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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:43:28 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:56:09 +0300
commit1b68f71348ecf3983b76b40d7940da8377f049b7 (patch)
tree2974eddaef130a067c26033d60a59fc790365b3d /indra/newview/lllandmarkactions.cpp
parentaf4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff)
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/newview/lllandmarkactions.cpp')
-rw-r--r--indra/newview/lllandmarkactions.cpp496
1 files changed, 248 insertions, 248 deletions
diff --git a/indra/newview/lllandmarkactions.cpp b/indra/newview/lllandmarkactions.cpp
index a17dc674ac..a5f53900ff 100644
--- a/indra/newview/lllandmarkactions.cpp
+++ b/indra/newview/lllandmarkactions.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file lllandmarkactions.cpp
* @brief LLLandmarkActions class implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
-*
+*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
-*
+*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
-*
+*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-*
+*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -55,344 +55,344 @@ void copy_slurl_to_clipboard_callback(const std::string& slurl);
class LLFetchlLandmarkByPos : public LLInventoryCollectFunctor
{
private:
- LLVector3d mPos;
+ LLVector3d mPos;
public:
- LLFetchlLandmarkByPos(const LLVector3d& pos) :
- mPos(pos)
- {}
-
- /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
- {
- if (!item || item->getType() != LLAssetType::AT_LANDMARK)
- return false;
-
- LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
- if (!landmark) // the landmark not been loaded yet
- return false;
-
- LLVector3d landmark_global_pos;
- if (!landmark->getGlobalPos(landmark_global_pos))
- return false;
- //we have to round off each coordinates to compare positions properly
- return ll_round(mPos.mdV[VX]) == ll_round(landmark_global_pos.mdV[VX])
- && ll_round(mPos.mdV[VY]) == ll_round(landmark_global_pos.mdV[VY])
- && ll_round(mPos.mdV[VZ]) == ll_round(landmark_global_pos.mdV[VZ]);
- }
+ LLFetchlLandmarkByPos(const LLVector3d& pos) :
+ mPos(pos)
+ {}
+
+ /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
+ {
+ if (!item || item->getType() != LLAssetType::AT_LANDMARK)
+ return false;
+
+ LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
+ if (!landmark) // the landmark not been loaded yet
+ return false;
+
+ LLVector3d landmark_global_pos;
+ if (!landmark->getGlobalPos(landmark_global_pos))
+ return false;
+ //we have to round off each coordinates to compare positions properly
+ return ll_round(mPos.mdV[VX]) == ll_round(landmark_global_pos.mdV[VX])
+ && ll_round(mPos.mdV[VY]) == ll_round(landmark_global_pos.mdV[VY])
+ && ll_round(mPos.mdV[VZ]) == ll_round(landmark_global_pos.mdV[VZ]);
+ }
};
class LLFetchLandmarksByName : public LLInventoryCollectFunctor
{
private:
- std::string name;
- BOOL use_substring;
- //this member will be contain copy of founded items to keep the result unique
- std::set<std::string> check_duplicate;
+ std::string name;
+ BOOL use_substring;
+ //this member will be contain copy of founded items to keep the result unique
+ std::set<std::string> check_duplicate;
public:
LLFetchLandmarksByName(std::string &landmark_name, BOOL if_use_substring)
:name(landmark_name),
use_substring(if_use_substring)
- {
- LLStringUtil::toLower(name);
- }
+ {
+ LLStringUtil::toLower(name);
+ }
public:
- /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
- {
- if (!item || item->getType() != LLAssetType::AT_LANDMARK)
- return false;
-
- LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
- if (!landmark) // the landmark not been loaded yet
- return false;
-
- bool acceptable = false;
- std::string landmark_name = item->getName();
- LLStringUtil::toLower(landmark_name);
- if(use_substring)
- {
- acceptable = landmark_name.find( name ) != std::string::npos;
- }
- else
- {
- acceptable = landmark_name == name;
- }
- if(acceptable){
- if(check_duplicate.find(landmark_name) != check_duplicate.end()){
- // we have duplicated items in landmarks
- acceptable = false;
- }else{
- check_duplicate.insert(landmark_name);
- }
- }
-
- return acceptable;
- }
+ /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
+ {
+ if (!item || item->getType() != LLAssetType::AT_LANDMARK)
+ return false;
+
+ LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
+ if (!landmark) // the landmark not been loaded yet
+ return false;
+
+ bool acceptable = false;
+ std::string landmark_name = item->getName();
+ LLStringUtil::toLower(landmark_name);
+ if(use_substring)
+ {
+ acceptable = landmark_name.find( name ) != std::string::npos;
+ }
+ else
+ {
+ acceptable = landmark_name == name;
+ }
+ if(acceptable){
+ if(check_duplicate.find(landmark_name) != check_duplicate.end()){
+ // we have duplicated items in landmarks
+ acceptable = false;
+ }else{
+ check_duplicate.insert(landmark_name);
+ }
+ }
+
+ return acceptable;
+ }
};
// Returns true if the given inventory item is a landmark pointing to the current parcel.
// Used to find out if there is at least one landmark from current parcel.
class LLFirstAgentParcelLandmark : public LLInventoryCollectFunctor
{
-private:
- bool mFounded;// to avoid unnecessary check
-
+private:
+ bool mFounded;// to avoid unnecessary check
+
public:
- LLFirstAgentParcelLandmark(): mFounded(false){}
-
- /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
- {
- if (mFounded || !item || item->getType() != LLAssetType::AT_LANDMARK)
- return false;
-
- LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
- if (!landmark) // the landmark not been loaded yet
- return false;
-
- LLVector3d landmark_global_pos;
- if (!landmark->getGlobalPos(landmark_global_pos))
- return false;
- mFounded = LLViewerParcelMgr::getInstance()->inAgentParcel(landmark_global_pos);
- return mFounded;
- }
+ LLFirstAgentParcelLandmark(): mFounded(false){}
+
+ /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
+ {
+ if (mFounded || !item || item->getType() != LLAssetType::AT_LANDMARK)
+ return false;
+
+ LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
+ if (!landmark) // the landmark not been loaded yet
+ return false;
+
+ LLVector3d landmark_global_pos;
+ if (!landmark->getGlobalPos(landmark_global_pos))
+ return false;
+ mFounded = LLViewerParcelMgr::getInstance()->inAgentParcel(landmark_global_pos);
+ return mFounded;
+ }
};
static void fetch_landmarks(LLInventoryModel::cat_array_t& cats,
- LLInventoryModel::item_array_t& items,
- LLInventoryCollectFunctor& add)
+ LLInventoryModel::item_array_t& items,
+ LLInventoryCollectFunctor& add)
{
- // Look in "My Favorites"
- const LLUUID favorites_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE);
- gInventory.collectDescendentsIf(favorites_folder_id,
- cats,
- items,
- LLInventoryModel::EXCLUDE_TRASH,
- add);
-
- // Look in "Landmarks"
- const LLUUID landmarks_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK);
- gInventory.collectDescendentsIf(landmarks_folder_id,
- cats,
- items,
- LLInventoryModel::EXCLUDE_TRASH,
- add);
+ // Look in "My Favorites"
+ const LLUUID favorites_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE);
+ gInventory.collectDescendentsIf(favorites_folder_id,
+ cats,
+ items,
+ LLInventoryModel::EXCLUDE_TRASH,
+ add);
+
+ // Look in "Landmarks"
+ const LLUUID landmarks_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK);
+ gInventory.collectDescendentsIf(landmarks_folder_id,
+ cats,
+ items,
+ LLInventoryModel::EXCLUDE_TRASH,
+ add);
}
LLInventoryModel::item_array_t LLLandmarkActions::fetchLandmarksByName(std::string& name, BOOL use_substring)
{
- LLInventoryModel::cat_array_t cats;
- LLInventoryModel::item_array_t items;
- LLFetchLandmarksByName by_name(name, use_substring);
- fetch_landmarks(cats, items, by_name);
+ LLInventoryModel::cat_array_t cats;
+ LLInventoryModel::item_array_t items;
+ LLFetchLandmarksByName by_name(name, use_substring);
+ fetch_landmarks(cats, items, by_name);
- return items;
+ return items;
}
bool LLLandmarkActions::landmarkAlreadyExists()
{
- // Determine whether there are landmarks pointing to the current global agent position.
- return findLandmarkForAgentPos() != NULL;
+ // Determine whether there are landmarks pointing to the current global agent position.
+ return findLandmarkForAgentPos() != NULL;
}
//static
bool LLLandmarkActions::hasParcelLandmark()
{
- LLFirstAgentParcelLandmark get_first_agent_landmark;
- LLInventoryModel::cat_array_t cats;
- LLInventoryModel::item_array_t items;
- fetch_landmarks(cats, items, get_first_agent_landmark);
- return !items.empty();
-
+ LLFirstAgentParcelLandmark get_first_agent_landmark;
+ LLInventoryModel::cat_array_t cats;
+ LLInventoryModel::item_array_t items;
+ fetch_landmarks(cats, items, get_first_agent_landmark);
+ return !items.empty();
+
}
// *TODO: This could be made more efficient by only fetching the FIRST
// landmark that meets the criteria
LLViewerInventoryItem* LLLandmarkActions::findLandmarkForGlobalPos(const LLVector3d &pos)
{
- // Determine whether there are landmarks pointing to the current parcel.
- LLInventoryModel::cat_array_t cats;
- LLInventoryModel::item_array_t items;
- LLFetchlLandmarkByPos is_current_pos_landmark(pos);
- fetch_landmarks(cats, items, is_current_pos_landmark);
-
- if(items.empty())
- {
- return NULL;
- }
-
- return items[0];
+ // Determine whether there are landmarks pointing to the current parcel.
+ LLInventoryModel::cat_array_t cats;
+ LLInventoryModel::item_array_t items;
+ LLFetchlLandmarkByPos is_current_pos_landmark(pos);
+ fetch_landmarks(cats, items, is_current_pos_landmark);
+
+ if(items.empty())
+ {
+ return NULL;
+ }
+
+ return items[0];
}
LLViewerInventoryItem* LLLandmarkActions::findLandmarkForAgentPos()
{
- return findLandmarkForGlobalPos(gAgent.getPositionGlobal());
+ return findLandmarkForGlobalPos(gAgent.getPositionGlobal());
}
void LLLandmarkActions::createLandmarkHere(
- const std::string& name,
- const std::string& desc,
- const LLUUID& folder_id)
+ const std::string& name,
+ const std::string& desc,
+ const LLUUID& folder_id)
{
- if(!gAgent.getRegion())
- {
- LL_WARNS() << "No agent region" << LL_ENDL;
- return;
- }
- LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
- if (!agent_parcel)
- {
- LL_WARNS() << "No agent parcel" << LL_ENDL;
- return;
- }
-
- create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
- folder_id, LLTransactionID::tnull,
- name, desc,
- LLAssetType::AT_LANDMARK,
- LLInventoryType::IT_LANDMARK,
+ if(!gAgent.getRegion())
+ {
+ LL_WARNS() << "No agent region" << LL_ENDL;
+ return;
+ }
+ LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
+ if (!agent_parcel)
+ {
+ LL_WARNS() << "No agent parcel" << LL_ENDL;
+ return;
+ }
+
+ create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
+ folder_id, LLTransactionID::tnull,
+ name, desc,
+ LLAssetType::AT_LANDMARK,
+ LLInventoryType::IT_LANDMARK,
NO_INV_SUBTYPE, PERM_ALL,
- NULL);
+ NULL);
}
void LLLandmarkActions::createLandmarkHere()
{
- std::string landmark_name, landmark_desc;
+ std::string landmark_name, landmark_desc;
- LLAgentUI::buildLocationString(landmark_name, LLAgentUI::LOCATION_FORMAT_LANDMARK);
- LLAgentUI::buildLocationString(landmark_desc, LLAgentUI::LOCATION_FORMAT_FULL);
- const LLUUID folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK);
+ LLAgentUI::buildLocationString(landmark_name, LLAgentUI::LOCATION_FORMAT_LANDMARK);
+ LLAgentUI::buildLocationString(landmark_desc, LLAgentUI::LOCATION_FORMAT_FULL);
+ const LLUUID folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK);
- createLandmarkHere(landmark_name, landmark_desc, folder_id);
+ createLandmarkHere(landmark_name, landmark_desc, folder_id);
}
void LLLandmarkActions::getSLURLfromPosGlobal(const LLVector3d& global_pos, slurl_callback_t cb, bool escaped /* = true */)
{
- std::string sim_name;
- bool gotSimName = LLWorldMap::getInstance()->simNameFromPosGlobal(global_pos, sim_name);
- if (gotSimName)
- {
- std::string slurl = LLSLURL(sim_name, global_pos).getSLURLString();
- cb(slurl);
-
- return;
- }
- else
- {
- U64 new_region_handle = to_region_handle(global_pos);
-
- LLWorldMapMessage::url_callback_t url_cb = boost::bind(&LLLandmarkActions::onRegionResponseSLURL,
- cb,
- global_pos,
- escaped,
- _2);
-
- LLWorldMapMessage::getInstance()->sendHandleRegionRequest(new_region_handle, url_cb, std::string("unused"), false);
- }
+ std::string sim_name;
+ bool gotSimName = LLWorldMap::getInstance()->simNameFromPosGlobal(global_pos, sim_name);
+ if (gotSimName)
+ {
+ std::string slurl = LLSLURL(sim_name, global_pos).getSLURLString();
+ cb(slurl);
+
+ return;
+ }
+ else
+ {
+ U64 new_region_handle = to_region_handle(global_pos);
+
+ LLWorldMapMessage::url_callback_t url_cb = boost::bind(&LLLandmarkActions::onRegionResponseSLURL,
+ cb,
+ global_pos,
+ escaped,
+ _2);
+
+ LLWorldMapMessage::getInstance()->sendHandleRegionRequest(new_region_handle, url_cb, std::string("unused"), false);
+ }
}
void LLLandmarkActions::getRegionNameAndCoordsFromPosGlobal(const LLVector3d& global_pos, region_name_and_coords_callback_t cb)
{
- std::string sim_name;
- LLSimInfo* sim_infop = LLWorldMap::getInstance()->simInfoFromPosGlobal(global_pos);
- if (sim_infop)
- {
- LLVector3 pos = sim_infop->getLocalPos(global_pos);
- std::string name = sim_infop->getName() ;
- cb(name, ll_round(pos.mV[VX]), ll_round(pos.mV[VY]),ll_round(pos.mV[VZ]));
- }
- else
- {
- U64 new_region_handle = to_region_handle(global_pos);
-
- LLWorldMapMessage::url_callback_t url_cb = boost::bind(&LLLandmarkActions::onRegionResponseNameAndCoords,
- cb,
- global_pos,
- _1);
-
- LLWorldMapMessage::getInstance()->sendHandleRegionRequest(new_region_handle, url_cb, std::string("unused"), false);
- }
+ std::string sim_name;
+ LLSimInfo* sim_infop = LLWorldMap::getInstance()->simInfoFromPosGlobal(global_pos);
+ if (sim_infop)
+ {
+ LLVector3 pos = sim_infop->getLocalPos(global_pos);
+ std::string name = sim_infop->getName() ;
+ cb(name, ll_round(pos.mV[VX]), ll_round(pos.mV[VY]),ll_round(pos.mV[VZ]));
+ }
+ else
+ {
+ U64 new_region_handle = to_region_handle(global_pos);
+
+ LLWorldMapMessage::url_callback_t url_cb = boost::bind(&LLLandmarkActions::onRegionResponseNameAndCoords,
+ cb,
+ global_pos,
+ _1);
+
+ LLWorldMapMessage::getInstance()->sendHandleRegionRequest(new_region_handle, url_cb, std::string("unused"), false);
+ }
}
void LLLandmarkActions::onRegionResponseSLURL(slurl_callback_t cb,
- const LLVector3d& global_pos,
- bool escaped,
- const std::string& url)
+ const LLVector3d& global_pos,
+ bool escaped,
+ const std::string& url)
{
- std::string sim_name;
- std::string slurl;
- bool gotSimName = LLWorldMap::getInstance()->simNameFromPosGlobal(global_pos, sim_name);
- if (gotSimName)
- {
- slurl = LLSLURL(sim_name, global_pos).getSLURLString();
- }
- else
- {
- slurl = "";
- }
-
- cb(slurl);
+ std::string sim_name;
+ std::string slurl;
+ bool gotSimName = LLWorldMap::getInstance()->simNameFromPosGlobal(global_pos, sim_name);
+ if (gotSimName)
+ {
+ slurl = LLSLURL(sim_name, global_pos).getSLURLString();
+ }
+ else
+ {
+ slurl = "";
+ }
+
+ cb(slurl);
}
void LLLandmarkActions::onRegionResponseNameAndCoords(region_name_and_coords_callback_t cb,
- const LLVector3d& global_pos,
- U64 region_handle)
+ const LLVector3d& global_pos,
+ U64 region_handle)
{
- LLSimInfo* sim_infop = LLWorldMap::getInstance()->simInfoFromHandle(region_handle);
- if (sim_infop)
- {
- LLVector3 local_pos = sim_infop->getLocalPos(global_pos);
- std::string name = sim_infop->getName() ;
- cb(name, ll_round(local_pos.mV[VX]), ll_round(local_pos.mV[VY]), ll_round(local_pos.mV[VZ]));
- }
+ LLSimInfo* sim_infop = LLWorldMap::getInstance()->simInfoFromHandle(region_handle);
+ if (sim_infop)
+ {
+ LLVector3 local_pos = sim_infop->getLocalPos(global_pos);
+ std::string name = sim_infop->getName() ;
+ cb(name, ll_round(local_pos.mV[VX]), ll_round(local_pos.mV[VY]), ll_round(local_pos.mV[VZ]));
+ }
}
bool LLLandmarkActions::getLandmarkGlobalPos(const LLUUID& landmarkInventoryItemID, LLVector3d& posGlobal)
{
- LLViewerInventoryItem* item = gInventory.getItem(landmarkInventoryItemID);
- if (NULL == item)
- return false;
+ LLViewerInventoryItem* item = gInventory.getItem(landmarkInventoryItemID);
+ if (NULL == item)
+ return false;
- const LLUUID& asset_id = item->getAssetUUID();
+ const LLUUID& asset_id = item->getAssetUUID();
- LLLandmark* landmark = gLandmarkList.getAsset(asset_id, NULL);
- if (NULL == landmark)
- return false;
+ LLLandmark* landmark = gLandmarkList.getAsset(asset_id, NULL);
+ if (NULL == landmark)
+ return false;
- return landmark->getGlobalPos(posGlobal);
+ return landmark->getGlobalPos(posGlobal);
}
LLLandmark* LLLandmarkActions::getLandmark(const LLUUID& landmarkInventoryItemID, LLLandmarkList::loaded_callback_t cb)
{
- LLViewerInventoryItem* item = gInventory.getItem(landmarkInventoryItemID);
- if (NULL == item)
- return NULL;
+ LLViewerInventoryItem* item = gInventory.getItem(landmarkInventoryItemID);
+ if (NULL == item)
+ return NULL;
- const LLUUID& asset_id = item->getAssetUUID();
+ const LLUUID& asset_id = item->getAssetUUID();
- LLLandmark* landmark = gLandmarkList.getAsset(asset_id, cb);
- if (landmark)
- {
- return landmark;
- }
+ LLLandmark* landmark = gLandmarkList.getAsset(asset_id, cb);
+ if (landmark)
+ {
+ return landmark;
+ }
- return NULL;
+ return NULL;
}
void LLLandmarkActions::copySLURLtoClipboard(const LLUUID& landmarkInventoryItemID)
{
- LLLandmark* landmark = LLLandmarkActions::getLandmark(landmarkInventoryItemID);
- if(landmark)
- {
- LLVector3d global_pos;
- landmark->getGlobalPos(global_pos);
- LLLandmarkActions::getSLURLfromPosGlobal(global_pos,&copy_slurl_to_clipboard_callback,true);
- }
+ LLLandmark* landmark = LLLandmarkActions::getLandmark(landmarkInventoryItemID);
+ if(landmark)
+ {
+ LLVector3d global_pos;
+ landmark->getGlobalPos(global_pos);
+ LLLandmarkActions::getSLURLfromPosGlobal(global_pos,&copy_slurl_to_clipboard_callback,true);
+ }
}
void copy_slurl_to_clipboard_callback(const std::string& slurl)
{
- gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(slurl));
- LLSD args;
- args["SLURL"] = slurl;
- LLNotificationsUtil::add("CopySLURL", args);
+ gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(slurl));
+ LLSD args;
+ args["SLURL"] = slurl;
+ LLNotificationsUtil::add("CopySLURL", args);
}