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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/lllandmarkactions.cpp
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/newview/lllandmarkactions.cpp')
-rw-r--r--indra/newview/lllandmarkactions.cpp796
1 files changed, 398 insertions, 398 deletions
diff --git a/indra/newview/lllandmarkactions.cpp b/indra/newview/lllandmarkactions.cpp
index e9914732a8..73425e9f4c 100644
--- a/indra/newview/lllandmarkactions.cpp
+++ b/indra/newview/lllandmarkactions.cpp
@@ -1,398 +1,398 @@
-/**
-* @file lllandmarkactions.cpp
-* @brief LLLandmarkActions class implementation
-*
-* $LicenseInfo:firstyear=2001&license=viewerlgpl$
-* Second Life Viewer Source Code
-* Copyright (C) 2010, Linden Research, Inc.
-*
-* This library is free software; you can redistribute it and/or
-* modify it under the terms of the GNU Lesser General Public
-* License as published by the Free Software Foundation;
-* version 2.1 of the License only.
-*
-* This library is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-* Lesser General Public License for more details.
-*
-* You should have received a copy of the GNU Lesser General Public
-* License along with this library; if not, write to the Free Software
-* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-*
-* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
-* $/LicenseInfo$
-*/
-
-#include "llviewerprecompiledheaders.h"
-#include "lllandmarkactions.h"
-
-#include "roles_constants.h"
-
-#include "llinventory.h"
-#include "llinventoryfunctions.h"
-#include "lllandmark.h"
-#include "llparcel.h"
-#include "llregionhandle.h"
-
-#include "llnotificationsutil.h"
-
-#include "llagent.h"
-#include "llagentui.h"
-#include "llinventorymodel.h"
-#include "lllandmarklist.h"
-#include "llslurl.h"
-#include "llstring.h"
-#include "llviewerinventory.h"
-#include "llviewerparcelmgr.h"
-#include "llworldmapmessage.h"
-#include "llviewerwindow.h"
-#include "llwindow.h"
-#include "llworldmap.h"
-
-void copy_slurl_to_clipboard_callback(const std::string& slurl);
-
-class LLFetchlLandmarkByPos : public LLInventoryCollectFunctor
-{
-private:
- LLVector3d mPos;
-public:
- LLFetchlLandmarkByPos(const LLVector3d& pos) :
- mPos(pos)
- {}
-
- /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
- {
- if (!item || item->getType() != LLAssetType::AT_LANDMARK)
- return false;
-
- LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
- if (!landmark) // the landmark not been loaded yet
- return false;
-
- LLVector3d landmark_global_pos;
- if (!landmark->getGlobalPos(landmark_global_pos))
- return false;
- //we have to round off each coordinates to compare positions properly
- return ll_round(mPos.mdV[VX]) == ll_round(landmark_global_pos.mdV[VX])
- && ll_round(mPos.mdV[VY]) == ll_round(landmark_global_pos.mdV[VY])
- && ll_round(mPos.mdV[VZ]) == ll_round(landmark_global_pos.mdV[VZ]);
- }
-};
-
-class LLFetchLandmarksByName : public LLInventoryCollectFunctor
-{
-private:
- std::string name;
- bool use_substring;
- //this member will be contain copy of founded items to keep the result unique
- std::set<std::string> check_duplicate;
-
-public:
-LLFetchLandmarksByName(std::string &landmark_name, bool if_use_substring)
-:name(landmark_name),
-use_substring(if_use_substring)
- {
- LLStringUtil::toLower(name);
- }
-
-public:
- /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
- {
- if (!item || item->getType() != LLAssetType::AT_LANDMARK)
- return false;
-
- LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
- if (!landmark) // the landmark not been loaded yet
- return false;
-
- bool acceptable = false;
- std::string landmark_name = item->getName();
- LLStringUtil::toLower(landmark_name);
- if(use_substring)
- {
- acceptable = landmark_name.find( name ) != std::string::npos;
- }
- else
- {
- acceptable = landmark_name == name;
- }
- if(acceptable){
- if(check_duplicate.find(landmark_name) != check_duplicate.end()){
- // we have duplicated items in landmarks
- acceptable = false;
- }else{
- check_duplicate.insert(landmark_name);
- }
- }
-
- return acceptable;
- }
-};
-
-// Returns true if the given inventory item is a landmark pointing to the current parcel.
-// Used to find out if there is at least one landmark from current parcel.
-class LLFirstAgentParcelLandmark : public LLInventoryCollectFunctor
-{
-private:
- bool mFounded;// to avoid unnecessary check
-
-public:
- LLFirstAgentParcelLandmark(): mFounded(false){}
-
- /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
- {
- if (mFounded || !item || item->getType() != LLAssetType::AT_LANDMARK)
- return false;
-
- LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
- if (!landmark) // the landmark not been loaded yet
- return false;
-
- LLVector3d landmark_global_pos;
- if (!landmark->getGlobalPos(landmark_global_pos))
- return false;
- mFounded = LLViewerParcelMgr::getInstance()->inAgentParcel(landmark_global_pos);
- return mFounded;
- }
-};
-
-static void fetch_landmarks(LLInventoryModel::cat_array_t& cats,
- LLInventoryModel::item_array_t& items,
- LLInventoryCollectFunctor& add)
-{
- // Look in "My Favorites"
- const LLUUID favorites_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE);
- gInventory.collectDescendentsIf(favorites_folder_id,
- cats,
- items,
- LLInventoryModel::EXCLUDE_TRASH,
- add);
-
- // Look in "Landmarks"
- const LLUUID landmarks_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK);
- gInventory.collectDescendentsIf(landmarks_folder_id,
- cats,
- items,
- LLInventoryModel::EXCLUDE_TRASH,
- add);
-}
-
-LLInventoryModel::item_array_t LLLandmarkActions::fetchLandmarksByName(std::string& name, bool use_substring)
-{
- LLInventoryModel::cat_array_t cats;
- LLInventoryModel::item_array_t items;
- LLFetchLandmarksByName by_name(name, use_substring);
- fetch_landmarks(cats, items, by_name);
-
- return items;
-}
-
-bool LLLandmarkActions::landmarkAlreadyExists()
-{
- // Determine whether there are landmarks pointing to the current global agent position.
- return findLandmarkForAgentPos() != NULL;
-}
-
-//static
-bool LLLandmarkActions::hasParcelLandmark()
-{
- LLFirstAgentParcelLandmark get_first_agent_landmark;
- LLInventoryModel::cat_array_t cats;
- LLInventoryModel::item_array_t items;
- fetch_landmarks(cats, items, get_first_agent_landmark);
- return !items.empty();
-
-}
-
-// *TODO: This could be made more efficient by only fetching the FIRST
-// landmark that meets the criteria
-LLViewerInventoryItem* LLLandmarkActions::findLandmarkForGlobalPos(const LLVector3d &pos)
-{
- // Determine whether there are landmarks pointing to the current parcel.
- LLInventoryModel::cat_array_t cats;
- LLInventoryModel::item_array_t items;
- LLFetchlLandmarkByPos is_current_pos_landmark(pos);
- fetch_landmarks(cats, items, is_current_pos_landmark);
-
- if(items.empty())
- {
- return NULL;
- }
-
- return items[0];
-}
-
-LLViewerInventoryItem* LLLandmarkActions::findLandmarkForAgentPos()
-{
- return findLandmarkForGlobalPos(gAgent.getPositionGlobal());
-}
-
-void LLLandmarkActions::createLandmarkHere(
- const std::string& name,
- const std::string& desc,
- const LLUUID& folder_id)
-{
- if(!gAgent.getRegion())
- {
- LL_WARNS() << "No agent region" << LL_ENDL;
- return;
- }
- LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
- if (!agent_parcel)
- {
- LL_WARNS() << "No agent parcel" << LL_ENDL;
- return;
- }
-
- create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
- folder_id, LLTransactionID::tnull,
- name, desc,
- LLAssetType::AT_LANDMARK,
- LLInventoryType::IT_LANDMARK,
- NO_INV_SUBTYPE, PERM_ALL,
- NULL);
-}
-
-void LLLandmarkActions::createLandmarkHere()
-{
- std::string landmark_name, landmark_desc;
-
- LLAgentUI::buildLocationString(landmark_name, LLAgentUI::LOCATION_FORMAT_LANDMARK);
- LLAgentUI::buildLocationString(landmark_desc, LLAgentUI::LOCATION_FORMAT_FULL);
- const LLUUID folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK);
-
- createLandmarkHere(landmark_name, landmark_desc, folder_id);
-}
-
-void LLLandmarkActions::getSLURLfromPosGlobal(const LLVector3d& global_pos, slurl_callback_t cb, bool escaped /* = true */)
-{
- std::string sim_name;
- bool gotSimName = LLWorldMap::getInstance()->simNameFromPosGlobal(global_pos, sim_name);
- if (gotSimName)
- {
- std::string slurl = LLSLURL(sim_name, global_pos).getSLURLString();
- cb(slurl);
-
- return;
- }
- else
- {
- U64 new_region_handle = to_region_handle(global_pos);
-
- LLWorldMapMessage::url_callback_t url_cb = boost::bind(&LLLandmarkActions::onRegionResponseSLURL,
- cb,
- global_pos,
- escaped,
- _2);
-
- LLWorldMapMessage::getInstance()->sendHandleRegionRequest(new_region_handle, url_cb, std::string("unused"), false);
- }
-}
-
-void LLLandmarkActions::getRegionNameAndCoordsFromPosGlobal(const LLVector3d& global_pos, region_name_and_coords_callback_t cb)
-{
- std::string sim_name;
- LLSimInfo* sim_infop = LLWorldMap::getInstance()->simInfoFromPosGlobal(global_pos);
- if (sim_infop)
- {
- LLVector3 pos = sim_infop->getLocalPos(global_pos);
- std::string name = sim_infop->getName() ;
- cb(name, ll_round(pos.mV[VX]), ll_round(pos.mV[VY]),ll_round(pos.mV[VZ]));
- }
- else
- {
- U64 new_region_handle = to_region_handle(global_pos);
-
- LLWorldMapMessage::url_callback_t url_cb = boost::bind(&LLLandmarkActions::onRegionResponseNameAndCoords,
- cb,
- global_pos,
- _1);
-
- LLWorldMapMessage::getInstance()->sendHandleRegionRequest(new_region_handle, url_cb, std::string("unused"), false);
- }
-}
-
-void LLLandmarkActions::onRegionResponseSLURL(slurl_callback_t cb,
- const LLVector3d& global_pos,
- bool escaped,
- const std::string& url)
-{
- std::string sim_name;
- std::string slurl;
- bool gotSimName = LLWorldMap::getInstance()->simNameFromPosGlobal(global_pos, sim_name);
- if (gotSimName)
- {
- slurl = LLSLURL(sim_name, global_pos).getSLURLString();
- }
- else
- {
- slurl = "";
- }
-
- cb(slurl);
-}
-
-void LLLandmarkActions::onRegionResponseNameAndCoords(region_name_and_coords_callback_t cb,
- const LLVector3d& global_pos,
- U64 region_handle)
-{
- LLSimInfo* sim_infop = LLWorldMap::getInstance()->simInfoFromHandle(region_handle);
- if (sim_infop)
- {
- LLVector3 local_pos = sim_infop->getLocalPos(global_pos);
- std::string name = sim_infop->getName() ;
- cb(name, ll_round(local_pos.mV[VX]), ll_round(local_pos.mV[VY]), ll_round(local_pos.mV[VZ]));
- }
-}
-
-bool LLLandmarkActions::getLandmarkGlobalPos(const LLUUID& landmarkInventoryItemID, LLVector3d& posGlobal)
-{
- LLViewerInventoryItem* item = gInventory.getItem(landmarkInventoryItemID);
- if (NULL == item)
- return false;
-
- const LLUUID& asset_id = item->getAssetUUID();
-
- LLLandmark* landmark = gLandmarkList.getAsset(asset_id, NULL);
- if (NULL == landmark)
- return false;
-
- return landmark->getGlobalPos(posGlobal);
-}
-
-LLLandmark* LLLandmarkActions::getLandmark(const LLUUID& landmarkInventoryItemID, LLLandmarkList::loaded_callback_t cb)
-{
- LLViewerInventoryItem* item = gInventory.getItem(landmarkInventoryItemID);
- if (NULL == item)
- return NULL;
-
- const LLUUID& asset_id = item->getAssetUUID();
-
- LLLandmark* landmark = gLandmarkList.getAsset(asset_id, cb);
- if (landmark)
- {
- return landmark;
- }
-
- return NULL;
-}
-
-void LLLandmarkActions::copySLURLtoClipboard(const LLUUID& landmarkInventoryItemID)
-{
- LLLandmark* landmark = LLLandmarkActions::getLandmark(landmarkInventoryItemID);
- if(landmark)
- {
- LLVector3d global_pos;
- landmark->getGlobalPos(global_pos);
- LLLandmarkActions::getSLURLfromPosGlobal(global_pos,&copy_slurl_to_clipboard_callback,true);
- }
-}
-
-void copy_slurl_to_clipboard_callback(const std::string& slurl)
-{
- gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(slurl));
- LLSD args;
- args["SLURL"] = slurl;
- LLNotificationsUtil::add("CopySLURL", args);
-}
+/**
+* @file lllandmarkactions.cpp
+* @brief LLLandmarkActions class implementation
+*
+* $LicenseInfo:firstyear=2001&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2010, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+#include "lllandmarkactions.h"
+
+#include "roles_constants.h"
+
+#include "llinventory.h"
+#include "llinventoryfunctions.h"
+#include "lllandmark.h"
+#include "llparcel.h"
+#include "llregionhandle.h"
+
+#include "llnotificationsutil.h"
+
+#include "llagent.h"
+#include "llagentui.h"
+#include "llinventorymodel.h"
+#include "lllandmarklist.h"
+#include "llslurl.h"
+#include "llstring.h"
+#include "llviewerinventory.h"
+#include "llviewerparcelmgr.h"
+#include "llworldmapmessage.h"
+#include "llviewerwindow.h"
+#include "llwindow.h"
+#include "llworldmap.h"
+
+void copy_slurl_to_clipboard_callback(const std::string& slurl);
+
+class LLFetchlLandmarkByPos : public LLInventoryCollectFunctor
+{
+private:
+ LLVector3d mPos;
+public:
+ LLFetchlLandmarkByPos(const LLVector3d& pos) :
+ mPos(pos)
+ {}
+
+ /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
+ {
+ if (!item || item->getType() != LLAssetType::AT_LANDMARK)
+ return false;
+
+ LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
+ if (!landmark) // the landmark not been loaded yet
+ return false;
+
+ LLVector3d landmark_global_pos;
+ if (!landmark->getGlobalPos(landmark_global_pos))
+ return false;
+ //we have to round off each coordinates to compare positions properly
+ return ll_round(mPos.mdV[VX]) == ll_round(landmark_global_pos.mdV[VX])
+ && ll_round(mPos.mdV[VY]) == ll_round(landmark_global_pos.mdV[VY])
+ && ll_round(mPos.mdV[VZ]) == ll_round(landmark_global_pos.mdV[VZ]);
+ }
+};
+
+class LLFetchLandmarksByName : public LLInventoryCollectFunctor
+{
+private:
+ std::string name;
+ bool use_substring;
+ //this member will be contain copy of founded items to keep the result unique
+ std::set<std::string> check_duplicate;
+
+public:
+LLFetchLandmarksByName(std::string &landmark_name, bool if_use_substring)
+:name(landmark_name),
+use_substring(if_use_substring)
+ {
+ LLStringUtil::toLower(name);
+ }
+
+public:
+ /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
+ {
+ if (!item || item->getType() != LLAssetType::AT_LANDMARK)
+ return false;
+
+ LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
+ if (!landmark) // the landmark not been loaded yet
+ return false;
+
+ bool acceptable = false;
+ std::string landmark_name = item->getName();
+ LLStringUtil::toLower(landmark_name);
+ if(use_substring)
+ {
+ acceptable = landmark_name.find( name ) != std::string::npos;
+ }
+ else
+ {
+ acceptable = landmark_name == name;
+ }
+ if(acceptable){
+ if(check_duplicate.find(landmark_name) != check_duplicate.end()){
+ // we have duplicated items in landmarks
+ acceptable = false;
+ }else{
+ check_duplicate.insert(landmark_name);
+ }
+ }
+
+ return acceptable;
+ }
+};
+
+// Returns true if the given inventory item is a landmark pointing to the current parcel.
+// Used to find out if there is at least one landmark from current parcel.
+class LLFirstAgentParcelLandmark : public LLInventoryCollectFunctor
+{
+private:
+ bool mFounded;// to avoid unnecessary check
+
+public:
+ LLFirstAgentParcelLandmark(): mFounded(false){}
+
+ /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
+ {
+ if (mFounded || !item || item->getType() != LLAssetType::AT_LANDMARK)
+ return false;
+
+ LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
+ if (!landmark) // the landmark not been loaded yet
+ return false;
+
+ LLVector3d landmark_global_pos;
+ if (!landmark->getGlobalPos(landmark_global_pos))
+ return false;
+ mFounded = LLViewerParcelMgr::getInstance()->inAgentParcel(landmark_global_pos);
+ return mFounded;
+ }
+};
+
+static void fetch_landmarks(LLInventoryModel::cat_array_t& cats,
+ LLInventoryModel::item_array_t& items,
+ LLInventoryCollectFunctor& add)
+{
+ // Look in "My Favorites"
+ const LLUUID favorites_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE);
+ gInventory.collectDescendentsIf(favorites_folder_id,
+ cats,
+ items,
+ LLInventoryModel::EXCLUDE_TRASH,
+ add);
+
+ // Look in "Landmarks"
+ const LLUUID landmarks_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK);
+ gInventory.collectDescendentsIf(landmarks_folder_id,
+ cats,
+ items,
+ LLInventoryModel::EXCLUDE_TRASH,
+ add);
+}
+
+LLInventoryModel::item_array_t LLLandmarkActions::fetchLandmarksByName(std::string& name, bool use_substring)
+{
+ LLInventoryModel::cat_array_t cats;
+ LLInventoryModel::item_array_t items;
+ LLFetchLandmarksByName by_name(name, use_substring);
+ fetch_landmarks(cats, items, by_name);
+
+ return items;
+}
+
+bool LLLandmarkActions::landmarkAlreadyExists()
+{
+ // Determine whether there are landmarks pointing to the current global agent position.
+ return findLandmarkForAgentPos() != NULL;
+}
+
+//static
+bool LLLandmarkActions::hasParcelLandmark()
+{
+ LLFirstAgentParcelLandmark get_first_agent_landmark;
+ LLInventoryModel::cat_array_t cats;
+ LLInventoryModel::item_array_t items;
+ fetch_landmarks(cats, items, get_first_agent_landmark);
+ return !items.empty();
+
+}
+
+// *TODO: This could be made more efficient by only fetching the FIRST
+// landmark that meets the criteria
+LLViewerInventoryItem* LLLandmarkActions::findLandmarkForGlobalPos(const LLVector3d &pos)
+{
+ // Determine whether there are landmarks pointing to the current parcel.
+ LLInventoryModel::cat_array_t cats;
+ LLInventoryModel::item_array_t items;
+ LLFetchlLandmarkByPos is_current_pos_landmark(pos);
+ fetch_landmarks(cats, items, is_current_pos_landmark);
+
+ if(items.empty())
+ {
+ return NULL;
+ }
+
+ return items[0];
+}
+
+LLViewerInventoryItem* LLLandmarkActions::findLandmarkForAgentPos()
+{
+ return findLandmarkForGlobalPos(gAgent.getPositionGlobal());
+}
+
+void LLLandmarkActions::createLandmarkHere(
+ const std::string& name,
+ const std::string& desc,
+ const LLUUID& folder_id)
+{
+ if(!gAgent.getRegion())
+ {
+ LL_WARNS() << "No agent region" << LL_ENDL;
+ return;
+ }
+ LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
+ if (!agent_parcel)
+ {
+ LL_WARNS() << "No agent parcel" << LL_ENDL;
+ return;
+ }
+
+ create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
+ folder_id, LLTransactionID::tnull,
+ name, desc,
+ LLAssetType::AT_LANDMARK,
+ LLInventoryType::IT_LANDMARK,
+ NO_INV_SUBTYPE, PERM_ALL,
+ NULL);
+}
+
+void LLLandmarkActions::createLandmarkHere()
+{
+ std::string landmark_name, landmark_desc;
+
+ LLAgentUI::buildLocationString(landmark_name, LLAgentUI::LOCATION_FORMAT_LANDMARK);
+ LLAgentUI::buildLocationString(landmark_desc, LLAgentUI::LOCATION_FORMAT_FULL);
+ const LLUUID folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK);
+
+ createLandmarkHere(landmark_name, landmark_desc, folder_id);
+}
+
+void LLLandmarkActions::getSLURLfromPosGlobal(const LLVector3d& global_pos, slurl_callback_t cb, bool escaped /* = true */)
+{
+ std::string sim_name;
+ bool gotSimName = LLWorldMap::getInstance()->simNameFromPosGlobal(global_pos, sim_name);
+ if (gotSimName)
+ {
+ std::string slurl = LLSLURL(sim_name, global_pos).getSLURLString();
+ cb(slurl);
+
+ return;
+ }
+ else
+ {
+ U64 new_region_handle = to_region_handle(global_pos);
+
+ LLWorldMapMessage::url_callback_t url_cb = boost::bind(&LLLandmarkActions::onRegionResponseSLURL,
+ cb,
+ global_pos,
+ escaped,
+ _2);
+
+ LLWorldMapMessage::getInstance()->sendHandleRegionRequest(new_region_handle, url_cb, std::string("unused"), false);
+ }
+}
+
+void LLLandmarkActions::getRegionNameAndCoordsFromPosGlobal(const LLVector3d& global_pos, region_name_and_coords_callback_t cb)
+{
+ std::string sim_name;
+ LLSimInfo* sim_infop = LLWorldMap::getInstance()->simInfoFromPosGlobal(global_pos);
+ if (sim_infop)
+ {
+ LLVector3 pos = sim_infop->getLocalPos(global_pos);
+ std::string name = sim_infop->getName() ;
+ cb(name, ll_round(pos.mV[VX]), ll_round(pos.mV[VY]),ll_round(pos.mV[VZ]));
+ }
+ else
+ {
+ U64 new_region_handle = to_region_handle(global_pos);
+
+ LLWorldMapMessage::url_callback_t url_cb = boost::bind(&LLLandmarkActions::onRegionResponseNameAndCoords,
+ cb,
+ global_pos,
+ _1);
+
+ LLWorldMapMessage::getInstance()->sendHandleRegionRequest(new_region_handle, url_cb, std::string("unused"), false);
+ }
+}
+
+void LLLandmarkActions::onRegionResponseSLURL(slurl_callback_t cb,
+ const LLVector3d& global_pos,
+ bool escaped,
+ const std::string& url)
+{
+ std::string sim_name;
+ std::string slurl;
+ bool gotSimName = LLWorldMap::getInstance()->simNameFromPosGlobal(global_pos, sim_name);
+ if (gotSimName)
+ {
+ slurl = LLSLURL(sim_name, global_pos).getSLURLString();
+ }
+ else
+ {
+ slurl = "";
+ }
+
+ cb(slurl);
+}
+
+void LLLandmarkActions::onRegionResponseNameAndCoords(region_name_and_coords_callback_t cb,
+ const LLVector3d& global_pos,
+ U64 region_handle)
+{
+ LLSimInfo* sim_infop = LLWorldMap::getInstance()->simInfoFromHandle(region_handle);
+ if (sim_infop)
+ {
+ LLVector3 local_pos = sim_infop->getLocalPos(global_pos);
+ std::string name = sim_infop->getName() ;
+ cb(name, ll_round(local_pos.mV[VX]), ll_round(local_pos.mV[VY]), ll_round(local_pos.mV[VZ]));
+ }
+}
+
+bool LLLandmarkActions::getLandmarkGlobalPos(const LLUUID& landmarkInventoryItemID, LLVector3d& posGlobal)
+{
+ LLViewerInventoryItem* item = gInventory.getItem(landmarkInventoryItemID);
+ if (NULL == item)
+ return false;
+
+ const LLUUID& asset_id = item->getAssetUUID();
+
+ LLLandmark* landmark = gLandmarkList.getAsset(asset_id, NULL);
+ if (NULL == landmark)
+ return false;
+
+ return landmark->getGlobalPos(posGlobal);
+}
+
+LLLandmark* LLLandmarkActions::getLandmark(const LLUUID& landmarkInventoryItemID, LLLandmarkList::loaded_callback_t cb)
+{
+ LLViewerInventoryItem* item = gInventory.getItem(landmarkInventoryItemID);
+ if (NULL == item)
+ return NULL;
+
+ const LLUUID& asset_id = item->getAssetUUID();
+
+ LLLandmark* landmark = gLandmarkList.getAsset(asset_id, cb);
+ if (landmark)
+ {
+ return landmark;
+ }
+
+ return NULL;
+}
+
+void LLLandmarkActions::copySLURLtoClipboard(const LLUUID& landmarkInventoryItemID)
+{
+ LLLandmark* landmark = LLLandmarkActions::getLandmark(landmarkInventoryItemID);
+ if(landmark)
+ {
+ LLVector3d global_pos;
+ landmark->getGlobalPos(global_pos);
+ LLLandmarkActions::getSLURLfromPosGlobal(global_pos,&copy_slurl_to_clipboard_callback,true);
+ }
+}
+
+void copy_slurl_to_clipboard_callback(const std::string& slurl)
+{
+ gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(slurl));
+ LLSD args;
+ args["SLURL"] = slurl;
+ LLNotificationsUtil::add("CopySLURL", args);
+}