diff options
| author | Kadah_Coba <kadah.coba@gmail.com> | 2019-10-14 20:44:51 -0700 | 
|---|---|---|
| committer | Kadah_Coba <kadah.coba@gmail.com> | 2019-10-14 20:44:51 -0700 | 
| commit | add146291737c6b9b4d773b3a910c9506b4939b3 (patch) | |
| tree | f43e349d7790ed7633eca114e886afbeca9bebc8 /indra/newview/llmanip.cpp | |
| parent | 1e1707d532560583744bb877adfed11864f2db31 (diff) | |
| parent | 379b480f0e9d6947f0da8f15dbcb7e7010f0509a (diff) | |
Merged in andreyl_productengine/486-copypaste
Diffstat (limited to 'indra/newview/llmanip.cpp')
| -rw-r--r-- | indra/newview/llmanip.cpp | 80 | 
1 files changed, 44 insertions, 36 deletions
diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp index 8567180dd6..6589aa477f 100644 --- a/indra/newview/llmanip.cpp +++ b/indra/newview/llmanip.cpp @@ -431,7 +431,6 @@ void LLManip::renderXYZ(const LLVector3 &vec)  {  	const S32 PAD = 10;  	std::string feedback_string; -	LLVector3 camera_pos = LLViewerCamera::getInstance()->getOrigin() + LLViewerCamera::getInstance()->getAtAxis();  	S32 window_center_x = gViewerWindow->getWorldViewRectScaled().getWidth() / 2;  	S32 window_center_y = gViewerWindow->getWorldViewRectScaled().getHeight() / 2;  	S32 vertical_offset = window_center_y - VERTICAL_OFFSET; @@ -442,46 +441,55 @@ void LLManip::renderXYZ(const LLVector3 &vec)  		LLUIImagePtr imagep = LLUI::getUIImage("Rounded_Square");  		gViewerWindow->setup2DRender();  		const LLVector2& display_scale = gViewerWindow->getDisplayScale(); -		gGL.scalef(display_scale.mV[VX], display_scale.mV[VY], 1.f);  		gGL.color4f(0.f, 0.f, 0.f, 0.7f);  		imagep->draw( -			window_center_x - 115,  -			window_center_y + vertical_offset - PAD,  -			235, -			PAD * 2 + 10,  +			(window_center_x - 115) * display_scale.mV[VX], +			(window_center_y + vertical_offset - PAD) * display_scale.mV[VY], +			235 * display_scale.mV[VX], +			(PAD * 2 + 10) * display_scale.mV[VY],  			LLColor4(0.f, 0.f, 0.f, 0.7f) ); -	} -	gGL.popMatrix(); - -	gViewerWindow->setup3DRender(); -	{ -		LLFontGL* font = LLFontGL::getFontSansSerif(); -		LLLocale locale(LLLocale::USER_LOCALE); -		LLGLDepthTest gls_depth(GL_FALSE); -		// render drop shadowed text -		feedback_string = llformat("X: %.3f", vec.mV[VX]); -		hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -102.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE); - -		feedback_string = llformat("Y: %.3f", vec.mV[VY]); -		hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -27.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE); -		 -		feedback_string = llformat("Z: %.3f", vec.mV[VZ]); -		hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, 48.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE); - -		// render text on top -		feedback_string = llformat("X: %.3f", vec.mV[VX]); -		hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -102.f, (F32)vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f), FALSE); - -		gGL.diffuseColor3f(0.5f, 1.f, 0.5f); -		feedback_string = llformat("Y: %.3f", vec.mV[VY]); -		hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -27.f, (F32)vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f), FALSE); -		 -		gGL.diffuseColor3f(0.5f, 0.5f, 1.f); -		feedback_string = llformat("Z: %.3f", vec.mV[VZ]); -		hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, 48.f, (F32)vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f), FALSE); -	} +        LLFontGL* font = LLFontGL::getFontSansSerif(); +        LLLocale locale(LLLocale::USER_LOCALE); +        LLGLDepthTest gls_depth(GL_FALSE); + +        // render drop shadowed text (manually because of bigger 'distance') +        F32 right_x; +        feedback_string = llformat("X: %.3f", vec.mV[VX]); +        font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 102.f + 1.f, window_center_y + vertical_offset - 2.f, LLColor4::black, +            LLFontGL::LEFT, LLFontGL::BASELINE, +            LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); + +        feedback_string = llformat("Y: %.3f", vec.mV[VY]); +        font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 27.f + 1.f, window_center_y + vertical_offset - 2.f, LLColor4::black, +            LLFontGL::LEFT, LLFontGL::BASELINE, +            LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); + +        feedback_string = llformat("Z: %.3f", vec.mV[VZ]); +        font->render(utf8str_to_wstring(feedback_string), 0, window_center_x + 48.f + 1.f, window_center_y + vertical_offset - 2.f, LLColor4::black, +            LLFontGL::LEFT, LLFontGL::BASELINE, +            LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); + +        // render text on top +        feedback_string = llformat("X: %.3f", vec.mV[VX]); +        font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 102.f, window_center_y + vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f), +            LLFontGL::LEFT, LLFontGL::BASELINE, +            LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); + +        feedback_string = llformat("Y: %.3f", vec.mV[VY]); +        font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 27.f, window_center_y + vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f), +            LLFontGL::LEFT, LLFontGL::BASELINE, +            LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); + +        feedback_string = llformat("Z: %.3f", vec.mV[VZ]); +        font->render(utf8str_to_wstring(feedback_string), 0, window_center_x + 48.f, window_center_y + vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f), +            LLFontGL::LEFT, LLFontGL::BASELINE, +            LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); +    } +    gGL.popMatrix(); + +    gViewerWindow->setup3DRender();  }  void LLManip::renderTickText(const LLVector3& pos, const std::string& text, const LLColor4 &color)  | 
