent, so skip
+ continue;
+ }
+ }
+
+ LLQuaternion new_rot = selectNode->mSavedRotation * mRotation;
+ std::vector<LLVector3> child_positions;
+ std::vector<LLQuaternion> child_rotations;
+ if (object->isRootEdit() && selectNode->mIndividualSelection)
+ {
+ for (U32 i = 0; i < object->mChildList.size(); i++)
+ {
+ LLViewerObject* childp = object->mChildList[i];
+ child_positions.push_back(childp->getPositionEdit());
+ child_rotations.push_back(childp->getRotationEdit());
+ }
+ }
+
+ if (object->getParent() && object->mDrawable.notNull())
+ {
+ LLQuaternion invParentRotation = object->mDrawable->mXform.getParent()->getWorldRotation();
+ invParentRotation.transQuat();
+
+ object->setRotation(new_rot * invParentRotation, damped);
+ rebuild(object);
+ }
+ else
+ {
+ object->setRotation(new_rot, damped);
+ rebuild(object);
+ }
+
+ // don't send updates all the time for sub-objects
+ if (using_linked_selection && object->getRenderRotation() != new_rot)
+ {
+ send_rotation_update = TRUE;
+ }
+
+ // for individually selected roots, we need to counterrotate all the children
+ if (object->isRootEdit() && selectNode->mIndividualSelection)
+ {
+ //RN: must do non-damped updates on these objects so relative rotation appears constant
+ // instead of having two competing slerps making the child objects appear to "wobble"
+ for (U32 i = 0; i < object->mChildList.size(); i++)
+ {
+ LLViewerObject* childp = object->mChildList[i];
+ LLVector3 child_offset = ((child_positions[i] - object->getPositionEdit()) * ~object->getRotationEdit()) - childp->getPosition();
+ if (!childp->isSelected() && childp->mDrawable.notNull())
+ {
+ childp->setRotation(child_rotations[i] * ~object->getRotationEdit());
+ childp->setPosition((child_positions[i] - object->getPositionEdit()) * ~object->getRotationEdit());
+ rebuild(childp);
+ }
+ }
+ }
+ }
+ }
+
+ // update positions
+ for( selectNode = gSelectMgr->getFirstNode(); selectNode != NULL; selectNode = gSelectMgr->getNextNode() )
+ {
+ object = selectNode->getObject();
+
+ // to avoid cumulative position changes we calculate the objects new position using its saved position
+ if (object && object->permMove())
+ {
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+
+ LLVector3 old_position;
+ LLVector3 new_position;
+
+ if (object->isAttachment() && object->mDrawable.notNull())
+ {
+ // need to work in drawable space to handle selected items from multiple attachments
+ // (which have no shared frame of reference other than their render positions)
+ LLXform* parent_xform = object->mDrawable->getXform()->getParent();
+ new_position = (selectNode->mSavedPositionLocal * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();
+ old_position = (object->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();//object->getRenderPosition();
+ }
+ else
+ {
+ new_position = gAgent.getPosAgentFromGlobal( selectNode->mSavedPositionGlobal );
+ old_position = object->getPositionAgent();
+ }
+
+ new_position = (new_position - center) * mRotation; // new relative rotated position
+ new_position += center;
+
+ if (object->isRootEdit() && !object->isAttachment())
+ {
+ LLVector3d new_pos_global = gAgent.getPosGlobalFromAgent(new_position);
+ new_pos_global = gWorldp->clipToVisibleRegions(selectNode->mSavedPositionGlobal, new_pos_global);
+ new_position = gAgent.getPosAgentFromGlobal(new_pos_global);
+ }
+
+ // for individually selected child objects
+ if (!object->isRootEdit() && selectNode->mIndividualSelection)
+ {
+ LLViewerObject* parentp = (LLViewerObject*)object->getParent();
+ if (!parentp->isSelected())
+ {
+ if (object->isAttachment() && object->mDrawable.notNull())
+ {
+ // find position relative to render position of parent
+ object->setPosition((new_position - parentp->getRenderPosition()) * ~parentp->getRenderRotation());
+ rebuild(object);
+ }
+ else
+ {
+ object->setPositionParent((new_position - parentp->getPositionAgent()) * ~parentp->getRotationRegion());
+ rebuild(object);
+ }
+ }
+ }
+ else if (object->isRootEdit())
+ {
+ if (object->isAttachment() && object->mDrawable.notNull())
+ {
+ LLXform* parent_xform = object->mDrawable->getXform()->getParent();
+ object->setPosition((new_position - parent_xform->getWorldPosition()) * ~parent_xform->getWorldRotation());
+ rebuild(object);
+ }
+ else
+ {
+ object->setPositionAgent(new_position);
+ rebuild(object);
+ }
+ }
+
+ if (using_linked_selection && object->getPositionAgent() != new_position)
+ {
+ send_position_update = TRUE;
+ }
+
+ // for individually selected roots, we need to counter-translate all unselected children
+ if (object->isRootEdit() && selectNode->mIndividualSelection)
+ {
+ // only offset by parent's translation as we've already countered parent's rotation
+ LLVector3 child_offset;
+ if (object->isAttachment() && object->mDrawable.notNull())
+ {
+ LLXform* attachment_point_xform = object->mDrawable->getXform()->getParent();
+ LLQuaternion parent_rotation = object->getRotation() * attachment_point_xform->getWorldRotation();
+ child_offset = LLVector3(old_position - new_position) * ~parent_rotation;
+ }
+ else
+ {
+ child_offset = LLVector3(old_position - new_position) * ~object->getRenderRotation();
+ }
+
+ rebuild(object);
+ for (U32 i = 0; i < object->mChildList.size(); i++)
+ {
+ LLViewerObject* childp = object->mChildList[i];
+ if (!childp->isSelected() && childp->mDrawable.notNull())
+ {
+ childp->setPosition(childp->getPosition() + child_offset);
+ rebuild(childp);
+ }
+ }
+ }
+ }
+ }
+
+ if ((send_position_update || send_rotation_update) && (elapsed_time > UPDATE_DELAY))
+ {
+ U32 flag = UPD_NONE;
+ if (send_rotation_update)
+ {
+ flag |= UPD_ROTATION;
+ }
+ if (send_position_update)
+ {
+ flag |= UPD_POSITION;
+ }
+
+ gSelectMgr->sendMultipleUpdate( flag );
+ update_timer.reset();
+ mSendUpdateOnMouseUp = FALSE;
+ }
+ else
+ {
+ mSendUpdateOnMouseUp = TRUE;
+ }
+
+ gSelectMgr->updateSelectionCenter();
+
+ // RN: just clear focus so camera doesn't follow spurious object updates
+ gAgent.clearFocusObject();
+ dialog_refresh_all();
+}
+
+void LLManipRotate::renderActiveRing( F32 radius, F32 width, const LLColor4& front_color, const LLColor4& back_color)
+{
+ LLGLEnable cull_face(GL_CULL_FACE);
+ {
+ gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, FALSE);
+ gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, TRUE);
+ }
+ {
+ LLGLDepthTest gls_depth(GL_FALSE);
+ gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, FALSE);
+ gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, TRUE);
+ }
+}
+
+void LLManipRotate::renderSnapGuides()
+{
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+ LLVector3 constraint_axis = getConstraintAxis();
+
+ gSelectMgr->getGrid(grid_origin, grid_rotation, grid_scale);
+
+ if (!gSavedSettings.getBOOL("SnapEnabled"))
+ {
+ return;
+ }
+
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+ LLVector3 cam_at_axis;
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ cam_at_axis.setVec(1.f, 0.f, 0.f);
+ }
+ else
+ {
+ cam_at_axis = center - gAgent.getCameraPositionAgent();
+ cam_at_axis.normVec();
+ }
+
+ LLVector3 world_snap_axis;
+ LLVector3 test_axis = constraint_axis;
+
+ BOOL constrain_to_ref_object = FALSE;
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_ATTACHMENT && gAgent.getAvatarObject())
+ {
+ test_axis = test_axis * ~grid_rotation;
+ }
+ else if (gSelectMgr->getGridMode() == GRID_MODE_REF_OBJECT)
+ {
+ test_axis = test_axis * ~grid_rotation;
+ constrain_to_ref_object = TRUE;
+ }
+
+ test_axis.abs();
+
+ // find closest global/reference axis to local constraint axis;
+ if (test_axis.mV[VX] > test_axis.mV[VY] && test_axis.mV[VX] > test_axis.mV[VZ])
+ {
+ world_snap_axis = LLVector3::y_axis;
+ }
+ else if (test_axis.mV[VY] > test_axis.mV[VZ])
+ {
+ world_snap_axis = LLVector3::z_axis;
+ }
+ else
+ {
+ world_snap_axis = LLVector3::x_axis;
+ }
+
+ LLVector3 projected_snap_axis = world_snap_axis;
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_ATTACHMENT && gAgent.getAvatarObject())
+ {
+ projected_snap_axis = projected_snap_axis * grid_rotation;
+ }
+ else if (constrain_to_ref_object)
+ {
+ projected_snap_axis = projected_snap_axis * grid_rotation;
+ }
+
+ // project world snap axis onto constraint plane
+ projected_snap_axis -= projected_vec(projected_snap_axis, constraint_axis);
+ projected_snap_axis.normVec();
+
+ S32 num_rings = mCamEdgeOn ? 2 : 1;
+ for (S32 ring_num = 0; ring_num < num_rings; ring_num++)
+ {
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+
+ if (mCamEdgeOn)
+ {
+ // draw two opposing rings
+ if (ring_num == 0)
+ {
+ center += constraint_axis * mRadiusMeters * 0.5f;
+ }
+ else
+ {
+ center -= constraint_axis * mRadiusMeters * 0.5f;
+ }
+ }
+
+ LLGLDepthTest gls_depth(GL_FALSE);
+ for (S32 pass = 0; pass < 3; pass++)
+ {
+ // render snap guide ring
+ glPushMatrix();
+
+ LLQuaternion snap_guide_rot;
+ F32 angle_radians, x, y, z;
+ snap_guide_rot.shortestArc(LLVector3::z_axis, getConstraintAxis());
+ snap_guide_rot.getAngleAxis(&angle_radians, &x, &y, &z);
+ glTranslatef(center.mV[VX], center.mV[VY], center.mV[VZ]);
+ glRotatef(angle_radians * RAD_TO_DEG, x, y, z);
+
+ LLColor4 line_color = setupSnapGuideRenderPass(pass);
+
+ glColor4fv(line_color.mV);
+
+ if (mCamEdgeOn)
+ {
+ // render an arc
+ LLVector3 edge_normal = cam_at_axis % constraint_axis;
+ edge_normal.normVec();
+ LLVector3 x_axis_snap = LLVector3::x_axis * snap_guide_rot;
+ LLVector3 y_axis_snap = LLVector3::y_axis * snap_guide_rot;
+
+ F32 end_angle = atan2(y_axis_snap * edge_normal, x_axis_snap * edge_normal);
+ //F32 start_angle = angle_between((-1.f * LLVector3::x_axis) * snap_guide_rot, edge_normal);
+ F32 start_angle = end_angle - F_PI;
+ gl_arc_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, FALSE, start_angle, end_angle);
+ }
+ else
+ {
+ gl_circle_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, FALSE);
+ }
+ glPopMatrix();
+
+ for (S32 i = 0; i < 64; i++)
+ {
+ BOOL render_text = TRUE;
+ F32 deg = 5.625f * (F32)i;
+ LLVector3 inner_point;
+ LLVector3 outer_point;
+ LLVector3 text_point;
+ LLQuaternion rot(deg * DEG_TO_RAD, constraint_axis);
+ glBegin(GL_LINES);
+ {
+ inner_point = (projected_snap_axis * mRadiusMeters * SNAP_GUIDE_INNER_RADIUS * rot) + center;
+ F32 tick_length = 0.f;
+ if (i % 16 == 0)
+ {
+ tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_1 - SNAP_GUIDE_INNER_RADIUS);
+ }
+ else if (i % 8 == 0)
+ {
+ tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_2 - SNAP_GUIDE_INNER_RADIUS);
+ }
+ else if (i % 4 == 0)
+ {
+ tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_3 - SNAP_GUIDE_INNER_RADIUS);
+ }
+ else if (i % 2 == 0)
+ {
+ tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_4 - SNAP_GUIDE_INNER_RADIUS);
+ }
+ else
+ {
+ tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_5 - SNAP_GUIDE_INNER_RADIUS);
+ }
+
+ if (mCamEdgeOn)
+ {
+ // don't draw ticks that are on back side of circle
+ F32 dot = cam_at_axis * (projected_snap_axis * rot);
+ if (dot > 0.f)
+ {
+ outer_point = inner_point;
+ render_text = FALSE;
+ }
+ else
+ {
+ if (ring_num == 0)
+ {
+ outer_point = inner_point + (constraint_axis * tick_length) * rot;
+ }
+ else
+ {
+ outer_point = inner_point - (constraint_axis * tick_length) * rot;
+ }
+ }
+ }
+ else
+ {
+ outer_point = inner_point + (projected_snap_axis * tick_length) * rot;
+ }
+
+ text_point = outer_point + (projected_snap_axis * mRadiusMeters * 0.1f) * rot;
+
+ glVertex3fv(inner_point.mV);
+ glVertex3fv(outer_point.mV);
+ }
+ glEnd();
+
+ //RN: text rendering does own shadow pass, so only render once
+ if (pass == 1 && render_text && i % 16 == 0)
+ {
+ if (world_snap_axis.mV[VX])
+ {
+ if (i == 0)
+ {
+ renderTickText(text_point, gSelectMgr->selectionIsAttachment() ? "Forward" : "East", LLColor4::white);
+ }
+ else if (i == 16)
+ {
+ if (constraint_axis.mV[VZ] > 0.f)
+ {
+ renderTickText(text_point, gSelectMgr->selectionIsAttachment() ? "Left" : "North", LLColor4::white);
+ }
+ else
+ {
+ renderTickText(text_point, gSelectMgr->selectionIsAttachment() ? "Right" : "South", LLColor4::white);
+ }
+ }
+ else if (i == 32)
+ {
+ renderTickText(text_point, gSelectMgr->selectionIsAttachment() ? "Back" : "West", LLColor4::white);
+ }
+ else
+ {
+ if (constraint_axis.mV[VZ] > 0.f)
+ {
+ renderTickText(text_point, gSelectMgr->selectionIsAttachment() ? "Right" : "South", LLColor4::white);
+ }
+ else
+ {
+ renderTickText(text_point, gSelectMgr->selectionIsAttachment() ? "Left" : "North", LLColor4::white);
+ }
+ }
+ }
+ else if (world_snap_axis.mV[VY])
+ {
+ if (i == 0)
+ {
+ renderTickText(text_point, gSelectMgr->selectionIsAttachment() ? "Left" : "North", LLColor4::white);
+ }
+ else if (i == 16)
+ {
+ if (constraint_axis.mV[VX] > 0.f)
+ {
+ renderTickText(text_point, "Up", LLColor4::white);
+ }
+ else
+ {
+ renderTickText(text_point, "Down", LLColor4::white);
+ }
+ }
+ else if (i == 32)
+ {
+ renderTickText(text_point, gSelectMgr->selectionIsAttachment() ? "Right" : "South", LLColor4::white);
+ }
+ else
+ {
+ if (constraint_axis.mV[VX] > 0.f)
+ {
+ renderTickText(text_point, "Down", LLColor4::white);
+ }
+ else
+ {
+ renderTickText(text_point, "Up", LLColor4::white);
+ }
+ }
+ }
+ else if (world_snap_axis.mV[VZ])
+ {
+ if (i == 0)
+ {
+ renderTickText(text_point, "Up", LLColor4::white);
+ }
+ else if (i == 16)
+ {
+ if (constraint_axis.mV[VY] > 0.f)
+ {
+ renderTickText(text_point, gSelectMgr->selectionIsAttachment() ? "Forward" : "East", LLColor4::white);
+ }
+ else
+ {
+ renderTickText(text_point, gSelectMgr->selectionIsAttachment() ? "Back" : "West", LLColor4::white);
+ }
+ }
+ else if (i == 32)
+ {
+ renderTickText(text_point, "Down", LLColor4::white);
+ }
+ else
+ {
+ if (constraint_axis.mV[VY] > 0.f)
+ {
+ renderTickText(text_point, gSelectMgr->selectionIsAttachment() ? "Back" : "West", LLColor4::white);
+ }
+ else
+ {
+ renderTickText(text_point, gSelectMgr->selectionIsAttachment() ? "Forward" : "East", LLColor4::white);
+ }
+ }
+ }
+ }
+ glColor4fv(line_color.mV);
+ }
+
+ // now render projected object axis
+ if (mInSnapRegime)
+ {
+ LLVector3 object_axis;
+ getObjectAxisClosestToMouse(object_axis);
+
+ // project onto constraint plane
+ LLSelectNode* first_node = gSelectMgr->getFirstMoveableNode(TRUE);
+ object_axis = object_axis * first_node->getObject()->getRenderRotation();
+ object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis();
+ object_axis.normVec();
+ object_axis = object_axis * SNAP_GUIDE_INNER_RADIUS * mRadiusMeters + center;
+ LLVector3 line_start = center;
+
+ glBegin(GL_LINES);
+ {
+ glVertex3fv(line_start.mV);
+ glVertex3fv(object_axis.mV);
+ }
+ glEnd();
+
+ // draw snap guide arrow
+ glBegin(GL_TRIANGLES);
+ {
+ LLVector3 arrow_dir;
+ LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis();
+ arrow_span.normVec();
+
+ arrow_dir = mCamEdgeOn ? getConstraintAxis() : object_axis - line_start;
+ arrow_dir.normVec();
+ if (ring_num == 1)
+ {
+ arrow_dir *= -1.f;
+ }
+ glVertex3fv((object_axis + arrow_dir * mRadiusMeters * 0.1f).mV);
+ glVertex3fv((object_axis + arrow_span * mRadiusMeters * 0.1f).mV);
+ glVertex3fv((object_axis - arrow_span * mRadiusMeters * 0.1f).mV);
+ }
+ glEnd();
+
+ {
+ LLGLDepthTest gls_depth(GL_TRUE);
+ glBegin(GL_LINES);
+ {
+ glVertex3fv(line_start.mV);
+ glVertex3fv(object_axis.mV);
+ }
+ glEnd();
+
+ // draw snap guide arrow
+ glBegin(GL_TRIANGLES);
+ {
+ LLVector3 arrow_dir;
+ LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis();
+ arrow_span.normVec();
+
+ arrow_dir = mCamEdgeOn ? getConstraintAxis() : object_axis - line_start;
+ arrow_dir.normVec();
+ if (ring_num == 1)
+ {
+ arrow_dir *= -1.f;
+ }
+
+ glVertex3fv((object_axis + arrow_dir * mRadiusMeters * 0.1f).mV);
+ glVertex3fv((object_axis + arrow_span * mRadiusMeters * 0.1f).mV);
+ glVertex3fv((object_axis - arrow_span * mRadiusMeters * 0.1f).mV);
+ }
+ glEnd();
+ }
+ }
+ }
+ }
+}
+
+// Returns TRUE if center of sphere is visible. Also sets a bunch of member variables that are used later (e.g. mCenterToCam)
+BOOL LLManipRotate::updateVisiblity()
+{
+ // Don't want to recalculate the center of the selection during a drag.
+ // Due to packet delays, sometimes half the objects in the selection have their
+ // new position and half have their old one. This creates subtle errors in the
+ // computed center position for that frame. Unfortunately, these errors
+ // accumulate. The result is objects seem to "fly apart" during rotations.
+ // JC - 03.26.2002
+ if (!hasMouseCapture())
+ {
+ mRotationCenter = gAgent.getPosGlobalFromAgent( getPivotPoint() );//gSelectMgr->getSelectionCenterGlobal();
+ }
+
+ BOOL visible = FALSE;
+
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ mCenterToCam = LLVector3(-1.f / gAgent.getAvatarObject()->mHUDCurZoom, 0.f, 0.f);
+ mCenterToCamNorm = mCenterToCam;
+ mCenterToCamMag = mCenterToCamNorm.normVec();
+
+ mRadiusMeters = RADIUS_PIXELS / (F32) gCamera->getViewHeightInPixels();
+ mRadiusMeters /= gAgent.getAvatarObject()->mHUDCurZoom;
+
+ mCenterToProfilePlaneMag = mRadiusMeters * mRadiusMeters / mCenterToCamMag;
+ mCenterToProfilePlane = -mCenterToProfilePlaneMag * mCenterToCamNorm;
+
+ mCenterScreen.set((S32)((0.5f - mRotationCenter.mdV[VY]) / gAgent.getAvatarObject()->mHUDCurZoom * gViewerWindow->getWindowWidth()),
+ (S32)((mRotationCenter.mdV[VZ] + 0.5f) / gAgent.getAvatarObject()->mHUDCurZoom * gViewerWindow->getWindowHeight()));
+ visible = TRUE;
+ }
+ else
+ {
+ visible = gCamera->projectPosAgentToScreen(center, mCenterScreen );
+ if( visible )
+ {
+ mCenterToCam = gAgent.getCameraPositionAgent() - center;
+ mCenterToCamNorm = mCenterToCam;
+ mCenterToCamMag = mCenterToCamNorm.normVec();
+ LLVector3 cameraAtAxis = gCamera->getAtAxis();
+ cameraAtAxis.normVec();
+
+ F32 z_dist = -1.f * (mCenterToCam * cameraAtAxis);
+
+ // Don't drag manip if object too far away
+ if (gSavedSettings.getBOOL("LimitSelectDistance"))
+ {
+ F32 max_select_distance = gSavedSettings.getF32("MaxSelectDistance");
+ if (dist_vec(gAgent.getPositionAgent(), center) > max_select_distance)
+ {
+ visible = FALSE;
+ }
+ }
+
+ if (mCenterToCamMag > 0.001f)
+ {
+ F32 fraction_of_fov = RADIUS_PIXELS / (F32) gCamera->getViewHeightInPixels();
+ F32 apparent_angle = fraction_of_fov * gCamera->getView(); // radians
+ mRadiusMeters = z_dist * tan(apparent_angle);
+
+ mCenterToProfilePlaneMag = mRadiusMeters * mRadiusMeters / mCenterToCamMag;
+ mCenterToProfilePlane = -mCenterToProfilePlaneMag * mCenterToCamNorm;
+ }
+ else
+ {
+ visible = FALSE;
+ }
+ }
+ }
+
+ mCamEdgeOn = FALSE;
+ F32 axis_onto_cam = mManipPart >= LL_ROT_X ? llabs( getConstraintAxis() * mCenterToCamNorm ) : 0.f;
+ if( axis_onto_cam < AXIS_ONTO_CAM_TOLERANCE )
+ {
+ mCamEdgeOn = TRUE;
+ }
+
+ return visible;
+}
+
+LLQuaternion LLManipRotate::dragUnconstrained( S32 x, S32 y )
+{
+ LLVector3 cam = gAgent.getCameraPositionAgent();
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+
+ mMouseCur = intersectMouseWithSphere( x, y, center, mRadiusMeters);
+
+ F32 delta_x = (F32)(mCenterScreen.mX - x);
+ F32 delta_y = (F32)(mCenterScreen.mY - y);
+
+ F32 dist_from_sphere_center = sqrt(delta_x * delta_x + delta_y * delta_y);
+
+ LLVector3 axis = mMouseDown % mMouseCur;
+ axis.normVec();
+ F32 angle = acos(mMouseDown * mMouseCur);
+ LLQuaternion sphere_rot( angle, axis );
+
+ if (is_approx_zero(1.f - mMouseDown * mMouseCur))
+ {
+ return LLQuaternion::DEFAULT;
+ }
+ else if (dist_from_sphere_center < RADIUS_PIXELS)
+ {
+ return sphere_rot;
+ }
+ else
+ {
+ LLVector3 intersection;
+ getMousePointOnPlaneAgent( intersection, x, y, center + mCenterToProfilePlane, mCenterToCamNorm );
+
+ // amount dragging in sphere from center to periphery would rotate object
+ F32 in_sphere_angle = F_PI_BY_TWO;
+ F32 dist_to_tangent_point = mRadiusMeters;
+ if( !is_approx_zero( mCenterToProfilePlaneMag ) )
+ {
+ dist_to_tangent_point = sqrt( mRadiusMeters * mRadiusMeters - mCenterToProfilePlaneMag * mCenterToProfilePlaneMag );
+ in_sphere_angle = atan2( dist_to_tangent_point, mCenterToProfilePlaneMag );
+ }
+
+ LLVector3 profile_center_to_intersection = intersection - (center + mCenterToProfilePlane);
+ F32 dist_to_intersection = profile_center_to_intersection.normVec();
+ F32 angle = (-1.f + dist_to_intersection / dist_to_tangent_point) * in_sphere_angle;
+
+ LLVector3 axis;
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ axis = LLVector3(-1.f, 0.f, 0.f) % profile_center_to_intersection;
+ }
+ else
+ {
+ axis = (cam - center) % profile_center_to_intersection;
+ axis.normVec();
+ }
+ return sphere_rot * LLQuaternion( angle, axis );
+ }
+}
+
+LLVector3 LLManipRotate::getConstraintAxis()
+{
+ LLVector3 axis;
+ if( LL_ROT_ROLL == mManipPart )
+ {
+ axis = mCenterToCamNorm;
+ }
+ else
+ {
+ S32 axis_dir = mManipPart - LL_ROT_X;
+ if ((axis_dir >= 0) && (axis_dir < 3))
+ {
+ axis.mV[axis_dir] = 1.f;
+ }
+ else
+ {
+#ifndef LL_RELEASE_FOR_DOWNLOAD
+ llerrs << "Got bogus hit part in LLManipRotate::getConstraintAxis():" << mManipPart << llendl
+#else
+ llwarns << "Got bogus hit part in LLManipRotate::getConstraintAxis():" << mManipPart << llendl
+#endif
+ axis.mV[0] = 1.f;
+ }
+
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+
+ gSelectMgr->getGrid(grid_origin, grid_rotation, grid_scale);
+
+ LLSelectNode* first_node = gSelectMgr->getFirstMoveableNode(TRUE);
+ if (first_node)
+ {
+ //FIXME: get agent local attachment grid working
+ // Put rotation into frame of first selected root object
+ axis = axis * grid_rotation;
+ }
+ }
+
+ return axis;
+}
+
+LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y )
+{
+ LLSelectNode* first_object_node = gSelectMgr->getFirstMoveableNode(TRUE);
+ LLVector3 constraint_axis = getConstraintAxis();
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+
+ F32 angle = 0.f;
+
+ // build snap axes
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+
+ gSelectMgr->getGrid(grid_origin, grid_rotation, grid_scale);
+
+ LLVector3 axis1;
+ LLVector3 axis2;
+
+ LLVector3 test_axis = constraint_axis;
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_ATTACHMENT && gAgent.getAvatarObject())
+ {
+ test_axis = test_axis * ~grid_rotation;
+ }
+ else if (gSelectMgr->getGridMode() == GRID_MODE_REF_OBJECT)
+ {
+ test_axis = test_axis * ~grid_rotation;
+ }
+ test_axis.abs();
+
+ // find closest global axis to constraint axis;
+ if (test_axis.mV[VX] > test_axis.mV[VY] && test_axis.mV[VX] > test_axis.mV[VZ])
+ {
+ axis1 = LLVector3::y_axis;
+ }
+ else if (test_axis.mV[VY] > test_axis.mV[VZ])
+ {
+ axis1 = LLVector3::z_axis;
+ }
+ else
+ {
+ axis1 = LLVector3::x_axis;
+ }
+
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_ATTACHMENT && gAgent.getAvatarObject())
+ {
+ axis1 = axis1 * grid_rotation;
+ }
+ else if (gSelectMgr->getGridMode() == GRID_MODE_REF_OBJECT)
+ {
+ axis1 = axis1 * grid_rotation;
+ }
+
+ //project axis onto constraint plane
+ axis1 -= (axis1 * constraint_axis) * constraint_axis;
+ axis1.normVec();
+
+ // calculate third and final axis
+ axis2 = constraint_axis % axis1;
+
+ //F32 axis_onto_cam = llabs( constraint_axis * mCenterToCamNorm );
+ if( mCamEdgeOn )
+ {
+ // We're looking at the ring edge-on.
+ LLVector3 snap_plane_center = (center + (constraint_axis * mRadiusMeters * 0.5f));
+ LLVector3 cam_to_snap_plane;
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ cam_to_snap_plane.setVec(1.f, 0.f, 0.f);
+ }
+ else
+ {
+ cam_to_snap_plane = snap_plane_center - gAgent.getCameraPositionAgent();
+ cam_to_snap_plane.normVec();
+ }
+
+ LLVector3 projected_mouse;
+ BOOL hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis);
+ projected_mouse -= snap_plane_center;
+
+ S32 snap_plane = 0;
+
+ F32 dot = cam_to_snap_plane * constraint_axis;
+ if (llabs(dot) < 0.01f)
+ {
+ // looking at ring edge on, project onto view plane and check if mouse is past ring
+ getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_to_snap_plane);
+ projected_mouse -= snap_plane_center;
+ dot = projected_mouse * constraint_axis;
+ if (projected_mouse * constraint_axis > 0)
+ {
+ snap_plane = 1;
+ }
+ projected_mouse -= dot * constraint_axis;
+ }
+ else if (dot > 0.f)
+ {
+ // look for mouse position outside and in front of snap circle
+ if (hit && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters && projected_mouse * cam_to_snap_plane < 0.f)
+ {
+ snap_plane = 1;
+ }
+ }
+ else
+ {
+ // look for mouse position inside or in back of snap circle
+ if (projected_mouse.magVec() < SNAP_GUIDE_INNER_RADIUS * mRadiusMeters || projected_mouse * cam_to_snap_plane > 0.f || !hit)
+ {
+ snap_plane = 1;
+ }
+ }
+
+ if (snap_plane == 0)
+ {
+ // try other plane
+ snap_plane_center = (center - (constraint_axis * mRadiusMeters * 0.5f));
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ cam_to_snap_plane.setVec(1.f, 0.f, 0.f);
+ }
+ else
+ {
+ cam_to_snap_plane = snap_plane_center - gAgent.getCameraPositionAgent();
+ cam_to_snap_plane.normVec();
+ }
+
+ hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis);
+ projected_mouse -= snap_plane_center;
+
+ dot = cam_to_snap_plane * constraint_axis;
+ if (llabs(dot) < 0.01f)
+ {
+ // looking at ring edge on, project onto view plane and check if mouse is past ring
+ getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_to_snap_plane);
+ projected_mouse -= snap_plane_center;
+ dot = projected_mouse * constraint_axis;
+ if (projected_mouse * constraint_axis < 0)
+ {
+ snap_plane = 2;
+ }
+ projected_mouse -= dot * constraint_axis;
+ }
+ else if (dot < 0.f)
+ {
+ // look for mouse position outside and in front of snap circle
+ if (hit && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters && projected_mouse * cam_to_snap_plane < 0.f)
+ {
+ snap_plane = 2;
+ }
+ }
+ else
+ {
+ // look for mouse position inside or in back of snap circle
+ if (projected_mouse.magVec() < SNAP_GUIDE_INNER_RADIUS * mRadiusMeters || projected_mouse * cam_to_snap_plane > 0.f || !hit)
+ {
+ snap_plane = 2;
+ }
+ }
+ }
+
+ if (snap_plane > 0)
+ {
+ LLVector3 cam_at_axis;
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ cam_at_axis.setVec(1.f, 0.f, 0.f);
+ }
+ else
+ {
+ cam_at_axis = snap_plane_center - gAgent.getCameraPositionAgent();
+ cam_at_axis.normVec();
+ }
+
+ // first, project mouse onto screen plane at point tangent to rotation radius.
+ getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_at_axis);
+ // project that point onto rotation plane
+ projected_mouse -= snap_plane_center;
+ projected_mouse -= projected_vec(projected_mouse, constraint_axis);
+
+ F32 mouse_lateral_dist = llmin(SNAP_GUIDE_INNER_RADIUS * mRadiusMeters, projected_mouse.magVec());
+ F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters;
+ if (llabs(mouse_lateral_dist) > 0.01f)
+ {
+ mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) -
+ (mouse_lateral_dist * mouse_lateral_dist));
+ }
+ LLVector3 projected_camera_at = cam_at_axis - projected_vec(cam_at_axis, constraint_axis);
+ projected_mouse -= mouse_depth * projected_camera_at;
+
+ if (!mInSnapRegime)
+ {
+ mSmoothRotate = TRUE;
+ }
+ mInSnapRegime = TRUE;
+ // 0 to 360 deg
+ F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f);
+
+ F32 relative_mouse_angle = fmodf(mouse_angle + (SNAP_ANGLE_DETENTE / 2), SNAP_ANGLE_INCREMENT);
+ //fmodf(llround(mouse_angle * RAD_TO_DEG, 7.5f) + 360.f, 360.f);
+
+ LLVector3 object_axis;
+ getObjectAxisClosestToMouse(object_axis);
+ object_axis = object_axis * first_object_node->mSavedRotation;
+
+ // project onto constraint plane
+ object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis();
+ object_axis.normVec();
+
+ if (relative_mouse_angle < SNAP_ANGLE_DETENTE)
+ {
+ F32 quantized_mouse_angle = mouse_angle - (relative_mouse_angle - (SNAP_ANGLE_DETENTE * 0.5f));
+ angle = (quantized_mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
+ }
+ else
+ {
+ angle = (mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
+ }
+ return LLQuaternion( -angle, constraint_axis );
+ }
+ else
+ {
+ if (mInSnapRegime)
+ {
+ mSmoothRotate = TRUE;
+ }
+ mInSnapRegime = FALSE;
+
+ LLVector3 up_from_axis = mCenterToCamNorm % constraint_axis;
+ up_from_axis.normVec();
+ LLVector3 cur_intersection;
+ getMousePointOnPlaneAgent(cur_intersection, x, y, center, mCenterToCam);
+ cur_intersection -= center;
+ mMouseCur = projected_vec(cur_intersection, up_from_axis);
+ F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters;
+ F32 mouse_dist_sqrd = mMouseCur.magVecSquared();
+ if (mouse_dist_sqrd > 0.0001f)
+ {
+ mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) -
+ mouse_dist_sqrd);
+ }
+ LLVector3 projected_center_to_cam = mCenterToCamNorm - projected_vec(mCenterToCamNorm, constraint_axis);
+ mMouseCur += mouse_depth * projected_center_to_cam;
+
+ F32 dist = (cur_intersection * up_from_axis) - (mMouseDown * up_from_axis);
+ angle = dist / (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * -F_PI_BY_TWO;
+ }
+ }
+ else
+ {
+ LLVector3 projected_mouse;
+ getMousePointOnPlaneAgent(projected_mouse, x, y, center, constraint_axis);
+ projected_mouse -= center;
+ mMouseCur = projected_mouse;
+ mMouseCur.normVec();
+
+ if (!first_object_node)
+ {
+ return LLQuaternion::DEFAULT;
+ }
+
+ if (gSavedSettings.getBOOL("SnapEnabled") && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters)
+ {
+ if (!mInSnapRegime)
+ {
+ mSmoothRotate = TRUE;
+ }
+ mInSnapRegime = TRUE;
+ // 0 to 360 deg
+ F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f);
+
+ F32 relative_mouse_angle = fmodf(mouse_angle + (SNAP_ANGLE_DETENTE / 2), SNAP_ANGLE_INCREMENT);
+ //fmodf(llround(mouse_angle * RAD_TO_DEG, 7.5f) + 360.f, 360.f);
+
+ LLVector3 object_axis;
+ getObjectAxisClosestToMouse(object_axis);
+ object_axis = object_axis * first_object_node->mSavedRotation;
+
+ // project onto constraint plane
+ object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis();
+ object_axis.normVec();
+
+ if (relative_mouse_angle < SNAP_ANGLE_DETENTE)
+ {
+ F32 quantized_mouse_angle = mouse_angle - (relative_mouse_angle - (SNAP_ANGLE_DETENTE * 0.5f));
+ angle = (quantized_mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
+ }
+ else
+ {
+ angle = (mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
+ }
+ return LLQuaternion( -angle, constraint_axis );
+ }
+ else
+ {
+ if (mInSnapRegime)
+ {
+ mSmoothRotate = TRUE;
+ }
+ mInSnapRegime = FALSE;
+ }
+
+ angle = acos(mMouseCur * mMouseDown);
+
+ F32 dir = (mMouseDown % mMouseCur) * constraint_axis; // cross product
+ if( dir < 0.f )
+ {
+ angle *= -1.f;
+ }
+ }
+
+ F32 rot_step = gSavedSettings.getF32("RotationStep");
+ F32 step_size = DEG_TO_RAD * rot_step;
+ angle -= fmod(angle, step_size);
+
+ return LLQuaternion( angle, constraint_axis );
+}
+
+
+
+LLVector3 LLManipRotate::intersectMouseWithSphere( S32 x, S32 y, const LLVector3& sphere_center, F32 sphere_radius)
+{
+ LLVector3 ray_pt;
+ LLVector3 ray_dir;
+ mouseToRay( x, y, &ray_pt, &ray_dir);
+ return intersectRayWithSphere( ray_pt, ray_dir, sphere_center, sphere_radius );
+}
+
+LLVector3 LLManipRotate::intersectRayWithSphere( const LLVector3& ray_pt, const LLVector3& ray_dir, const LLVector3& sphere_center, F32 sphere_radius)
+{
+ LLVector3 ray_pt_to_center = sphere_center - ray_pt;
+ F32 center_distance = ray_pt_to_center.normVec();
+
+ F32 dot = ray_dir * ray_pt_to_center;
+
+ if (dot == 0.f)
+ {
+ return LLVector3::zero;
+ }
+
+ // point which ray hits plane centered on sphere origin, facing ray origin
+ LLVector3 intersection_sphere_plane = ray_pt + (ray_dir * center_distance / dot);
+ // vector from sphere origin to the point, normalized to sphere radius
+ LLVector3 sphere_center_to_intersection = (intersection_sphere_plane - sphere_center) / sphere_radius;
+
+ F32 dist_squared = sphere_center_to_intersection.magVecSquared();
+ LLVector3 result;
+
+ if (dist_squared > 1.f)
+ {
+ result = sphere_center_to_intersection;
+ result.normVec();
+ }
+ else
+ {
+ result = sphere_center_to_intersection - ray_dir * sqrt(1.f - dist_squared);
+ }
+
+ return result;
+}
+
+// Utility function. Should probably be moved to another class.
+void LLManipRotate::mouseToRay( S32 x, S32 y, LLVector3* ray_pt, LLVector3* ray_dir )
+{
+ if (gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ F32 mouse_x = (((F32)x / gViewerWindow->getWindowWidth()) - 0.5f) / gAgent.getAvatarObject()->mHUDCurZoom;
+ F32 mouse_y = ((((F32)y) / gViewerWindow->getWindowHeight()) - 0.5f) / gAgent.getAvatarObject()->mHUDCurZoom;
+
+ *ray_pt = LLVector3(-1.f, -mouse_x, mouse_y);
+ *ray_dir = LLVector3(1.f, 0.f, 0.f);
+ }
+ else
+ {
+ *ray_pt = gAgent.getCameraPositionAgent();
+ gCamera->projectScreenToPosAgent(x, y, ray_dir);
+ *ray_dir -= *ray_pt;
+ ray_dir->normVec();
+ }
+}
+
+void LLManipRotate::highlightManipulators( S32 x, S32 y )
+{
+ mHighlightedPart = LL_NO_PART;
+
+ //LLBBox bbox = gSelectMgr->getBBoxOfSelection();
+ LLViewerObject *first_object = gSelectMgr->getFirstMoveableObject(TRUE);
+
+ if (!first_object)
+ {
+ return;
+ }
+
+ LLQuaternion object_rot = first_object->getRenderRotation();
+ LLVector3 rotation_center = gAgent.getPosAgentFromGlobal(mRotationCenter);
+ LLVector3 mouse_dir_x;
+ LLVector3 mouse_dir_y;
+ LLVector3 mouse_dir_z;
+ LLVector3 intersection_roll;
+
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+
+ gSelectMgr->getGrid(grid_origin, grid_rotation, grid_scale);
+
+ LLVector3 rot_x_axis = LLVector3::x_axis * grid_rotation;
+ LLVector3 rot_y_axis = LLVector3::y_axis * grid_rotation;
+ LLVector3 rot_z_axis = LLVector3::z_axis * grid_rotation;
+
+ F32 proj_rot_x_axis = llabs(rot_x_axis * mCenterToCamNorm);
+ F32 proj_rot_y_axis = llabs(rot_y_axis * mCenterToCamNorm);
+ F32 proj_rot_z_axis = llabs(rot_z_axis * mCenterToCamNorm);
+
+ F32 min_select_distance = 0.f;
+ F32 cur_select_distance = 0.f;
+
+ // test x
+ getMousePointOnPlaneAgent(mouse_dir_x, x, y, rotation_center, rot_x_axis);
+ mouse_dir_x -= rotation_center;
+ // push intersection point out when working at obtuse angle to make ring easier to hit
+ mouse_dir_x *= 1.f + (1.f - llabs(rot_x_axis * mCenterToCamNorm)) * 0.1f;
+
+ // test y
+ getMousePointOnPlaneAgent(mouse_dir_y, x, y, rotation_center, rot_y_axis);
+ mouse_dir_y -= rotation_center;
+ mouse_dir_y *= 1.f + (1.f - llabs(rot_y_axis * mCenterToCamNorm)) * 0.1f;
+
+ // test z
+ getMousePointOnPlaneAgent(mouse_dir_z, x, y, rotation_center, rot_z_axis);
+ mouse_dir_z -= rotation_center;
+ mouse_dir_z *= 1.f + (1.f - llabs(rot_z_axis * mCenterToCamNorm)) * 0.1f;
+
+ // test roll
+ getMousePointOnPlaneAgent(intersection_roll, x, y, rotation_center, mCenterToCamNorm);
+ intersection_roll -= rotation_center;
+
+ F32 dist_x = mouse_dir_x.normVec();
+ F32 dist_y = mouse_dir_y.normVec();
+ F32 dist_z = mouse_dir_z.normVec();
+
+ F32 distance_threshold = (MAX_MANIP_SELECT_DISTANCE * mRadiusMeters) / gViewerWindow->getWindowHeight();
+
+ if (llabs(dist_x - mRadiusMeters) * llmax(0.05f, proj_rot_x_axis) < distance_threshold)
+ {
+ // selected x
+ cur_select_distance = dist_x * mouse_dir_x * mCenterToCamNorm;
+ if (cur_select_distance >= -0.05f && (min_select_distance == 0.f || cur_select_distance > min_select_distance))
+ {
+ min_select_distance = cur_select_distance;
+ mHighlightedPart = LL_ROT_X;
+ }
+ }
+ if (llabs(dist_y - mRadiusMeters) * llmax(0.05f, proj_rot_y_axis) < distance_threshold)
+ {
+ // selected y
+ cur_select_distance = dist_y * mouse_dir_y * mCenterToCamNorm;
+ if (cur_select_distance >= -0.05f && (min_select_distance == 0.f || cur_select_distance > min_select_distance))
+ {
+ min_select_distance = cur_select_distance;
+ mHighlightedPart = LL_ROT_Y;
+ }
+ }
+ if (llabs(dist_z - mRadiusMeters) * llmax(0.05f, proj_rot_z_axis) < distance_threshold)
+ {
+ // selected z
+ cur_select_distance = dist_z * mouse_dir_z * mCenterToCamNorm;
+ if (cur_select_distance >= -0.05f && (min_select_distance == 0.f || cur_select_distance > min_select_distance))
+ {
+ min_select_distance = cur_select_distance;
+ mHighlightedPart = LL_ROT_Z;
+ }
+ }
+
+ // test for edge-on intersections
+ if (proj_rot_x_axis < 0.05f)
+ {
+ if ((proj_rot_y_axis > 0.05f && (dist_y * llabs(mouse_dir_y * rot_x_axis) < distance_threshold) && dist_y < mRadiusMeters) ||
+ (proj_rot_z_axis > 0.05f && (dist_z * llabs(mouse_dir_z * rot_x_axis) < distance_threshold) && dist_z < mRadiusMeters))
+ {
+ mHighlightedPart = LL_ROT_X;
+ }
+ }
+
+ if (proj_rot_y_axis < 0.05f)
+ {
+ if ((proj_rot_x_axis > 0.05f && (dist_x * llabs(mouse_dir_x * rot_y_axis) < distance_threshold) && dist_x < mRadiusMeters) ||
+ (proj_rot_z_axis > 0.05f && (dist_z * llabs(mouse_dir_z * rot_y_axis) < distance_threshold) && dist_z < mRadiusMeters))
+ {
+ mHighlightedPart = LL_ROT_Y;
+ }
+ }
+
+ if (proj_rot_z_axis < 0.05f)
+ {
+ if ((proj_rot_x_axis > 0.05f && (dist_x * llabs(mouse_dir_x * rot_z_axis) < distance_threshold) && dist_x < mRadiusMeters) ||
+ (proj_rot_y_axis > 0.05f && (dist_y * llabs(mouse_dir_y * rot_z_axis) < distance_threshold) && dist_y < mRadiusMeters))
+ {
+ mHighlightedPart = LL_ROT_Z;
+ }
+ }
+
+ // test for roll
+ if (mHighlightedPart == LL_NO_PART)
+ {
+ F32 roll_distance = intersection_roll.magVec();
+ F32 width_meters = WIDTH_PIXELS * mRadiusMeters / RADIUS_PIXELS;
+
+ // use larger distance threshold for roll as it is checked only if something else wasn't highlighted
+ if (llabs(roll_distance - (mRadiusMeters + (width_meters * 2.f))) < distance_threshold * 2.f)
+ {
+ mHighlightedPart = LL_ROT_ROLL;
+ }
+ else if (roll_distance < mRadiusMeters)
+ {
+ mHighlightedPart = LL_ROT_GENERAL;
+ }
+ }
+}
+
+S32 LLManipRotate::getObjectAxisClosestToMouse(LLVector3& object_axis)
+{
+ LLSelectNode* first_object_node = gSelectMgr->getFirstMoveableNode(TRUE);
+
+ if (!first_object_node)
+ {
+ object_axis.clearVec();
+ return -1;
+ }
+
+ LLQuaternion obj_rotation = first_object_node->mSavedRotation;
+ LLVector3 mouse_down_object = mMouseDown * ~obj_rotation;
+ LLVector3 mouse_down_abs = mouse_down_object;
+ mouse_down_abs.abs();
+
+ S32 axis_index = 0;
+ if (mouse_down_abs.mV[VX] > mouse_down_abs.mV[VY] && mouse_down_abs.mV[VX] > mouse_down_abs.mV[VZ])
+ {
+ if (mouse_down_object.mV[VX] > 0.f)
+ {
+ object_axis = LLVector3::x_axis;
+ }
+ else
+ {
+ object_axis = LLVector3::x_axis_neg;
+ }
+ axis_index = VX;
+ }
+ else if (mouse_down_abs.mV[VY] > mouse_down_abs.mV[VZ])
+ {
+ if (mouse_down_object.mV[VY] > 0.f)
+ {
+ object_axis = LLVector3::y_axis;
+ }
+ else
+ {
+ object_axis = LLVector3::y_axis_neg;
+ }
+ axis_index = VY;
+ }
+ else
+ {
+ if (mouse_down_object.mV[VZ] > 0.f)
+ {
+ object_axis = LLVector3::z_axis;
+ }
+ else
+ {
+ object_axis = LLVector3::z_axis_neg;
+ }
+ axis_index = VZ;
+ }
+
+ return axis_index;
+}